Cyborgs Gaming
Chieftain
Here is an attempt to consolidate my thoughts on religion in C2C.
Right now religion is a bit broken in C2C. I think this is because of an attempt to both include all major religions as well as allowing the free play to let older religions become more sustainable. There are a few different philosophies on how to fix this. One is to have religions become more like civics and be focused on tenants. The problem there is it become a numbers game and removes a lot of the theme. Another is to focus on the major religions of today, but that neglects the major religions of 2000 years ago that helped build what we have today. I propose instead a 3 tier system of religions.
I once played a mod pack for civ3 that had 2 religions available for each civ. I suspect some others here have played it as well. The problem with that kind of look is that it is too streamlined and doesn't allow for the freedom that C2C allows for. Against that is why I think a hybrid, tiered system may be what is best.
I think most religions can be broken down into ancient, renaissance, and modern. Some religions cross multiple eras and some split into further religions at the modern age. Some also combine into one. In the ancient age, for example, you have druidism, Kemeticism, shamanism, and several others that today would be categorized into Paganism. Also in the Renaissance Christianity was pretty much just Christianity. Today that splits into Catholicism, Mormonism, Evangelistic, and protestant. This is just a brief example of course.
I think that religions should be treated a lot like cultures but with some fading out, with a chance of being resurrected under other religions after a certain point. Others have stated that religious conflicts within a nation are not nearly strong enough. I would tend to agree with that view. A lot of that could be changed with further civics though.
There has been some debate about if Atheism should be treated as a religion or as a civic. I am also for treated Atheism as a religion because it is a very story theoretical debate. If using the 3 tiered system I mention then it would be a tier 3. If a previous religion would lead up to it, perhaps that could be Confucianism, which would be tier 2 (tier 1 could be ancestor worship?)
On the other hand, agnosticism has been largely ignored by C2C and I think is important as a religious CIVIC. Where religious tolerance or diversity gives bonuses to have more religions present in a city (as it should) I think agnosticism could give no religious benefits at all and could instead give a science bonus. Agnosticism is a belief in not knowing what the truth is and seeking it out. Various religions could be accepted under it, as well as Atheism. Agnosticism is often viewed as a type of Atheism, but that is simply not true. It is basically putting trust in science and knowledge to discover what the truth is.
My previous post, that somehow disappeared, I think was better worded that this. I tried to be a little more brief this time. I'm not going to be offended if my thoughts are discarded. If I have something to offer to the development of this awesome game then I will be happy to contribute more. If not then I will be happy to play it, as long as the bugs are worked out. I've been lurking in these forums for well over a year and have been playing C2C since about v24. I look forward to the further progression of it.
Right now religion is a bit broken in C2C. I think this is because of an attempt to both include all major religions as well as allowing the free play to let older religions become more sustainable. There are a few different philosophies on how to fix this. One is to have religions become more like civics and be focused on tenants. The problem there is it become a numbers game and removes a lot of the theme. Another is to focus on the major religions of today, but that neglects the major religions of 2000 years ago that helped build what we have today. I propose instead a 3 tier system of religions.
I once played a mod pack for civ3 that had 2 religions available for each civ. I suspect some others here have played it as well. The problem with that kind of look is that it is too streamlined and doesn't allow for the freedom that C2C allows for. Against that is why I think a hybrid, tiered system may be what is best.
I think most religions can be broken down into ancient, renaissance, and modern. Some religions cross multiple eras and some split into further religions at the modern age. Some also combine into one. In the ancient age, for example, you have druidism, Kemeticism, shamanism, and several others that today would be categorized into Paganism. Also in the Renaissance Christianity was pretty much just Christianity. Today that splits into Catholicism, Mormonism, Evangelistic, and protestant. This is just a brief example of course.
I think that religions should be treated a lot like cultures but with some fading out, with a chance of being resurrected under other religions after a certain point. Others have stated that religious conflicts within a nation are not nearly strong enough. I would tend to agree with that view. A lot of that could be changed with further civics though.
There has been some debate about if Atheism should be treated as a religion or as a civic. I am also for treated Atheism as a religion because it is a very story theoretical debate. If using the 3 tiered system I mention then it would be a tier 3. If a previous religion would lead up to it, perhaps that could be Confucianism, which would be tier 2 (tier 1 could be ancestor worship?)
On the other hand, agnosticism has been largely ignored by C2C and I think is important as a religious CIVIC. Where religious tolerance or diversity gives bonuses to have more religions present in a city (as it should) I think agnosticism could give no religious benefits at all and could instead give a science bonus. Agnosticism is a belief in not knowing what the truth is and seeking it out. Various religions could be accepted under it, as well as Atheism. Agnosticism is often viewed as a type of Atheism, but that is simply not true. It is basically putting trust in science and knowledge to discover what the truth is.
My previous post, that somehow disappeared, I think was better worded that this. I tried to be a little more brief this time. I'm not going to be offended if my thoughts are discarded. If I have something to offer to the development of this awesome game then I will be happy to contribute more. If not then I will be happy to play it, as long as the bugs are worked out. I've been lurking in these forums for well over a year and have been playing C2C since about v24. I look forward to the further progression of it.