Bamspeedy
CheeseBob
Well, it looks like the Zulu got the resources everyone else was missing.
He has:
4 irons
3 saltpeter
2 horses
2 coal
His territory is about 80% mountains/hills, so this will be a slow moving war. I think the max # of units really hurts the AI, as there is alot of terrain undeveloped (probably couldn't build many workers).
1862-Send a couple galleons into Zulu territory to scout for an open tile for my troops to land on. Don't see any yet.
1864-See a couple open tiles. Move the scouting galleons out of Zulu territory. Zulu just got physics. Declare War. Land 65 cannons, 15 musketeer armies, 51 musketeers by Hlobane. Get Iroqouis in an alliance against the Zulu for only WM, 5 gpt (I guess they really want to trigger a golden age with their mounted warriors, or something).
IBT-not a single Zulu unit attacks my stack of armies.
1866-The 65 cannons weren't enough. Some musketmen in Hlobane still have 2 hp. But barracks and some other improvements were destroyed. Using armies to attack the 2-hp musketmen and fully healed medievel infantry, I kill 5 musketmen, 3 medievel infantry to expose a 1 hp musketmen. Kill it with a musketeer, capturing Hlobane. Move 6 fully healed armies and all available musketeers into Hlobane.
Unload another 4 musketeers and an army into Hlobane. Leave 1 fully healed army to protect the injured armies and the cannons.
IBT-Zulu start bringing troops towards Hlobane. They pillage 1 road and attack with 1 cavalry (retreated).
1868-The retreating cavalry was left unprotected. Kill it with an army.
Also kill:
4 impi
4 musketmen
5 medievel infantry
3 horsemen
lose 3 musketeers
4 impi retreated.
IBT-Zulu bring 50 units onto 1 tile in my territory.
1870-1 hp impi that were retreating are left unprotected.
Bombard SOD.
unload another army into Hlobane.
Kill with armies:
7 musketmen (all at 2 hp)
1 impi
IBT-kill 9 medievel infantry
1 horseman
5 swordsmen
1 longbowman
3 horsmen retreated
Lose 1 army!
1872-Unload another 10 musketeers and 158 cannons into Hlobane.
Kill 15 impi
14 musketmen
4 medieval infantry
1 horseman
7 swordsman
1 cavalry
2 longbowman
lose 5 musketeers
IBT-1 cavalry attacks, but retreats.
1874-Unload another 8 musketeers into Hlobane.
Kill 4 impi
11 musketmen
12 medieval infantry
4 horseman
6 swordsman
1 cavalry
1 longbowman
lose 1 musketeer
generate 1 leader (army).
IBT-Kill 3 cavalry, 2 cavalry retreated.
1876-Unload another 8 musketeers into Hlobane.
Kill 4 impi
12 musketmen
15 medieval infantry
7 swordsman
4 cavalry
lose 1 musketeer
generate 1 leader (army).
IBT-1 cavalry retreated
1878-Unload 6 musketeers, 2 cannons into Hlobane. (will continue to send 1-2 galleons full of musketeers/cannons every turn, so I won't keep track anymore).
Kill 3 impi
7 musketmen
3 medieval infantry
1 horseman
3 swordsman
1 cavalry
lose 2 musketeers
Have some cannons by Zimbabwe now.
IBT-1 cavalry retreated.
1880-Kill 1 frigate
2 impi
11 musketmen
10 medieval infantry
1 cavalry
lose 7 musketeers!
Bombard Zimbabwe to size 1.
IBT-Zulu unload an impi and 2 horsemen by Hlobane.
Iroquois signs peace with Zulu.
1882-kill 1 impi
12 musketmen
3 medieval infantry
2 horsemen
1 longbow
lose 1 musketeer
Sign peace with Zulu for 90 gold and these cities:
New Hlobane
New Zimbabwe
New Bapedi
Umfolozi
Abandon the cities.
IBT-Zulu demand I leave their territory, I refuse and declare war.
Lose 1 galleon (empty)
Here's a screenshot showing me seizing a Zulu road that is their main (only) route to Zimbabwe. Now they must go around (through the road-less mountains), really slowing down their reinforcements and their cavalry.
He has:
4 irons
3 saltpeter
2 horses
2 coal
His territory is about 80% mountains/hills, so this will be a slow moving war. I think the max # of units really hurts the AI, as there is alot of terrain undeveloped (probably couldn't build many workers).
1862-Send a couple galleons into Zulu territory to scout for an open tile for my troops to land on. Don't see any yet.
1864-See a couple open tiles. Move the scouting galleons out of Zulu territory. Zulu just got physics. Declare War. Land 65 cannons, 15 musketeer armies, 51 musketeers by Hlobane. Get Iroqouis in an alliance against the Zulu for only WM, 5 gpt (I guess they really want to trigger a golden age with their mounted warriors, or something).
IBT-not a single Zulu unit attacks my stack of armies.
1866-The 65 cannons weren't enough. Some musketmen in Hlobane still have 2 hp. But barracks and some other improvements were destroyed. Using armies to attack the 2-hp musketmen and fully healed medievel infantry, I kill 5 musketmen, 3 medievel infantry to expose a 1 hp musketmen. Kill it with a musketeer, capturing Hlobane. Move 6 fully healed armies and all available musketeers into Hlobane.
Unload another 4 musketeers and an army into Hlobane. Leave 1 fully healed army to protect the injured armies and the cannons.
IBT-Zulu start bringing troops towards Hlobane. They pillage 1 road and attack with 1 cavalry (retreated).
1868-The retreating cavalry was left unprotected. Kill it with an army.
Also kill:
4 impi
4 musketmen
5 medievel infantry
3 horsemen
lose 3 musketeers
4 impi retreated.
IBT-Zulu bring 50 units onto 1 tile in my territory.
1870-1 hp impi that were retreating are left unprotected.
Bombard SOD.
unload another army into Hlobane.
Kill with armies:
7 musketmen (all at 2 hp)
1 impi
IBT-kill 9 medievel infantry
1 horseman
5 swordsmen
1 longbowman
3 horsmen retreated
Lose 1 army!
1872-Unload another 10 musketeers and 158 cannons into Hlobane.
Kill 15 impi
14 musketmen
4 medieval infantry
1 horseman
7 swordsman
1 cavalry
2 longbowman
lose 5 musketeers
IBT-1 cavalry attacks, but retreats.
1874-Unload another 8 musketeers into Hlobane.
Kill 4 impi
11 musketmen
12 medieval infantry
4 horseman
6 swordsman
1 cavalry
1 longbowman
lose 1 musketeer
generate 1 leader (army).
IBT-Kill 3 cavalry, 2 cavalry retreated.
1876-Unload another 8 musketeers into Hlobane.
Kill 4 impi
12 musketmen
15 medieval infantry
7 swordsman
4 cavalry
lose 1 musketeer
generate 1 leader (army).
IBT-1 cavalry retreated
1878-Unload 6 musketeers, 2 cannons into Hlobane. (will continue to send 1-2 galleons full of musketeers/cannons every turn, so I won't keep track anymore).
Kill 3 impi
7 musketmen
3 medieval infantry
1 horseman
3 swordsman
1 cavalry
lose 2 musketeers
Have some cannons by Zimbabwe now.
IBT-1 cavalry retreated.
1880-Kill 1 frigate
2 impi
11 musketmen
10 medieval infantry
1 cavalry
lose 7 musketeers!
Bombard Zimbabwe to size 1.
IBT-Zulu unload an impi and 2 horsemen by Hlobane.
Iroquois signs peace with Zulu.
1882-kill 1 impi
12 musketmen
3 medieval infantry
2 horsemen
1 longbow
lose 1 musketeer
Sign peace with Zulu for 90 gold and these cities:
New Hlobane
New Zimbabwe
New Bapedi
Umfolozi
Abandon the cities.
IBT-Zulu demand I leave their territory, I refuse and declare war.
Lose 1 galleon (empty)
Here's a screenshot showing me seizing a Zulu road that is their main (only) route to Zimbabwe. Now they must go around (through the road-less mountains), really slowing down their reinforcements and their cavalry.