Germanboy4u
Chieftain
- Joined
- Aug 28, 2006
- Messages
- 12
did you change something at the text? I translated the harf of v3
having a civ with strong advantages and equally strong disadvantages makes sense for a human player, but I would not be sure the AI is capable of handling it. As a result, I would suggest smaller advantages and no disadvantages to allow this civilization to be AI "usable".
The Attachement links don't click?
Some English sentences have changed since V.3
V.4 Changelog
Added Eurofighter Tycoon, Blurb
Added European Central Bank, Blurb, Icon
Downgraded Unique Unit Abilites to match default, except for German Panzer and French Foreign Legion, units still used in the EU.
Updated references to European Commission instead of Council
My little comment here - You can mark civ not to be playable by AI, only by Human Player, and then the problem no longer exists
That was just an example but there is some more I could think of, so you could choose to make the civ more balanced.
To be honest a civ with lot of advantages and lot of disadvantages is a good idea - it is uniqe and different then other
Other examples:
- EU, in the real world, pays villgers for not growing anything so maybe some food production penalty? I don't know how big, but I should not be too big or it will make the civ unplayable.
- EU has an army created of national armies (and because of that there is so much unique units) but it makes it cost higher - maybe 2Gold per Unit (GpU)?
- EU has some strict laws on Human Rights and Equality of Everyone, etc. - so maybe you could disable militaristic or non-democratic policy trees, to make the player play as a real EU (peace and love and social care for everyone inside )
- EU has a lot of beurocracy which makes things cost more - so maybe increased cost of production of all things (f.ex +10 or +20%) or double cost of "road maintanance"
Hope my ideas are helpfull
The problem with some of those ideas is that, while a simple change such as 1 to 2 gold per unit cost seems fine, one must consider the late-game implications, which would mean that your total army maintenance would DOUBLE
Tbh i'd love this mod even without any downsides, but with just the eurofighter and the bank UU / UB.