MegaCivGames's Civilizations

K_Minoru19

Chieftain
Joined
Jun 22, 2015
Messages
42
Hello, my name is K_Minoru19 and I head the MegaCivGames project. Megacivgame is a project where we attempt to run a huge alternate history simulation during several times in the past. Some of the mods we will use, once complete, will be posted here and on civfanatics.


Phrygia
https://www.dropbox.com/sh/ey26mo87bze2m0d/AACA6AAbpFA6xv_sW68ac_s9a?dl=1
Led by Midas
UA: Idaean Dactyls - Iron resources yield double. +1 culture and +1 gold from iron resources. If a city has a metal luxury or iron and a land trade route, recieve a random specialist.
UU: Galatian Cavalry - replaces Horseman; +1 movement and no combat penalty to cities
UB: Tumulus - replaces Shrine; additional +1 faith and +1 culture, additional +2 culture and defense bonus if a city has your religion

Credits:
DSJHenninger - Provided mod base (we usually use a base mod and reverse engineer it.
LadyGagasTestes - Research and Writing
K_Minoru19 - Building and Unit Icons and XML, Leaderscreen
Regalman - Phrygia map
poom3619 - Phrygia icon and alpha atlas
GPuzzle1 - Lua


Planned civilizations:

Visayas
Led by Lapu lapu
UA: Escape from Rajah Makatunaw: Added combat strength to gunpowder units and units from civilizations on another continent from your capital. May embark immediately.
UU: Bolo swordsman: Replaces swordsman; Immediately has the amphibious promotion, requires no iron
UU: Balangay: Replaces Galleass; Available earlier at construction, may construct fishing boats and additional damage to other naval units
(I just wanted a warmonger civilization in the Philippines for balance purposes.)
 
Nice work guys!

Also good to see that my Lydian mod now has an older counterpart :)

Anatolian civs are so awesome . . .
 
Thanks for the release, and looking forward to more!
 
Hmm, how is this for a civilization?

Qedar
Led by Zabibe
UA: Nomad Alliance - +1 food on desert tiles and +2 food on oases. +1 food and +1 faith on incense
UU: Camel Marksman - Twice the ranged damage of the chariot archer it replaces, does not end turn in rough terrain, -1 movement, does not require horses
UB: Incense Market - Replaces mint, requires incense, +2 faith on incense tiles and provides +25% growth bonus.

The code's done, just working on the artwork. Also working on a mod that adds new buildings and units to the ancient and classical eras.
 
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