Do not trade Aesthetics for a pathetic 25 gold. This can give a diplo hit. DO NOT TRADE WITH EAST OR SOUTH WITCHES!
^ That is right.
Okay, in stone city, we will finish spy as it times so well with galley arrival in silver city. GLib arrives in three turns, so are the units. T115 really is a beginning turn for anarchy period.
Theoritically, Music is ours in four turns if we maintain our slider up.
Do not trade Aesthetics for a pathetic 25 gold. This can give a diplo hit. DO NOT TRADE WITH EAST OR SOUTH WITCHES!
Oh wait, this is making no sense, we want Music before the AI, unless we want to trap the AI into teching a bit Music, then we obtain the tech to slow them down to Liberalism.
Do not trade Aesthetics for a pathetic 25 gold. This can give a diplo hit. DO NOT TRADE WITH EAST OR SOUTH WITCHES!
Huh? We want Music for the GArtist for the Golden Age. The AI are off the Liberalism path because of us getting and hoarding Philosophy.
good luck Tachy, I'm going to bed. I defer to shulec in all matters regarding begging.
East was nearly finished Aesthetics, so there was probably not much risk of penalties with other AIs. I do agree that we don't want to trade with East or South on a whim - or much at all until the Worst Enemy matrix changes..
We already have a diplo hit for -1 from both Monty and Gandhi. I assume this is coming from out resource gifts to Asoka and Ragnar. I agree we need to cancel these gifts and be more careful to not get more diplo hits
Okay, I will wisely wait at least 60 gold to beg. I suppose for 60, I beg 50 to avoid "ruining" the AI.
Does someone that we are pleased with have 60 gold? Then yes, I recommend begging for 50 from them.
Reference number: 11276
Game: C-IV SGOTM 14
Your team: Kakumeika
Your name: Tachywaxon
Date submitted: 2011-10-29
Software Version: BtS 3.19
Game date: 1AD
Player race: America
Firaxis score: 674
Session time played (hh:mm:ss): 02:39:42
Total time played (hh:mm:ss): 24:24:18
Game status: Incomplete
Submitted save: Kakumeika\'s SGOTM14 - Beginning of T115.CivBeyondSwordSave
Renamed file: Kakumeika_SG014_AD0001_01.CivBeyondSwordSave
Right click the Renamed File link above to copy it.
You can then paste it into your team post as the download link for the next player.
News Update: The Wizard of Oz is still alive
Here is your Session Turn Log from 100 BC to 1 AD:
Turn 111, 100 BC: You have discovered Currency!
Turn 111, 100 BC: You have trained a Settler in Stone City. Work has now begun on a Spy.
Turn 111, 100 BC: Confucianism has spread in GP Farm.
Turn 112, 75 BC: You have discovered Monotheism!
Turn 112, 75 BC: You have discovered Construction!
Turn 112, 75 BC: Confucianism has spread in Culture Bridge.
Turn 112, 75 BC: Good Witch of the West converts to Christianity!
Turn 112, 75 BC: Good Witch of the West has completed The Statue of Zeus!
Turn 113, 50 BC: Wicked Witch of the South has 70 gold available for trade.
Turn 113, 50 BC: Wicked Witch of the East will trade Spices
Turn 113, 50 BC: New York has been founded.
Turn 113, 50 BC: Washington will grow to size 10 on the next turn.
Turn 113, 50 BC: Wicked Witch of the West has founded Tlaxcala in a distant land.
Turn 114, 25 BC: Washington has grown to size 10.
Turn 114, 25 BC: Clearing a Forest has created 30 ℤ for Isengard.
Turn 114, 25 BC: Isengard will grow to size 7 on the next turn.
Turn 114, 25 BC: Marble City will grow to size 2 on the next turn.
Turn 114, 25 BC: Dorothy has completed The Great Library!
Turn 114, 25 BC: You have constructed The Great Library in GP Farm. Work has now begun on a Spy.
Turn 114, 25 BC: You have trained a Axeman in Isengard. Work has now begun on a Spearman.
Turn 114, 25 BC: Hypatia (Great Scientist) has been born in a far away land!
Turn 115, 1 AD: Isengard has grown to size 7.
Turn 115, 1 AD: Marble City has grown to size 2.
Turn 115, 1 AD: The borders of Washington are about to expand.
Turn 115, 1 AD: The borders of GP Farm are about to expand.
Turn 115, 1 AD: The borders of Phants City are about to expand.
Turn 115, 1 AD: Wicked Witch of the West will trade Metal Casting
Turn 115, 1 AD: Good Witch of the West will trade Metal Casting
Do you have code info or other data to back this up? I don't can't find any predictability of when there will be a diplo hit or not. So if we keep taking these chances, we will get burned. And we took a chance for 25 gold? I think that is a poor decision.
http://forums.civfanatics.com/showpost.php?p=8697068&postcount=218 shows that getEnemyPeacetimeTradeValue is the relevant quantity. This is updated after trades with the difference in value of the trade. So a nearly-finished tech for a small amount of cash will change this value by only a small amount.