COF
Emperor
Yeah sure, sign me up if you want.
I'm currently trying to learn how to make good leader screens.
I'm currently trying to learn how to make good leader screens.
Hey Viregel, I made this map for Great Moravia, you can use it if you like it.
menu size: http://i.imgur.com/6fqfHDX.png
huge size: http://i.imgur.com/iP6C2Oz.png
Great Works contribute to the Combat Strength of units. Gunpowder Units gain +1 Movement and a 10% Combat Bonus, which is doubled in friendly territory. 25% of your Faith per Turn is added to the Cultural Output of Cities.
Wow, this looks great so far!Progress! I think...
Spoiler :
Anyway, Great Moravia just needs some Lua, which I'll get to later, and artwork for the Togi Vodi, if anyone wants to do that. Also, a hint for (probably) the next civ up after Great Moravia:
Progress! I think...
Spoiler :
Anyway, Great Moravia just needs some Lua, which I'll get to later, and artwork for the Togi Vodi, if anyone wants to do that. Also, a hint for (probably) the next civ up after Great Moravia:
Replaces Musketman. Has a Combat Bonus in Foreign Lands, and may go into foreign territories without Open Borders. Every different civilization or city-state the unit goes to generates a large amount of Faith and Tourism.
Does this apply to war against City-states?During war, Faith and Food are doubled in cities
I'd do the Unit Icon, sadly the image you provided had really poor quality and my skills aren't good enough to make it look good. And my English is not good enough to write the pedia, even though I consider myself to be much better in it than most of my countrymen, which says a lot.
As for the actual Civ hint, I could probably keep guessing a lot but I give up.
Also, does this apply to war against City-states?
-- Trait
-- Author: Carloso
--==========================================================================================================================
-- CORE FUNCTIONS
--==========================================================================================================================
print ("The Empire of Akkad begins")
----------------------------------------------------------------------------------------------------------------------------
-- FreeWarUnit
----------------------------------------------------------------------------------------------------------------------------
function GetSargon()
if sargon == nil then
for iPlayer = 0, GameDefines.MAX_CIV_PLAYERS - 1 do
local player = Players[iPlayer];
if player ~= nil and player:GetCivilizationType() == GameInfoTypes["CIVILIZATION_AKKAD"] then
sargon = player
break
end
end
end
return sargon
end
function FreeWarUnit(teamOne, teamTwo, bWar)
if bWar then
local sargon = GetSargon()
if sargon then
if Teams[teamOne]:IsMinorCiv() or Teams[teamOne]:IsBarbarian() then return end
if Teams[teamTwo]:IsMinorCiv() or Teams[teamTwo]:IsBarbarian() then return end
if teamOne == sargon:GetTeam() then
if Teams[teamOne]:GetAtWarCount() == 1 then
player:AddFreeUnit(GameInfoTypes["UNIT_AKKAD_LUGAL"], UNITAI_GENERAL)
end
elseif teamTwo == sargon:GetTeam() then
if Teams[teamTwo]:GetAtWarCount() == 1 then
sargon:AddFreeUnit(GameInfoTypes["UNIT_AKKAD_LUGAL"], UNITAI_GENERAL)
end
end
end
end
end
Events.WarStateChanged.Add(FreeWarUnit)
--==========================================================================================================================
--==========================================================================================================================
Great Works contribute to the Combat Strength of units. Gunpowder Units gain +1 Movement and a 10% Combat Bonus, which is doubled in friendly territory. 25% of your Faith per Turn is added to the Cultural Output of Cities.
Do what JFD did with the Kingdom of France: make it apply to only wars with major civilizations. Here's an extract of the lua of a mod i'm making at the moment which should give you an idea:
Code:-- Trait -- Author: Carloso --========================================================================================================================== -- CORE FUNCTIONS --========================================================================================================================== print ("The Empire of Akkad begins") ---------------------------------------------------------------------------------------------------------------------------- -- FreeWarUnit ---------------------------------------------------------------------------------------------------------------------------- function GetSargon() if sargon == nil then for iPlayer = 0, GameDefines.MAX_CIV_PLAYERS - 1 do local player = Players[iPlayer]; if player ~= nil and player:GetCivilizationType() == GameInfoTypes["CIVILIZATION_AKKAD"] then sargon = player break end end end return sargon end function FreeWarUnit(teamOne, teamTwo, bWar) if bWar then local sargon = GetSargon() if sargon then if Teams[teamOne]:IsMinorCiv() or Teams[teamOne]:IsBarbarian() then return end if Teams[teamTwo]:IsMinorCiv() or Teams[teamTwo]:IsBarbarian() then return end if teamOne == sargon:GetTeam() then if Teams[teamOne]:GetAtWarCount() == 1 then [B]player[/B]:AddFreeUnit(GameInfoTypes["UNIT_AKKAD_LUGAL"], UNITAI_GENERAL) end elseif teamTwo == sargon:GetTeam() then if Teams[teamTwo]:GetAtWarCount() == 1 then sargon:AddFreeUnit(GameInfoTypes["UNIT_AKKAD_LUGAL"], UNITAI_GENERAL) end end end end end Events.WarStateChanged.Add(FreeWarUnit) --========================================================================================================================== --==========================================================================================================================
Progress! I think...
Spoiler :
Anyway, Great Moravia just needs some Lua, which I'll get to later, and artwork for the Togi Vodi, if anyone wants to do that. Also, a hint for (probably) the next civ up after Great Moravia:
Cool JFD. I'll be crediting you for the lua by the way when I release it.Oh, yes. Just as a note, you'll need to change "player" under player:AddFreeUnit(GameInfoTypes["UNIT_AKKAD_LUGAL"], UNITAI_GENERAL) to sargon:AddFreeUnit(GameInfoTypes["UNIT_AKKAD_LUGAL"], UNITAI_GENERAL) . That was a mistake on my part that I've fixed but haven't yet re-uploaded.