Botwawki 2.6

Georgia Reclamation District

Spoiler :
Georgia Reclamation District: DuneBear
Leader: Governor Thaddeus Tyreen (Enigmatic)
Faction Trait: Defensive
Capital: Vault 136 (Vault; Dahlonega, GA)
Structures: Fortifications, Jail
Population: 1,430
Slaves: 10
Education: General
Food: 1,750 (+2,000)
Water: 2,250 (+2,000)
Energy: 0 (+0)
Tech Parts: 127
Scrap Parts: 2,010
Ammunition: 0
Military Equipment: 320 Low-Tech Melee Weapons
Robots: 100 Mr. Handys, 200 Protectrons, 50 Mr. Gutsys, 50 SentryBots
Military Skill: 2


Governor's Challenge

Spoiler :
We have ten people in our jail who did not meet the specifications of non-mutant as set by the Enclave. To some of us they look just as human as the next man, but the Enclave is insistent upon their mutant status. Some of our people are arguing that they be included in our society regardless, while others suggest that slave labor could be useful for scrap production. How do we deal with our new “immigrants?”

These immigrants have been determined, medically and scientifically, that they are mutants. They are different from the original human species itself. They will not be included in our society. For the moment they are to remain locked up, as the Enclave has expressed some interest in them. They are not to be used as slaves or released until further ordered.


Orders

Spoiler :
Send an expedition once a week to the towns of Clermont, and Cleveland. Expedition is to be composed of 10 Mr Handy robots, 10 sentry bots, 10 Mr Gutsy robots, 50 Protectrons, and 100 men. The purpose of these expeditions is to clear Clermont and Cleveland of threats, scavenge for supplies (weapons, armor, scrap, and etc). If significant resistance is met, withdraw back to the vault and notify the Enclave of developments. Humans and Mr Handy robots are to follow behind the sentry bots, Mr Gutsy robots, and Protectrons. The men and Mr Handy robots are to scavenge everything possible. All threats are to be shot on sight.

Continue with weekly expeditions to Dawsonville.

Build an Ammunition Converter and a Gunsmith (2,000 scrap).
 
Mayor's Orders for Waycross for Update 26: July-December, 2252

Mayor's Inventory of Waycross
Spoiler :

Waycross: theDright
Leader: Mayor William Archer (Fearsome)
Faction Trait: Barbaric
Capital: Waycross (Waycross, GA; Pre-War Community)
Structures: None
Population: 670
Slaves: 0
Education: Oral
Food: 1,780 (+500)
Water: 1,780 (+500)
Energy: 0 (+0)
Tech Parts: 37
Scrap Parts: 1,800
Ammunition: 440
Military Equipment: 350 Low-Tech Melee Weapons, 90 1-H Guns, 25 2-H Guns
Robots: None
Military Skill: 6


Mayor's Challenge
Spoiler :

A group of unusual refugees has arrived, claiming to have escaped from the forces of a new voice on the radio known as the Enclave. They claimed to have experienced horrible experimentation and torture at the hands of this brutal faction. They have asked for safe harbor before they move on to the believed safety of the Floridian Peninsula. There is some concern about this large group of people, as they are larger than any previous migrant group we have encountered. How do we respond to this request?


Mayor's Challenge Solution
Spoiler :

The group of refugees will be allowed to camp outside the walls of Waycross until they are able to move on to Florida or a month passes. After that, they will be asked to leave within a week. If they do not, we will drive them off using all necessary force.


Orders
Spoiler :

Our military will be fully outfitted and used, if necessary, to drive off the "unusual" refugees encamped outside our walls. Once the refugees have been gone for at least 2 weeks, we can send 70 with Low-Tech Melee Weapons, 15 with 1-H Guns, and 5 with 2-H Guns west on 82 and then north onf 158 toward Douglas to scout and salvage the city as well as along the way, returning if signficant resistance is encountered or Douglas is inhabited by friendlies. Once the refugees have been gone for at least 2 weeks, also send 70 with Low-Tech Melee Weapons, 15 with 1-H Guns, and 5 with 2-H Guns, east on 82 to Dock Junction and Brunswick, to scout and salvage the cities as well as along the way, returning if significant resistance is encountered or they are inhabited by friendlies.

If the refugees successfully leave, build a set of Farming Equipment, a Water Purifier, an Ammunition Converter, and a Market area for 1,150 Scrap Parts and 9 Tech Parts.
 
I've been a bit slammed IRL this week, so it looks like I'll be starting the update on Monday or Tuesday. Sorry for the delay.
 
A bit behind, but starting work on the update now.
 
So, any updates on the Update?
 
Update 26: July – December, 2252

A Whole New War

Inter-Faction Reports​

THE CORPORATE CRUSADE. In response to the attack upon Oscargrad earlier in the year and accusations of Corporate involvement in the disaster at the Citadel, two factions have joined together in crusade against the Corporate Trade Federation. The Sunshine Kingdom and the King of Heaven have united in arms to destroy the Federation, declaring their campaign to be one against slavery and oppression in the Sunshine Wasteland. Rumors claim that while the Kingdom of Heaven is fully committed to the war effort, the people of the Sunshine Kingdom are less enthused, particularly as casualties have quickly mounted in the battles that followed.

The Kingdom of Heaven initiated hostilities after mustering a considerable force in Citra for movement to the northeast. They attacked the town of West Bridge first, the southernmost town of the Trade Federation, built around a fortified pre-war bridge, one of the few intact crossings over the St. Johns River. The natural chokepoint of the bridge and the need to take it intact gave substantial advantages to the Trade Federation’s garrison there. The crusaders’ forces did manage to breach the fortifications around the town, the weakest in the Federation, and the bitter struggle that ensued was mostly fought through the streets and ad hoc barricades. The battle proved costly to the crusaders, but they emerged victorious, freeing the slaves and securing the town for their forces, a major strategic victory.

After defeating the Trade Federation at West Bridge, the wounded were left behind to manage the newly conquered town alongside the recently freed slaves who were put in charge of the outpost. Seeking to continue to whittle away at the resources and outposts of the Trade Federation, the army of crusaders pushed north to St. Johns. A more established settlement with stronger fortifications, the town’s garrison was almost as large as the remaining portion of the crusading army. Confident in their success, the crusaders pushed forward, preparing an assault camp just south of town. Unfortunately, their overconfidence was their undoing. Rather than tamely awaiting an attack, the town’s defenders struck in the dead of night, using superior knowledge of the terrain to take the crusaders by surprise. In the chaotic battle that ensued, the crusaders were badly mauled and defeated, taken by surprise. They were able to rally around the two men in power armor, who did extensive damage to the attacking forces on their own. The survivors were forced to fall back, abandoning most of their assets and a number of wounded warriors in the process.

As the Battle of St. Johns was set to begin, the army of the Sunshine Kingdom joined the war, marching north, hoping that the battles with the Kingdom of Heaven would distract most of the garrison at Saint Augustine from their own advance. This proved to not be the case, as the arsenal in St. Augustine was quickly reinforced by captured weapons from the battle of St. Johns and had been earlier reinforced by a surprise transfer of the howitzer from West Bridge. Before the attack could even begin, the Kingdom’s army was devastated by highly accurate guided artillery fire and plasma weapons, taking a heavy toll on their powered armor forces. Selective gunfire from the town’s walls prevented any success for the heavy weapons or snipers of the Kingdom’s army. Eventually the Kingdom’s bravest fighter was able to launch a mininuke at the outer fortification at the cost of his own life, and a breach was made. Unfortunately, the assault that came after was an utter disaster. The army’s melee forces charged in, only to find themselves badly outnumbered and the enemy armed with a truly staggering amount of high tech melee weapons that were devastating, even to the few remaining soldiers in power armor. The attackers were routed and forced to retreat, fleeing from the Federation’s defenses.

Faction Reports​

Corporate Trade Federation
Spoiler :

The Corporate Trade Federation has withstood the toughest blows its new enemies could throw against it. The attack against Oscargrad has led to the outbreak of a general war with the Sunshine Kingdom and the Kingdom of Heaven. The initial attack came against West Bridge, a key strategic outpost for the faction. The attackers came in great numbers, but the defense managed to make the attackers pay a heavy toll for every inch of land they took. Eventually, the armed defenders were slain and the remaining inhabitants surrendered to the attacking forces. The loss of West Bridge put the rest of the Federation at risk, but an ace in the hole was present for the defending faction. Spies present in the Sunshine Kingdom and Kingdom of Heaven managed to give word on the enemies’ plans in detail. This allowed the highly successful ambush at St Johns and the ensuing victory against the Sunshine Kingdom at Saint Augustine. The two towns remaining in the Federation held against the assaults weighed against them, and the enemy armies were sent home with their tails between their legs. Many are concerned, however, that this is only the first brutal opening salvo of a lengthy war of attrition.

Turn Stat Changes
+200 Scrap Parts, +80 Low-Tech Melee Weapons from foreign aid
+1,250 Scrap Parts from sea-based salvage expedition
-650 Population, -70 Slaves, -390 Ammunition, -100 Low-Tech Melee Weapons, -10 High-Tech Melee Weapons, -200 1-H Guns, -80 2-H Guns, -10 Laser Weapons from Battle of West Bridge Losses
+40 Slaves, +430 Low-Tech Melee Weapons, +10 High-Tech Melee Weapons, +220 1-H Guns, +60 2-H Guns, +110 Laser Weapons, +5 Heavy Weapons from Battle of St. Johns spoils
-60 Population, -410 Ammunition from Battle of St. Johns losses
-1 Fortifications, -110 Population, -320 Ammunition, -4 Mr. Gutsys from Battle of Saint Augustine losses
+30 Slaves from Battle of Saint Augustine spoils
+1 Military Skill from combat
+30 Slaves, +25 Low-Tech Melee Weapons from Saint Augustine market dividends
+30 Slaves, +50 Water from St. Johns market dividends
+375 Scrap Parts from slave production
+20 Population from natural growth
+40 Population from immigration to St. Johns
+790 Food and Water from surplus production

CEO’s Challenge: A mysterious merchant has offered 3,000 Ammunition for our remaining ten Mr. Handys. He’s stated that this is a one-time offer and we can take it or leave it. How do we respond to this proposal?


Empire of America
Spoiler :

The Empire of America has developed its standing resources in an attempt to provide a larger base of operations for the conquest of the continent. A new marketplace and farming materials have been constructed, helping to spur a new economy around the empire’s central bunker and supply depot. The efforts at development were further bolstered by an expedition to the small prewar ruin of Heiberger to the north. Sadly, the area was found to be mostly abandoned and bereft of any value to farming. Only a few sparse radroaches were signs of any life in the area. A meager haul of scrap parts was recovered by the expedition, returning home with what they had been able to salvage.

Turn Stat Changes
-550 Scrap Parts, -2 Tech Parts from construction
+200 Scrap Parts from Heiberger expedition salvage
+10 2-H Guns from market dividends
+20 Population from immigration to Uniontown
+420 Food from surplus production
-80 Water from consumption

Emperor’s Challenge: With the opening of a new market, a new question has arisen. There exists a lucrative slave trade throughout the wasteland and the opening of our market to the trade of slaves would both allow us to acquire free labor and attract a larger number of merchants to our new marketplace. Should we allow the slave trade to exist in the empire?


Georgia Reclamation District
Spoiler :

The Georgia Reclamation District attempted to scale up its salvage efforts, but has hit a couple of snags. The salvage expeditions to Dawsonville have thoroughly denuded the local environment of any usable scrap, even tearing up the nonessential roads for construction purposes at home. That town is thoroughly exhausted of salvageable resources, much to the dismay of the District’s leadership. Two new towns were scouted to determine viability for salvage, Cleveland and Clermont. To the surprise of the Governor, both towns were intact and fortified by local inhabitants, Cleveland being the larger of the two. Apparently the two communities have been intact and enjoyed friendly relations over countless years, profiting from farming and their own secure positions. They exchanged somewhat wary greetings with the District’s representatives before they were withdrawn back to the vault to report this turn of events to their leaders.

Turn Stat Changes
-2,000 Scrap Parts, -15 Tech Parts from construction
+1,500 Scrap Parts from Dawsonville salvage (Tapped out)
+10 Population from natural growth
+10 Population from immigration
+550 Food and Water from surplus production

Governor’s Challenge: Regular contact with the Enclave has spurred a surprising amount of fevered interest in prewar relics and American history. Students and even normal citizens are devouring books and holotapes on prewar America with alarming speed and fervor. Unfortunately this has begun to establish some doubts among the vault dwellers that the Enclave truly are the representatives of the American government like they claim. Some believe we should censor our books and histories to prevent these doubts from spreading, while others state that we should allow freedom of information to flow. How do we respond to this debate?


Hardy Reclamation Committee
Spoiler :

The Hardy Reclamation Committee suffered great tragedy as a massive raider attack nearly razed the town and resulted in the deaths of many people. The raiders were great in number and with no substantial fortifications around the town were able to infiltrate and deal intensive damage. With the departure of the tribals and their weapons, the town was ill-prepared for the attack and nearly fell to the raiders’ larger amount of weapons and seasoned warriors. Numerous homes were burned and structures destroyed, and no one was spared the wrath. The raiders were eventually repulsed when the town’s militia rallied and used heavy weapons to devastating advantage. The remaining raiders retreated, but a good amount of the population of Hardytown have since been discovered dead or missing. This tragedy was later compounded by the expedition into Savannah, wherein twenty people were killed in a building collapse during salvage efforts, and more were wounded. The salvage returned was moderate in size and nature, bringing to a close a difficult year for the Reclamation Committee.

Turn Stat Changes
-210 Slaves, +80 Population, -250 Low-Tech Melee Weapons from departing tribals
-1 Farming Equipment, -1 Water Pump/Purifying Station, -110 Population, -250 Ammunition from raider attack losses
+1 Military Skill from combat
-1,000 Scrap Parts, -5 Tech Parts from construction
-20 Population, -175 Ammunition from Savannah expedition losses
+300 Scrap Parts, +5 Tech Parts from Savannah expedition salvage
+10 Population from natural growth
+20 Population from immigration
+490 Food, +190 Water from surplus production

Doctor’s Challenge: Doctor Verner has come under intense criticism for the recent disaster and some of our people are blaming her for failure to prepare for such an attack. Some are calling for her resignation, while others believe new elections or votes should be held for a new leader. These people are currently just a vocal minority, but failing to address their claims and criticisms could lead to further difficulty down the line. How do we respond to this issue?


Kingdom of Heaven
Spoiler :

The Kingdom of Heaven has embarked on a great crusade against the Corporate Trade Federation in retaliation for the destruction of the Citadel and the attack on Oscargrad. Weapons were purchased from the Sunshine Kingdom and a massive force was mustered to launch an overwhelming assault upon the Federation. The offensive began fairly well with an assault upon West Bridge, and despite heavy casualties from the entrenched defenders, the crusaders overwhelmed the walls and took the town. The town was secured and the remaining crusaders prepared themselves for the capture of the larger town of St. Johns. This attack was ambushed by the treacherous Trade Federation, and the army was devastated as the survivors retreated to West Bridge. The army has dug in in West Bridge and have begun mustering the faithful from across the Sunshine Wasteland in preparation for a new offensive against the Federation’s strongholds. The people of the Kingdom remain resolute in their cause, prepared for the likely harsh war that lays ahead.

Turn Stat Changes
-935 Scrap Parts, -10 Tech Parts, +65 Laser Weapons, +10 Heavy Weapons from Sunshine Kingdom arms deal
-700 Scrap Parts, -5 Tech Parts, +500 Ammunition from construction and ammo conversion
-410 Population, -895 Ammunition from Battle of West Bridge losses
+320 Population, +20 Low-Tech Melee Weapons, +10 High-Tech Melee Weapons, +200 1-H Guns, +80 2-H Guns, +10 Laser Weapons from Battle of West Bridge spoils
-530 Population, -230 Ammunition, -500 Low-Tech Melee Weapons, -15 High-Tech Melee Weapons, -230 1-H Guns, -60 2-H Guns, -130 Laser Weapons, -5 Heavy Weapons from Battle of St. Johns losses
+1 Military Skill from combat
-300 Food from contamination
+2 Tech Parts from market dividends
+20 Population from natural growth
+160 Population from immigration to Ocala
+200 Population from immigration to Citra
+40 Population from immigration to Oscargrad
+200 Population from immigration to West Bridge
+10 Water from surplus production
-350 Food from consumption

King’s Challenge: Immigration has continued to climb rapidly to our towns, likely spurred by the calling of the faith. With the loss of the Citadel and destruction of equipment in Oscargrad, our leadership has become increasingly concerned about how we’re going to provide succor for all these new citizens. Some have called for restrictions upon the amount of migrants, but this has been rejected by the priesthood who believe that anyone worthy to be a believer should be welcomed in this time of war, where every available body will be needed for the war effort. Should we place new restrictions on immigration?


Maritime Collective
Spoiler :

The Maritime Collective has welcomed a new group of people into their midst, known as the Sons of Oscar. A secretive organization waging a nebulous war against an unknown foe and partially dedicated to freeing slaves, they have been cautiously brought in to use Pensacola as a base of operations. They brought gifts to the Collective in the process which have been used to develop new farms and capabilities within the community. To further bolster the stockpiles of Pensacola, an expedition was outfitted by sea to Gulf Shores in Alabama, seeking to salvage the airport there. Shortly after making landfall, however, they were attacked by a small band of raiders, seeking to steal the ship for their own. The expedition barely managed to hold back the attackers, though many were killed in the process, and all the survivors had one sort of injury or another. They withdrew after inflicting heavy damages upon the raiders, but were still forced to come home empty-handed.

Turn Stat Changes
+500 Scrap Parts, +5 Tech Parts from Sons of Oscar
+10 Population from people liberated by Sons of Oscar
-1,000 Scrap Parts, -5 Tech Parts from construction
-30 Population from Gulf Shores expedition losses
+250 Food from market dividends
+20 Population from immigration
+350 Water from surplus production
-50 Food from consumption

Mayor’s Challenge: Our recent acceptance of the Sons of Oscar has begun to attract the attention of other groups. An organization known as the Railroad has approached us about using Pensacola as a safe haven for escaped individuals from an unknown location to the north known as the Institute. They claim also that they’ve helped slaves escape from other locations throughout the eastern seaboard, and would like to use Pensacola as a place to bring them in safely and establish new identities. They have warned us however, that such an action could bring about hostile attention from groups opposed to their mission and unlike the Sons of Oscar, they have no material goods to give us, beyond the promise of a new source of migrants. How do we respond to their proposal?


New Gulf Commonwealth
Spoiler :

The New Gulf Commonwealth continues to surge ahead in a time of peace and prosperity. Construction and development have been unhindered and the wars which have gripped other parts of the Sunshine Wasteland have not yet touched the Commonwealth. Still, a growing population has caused some concerns about food and water production and supplies for the populace. Scouting expeditions were sent out to various ruined towns to the southwest, seeking a new place to establish a farming community or settlement. For the most part the scouts came up empty-handed and, especially around Webster, they were beset by giant mosquitoes, causing losses among the scouting parties. The efforts did strike gold at last, when they discovered that the area around the prewar town of Bushnell was downright fertile for farming and very well suited to a farming based community. They also indicated that no hostiles existed in the area, despite signs of past battles taking place scattered throughout.

Turn Stat Changes
-300 Food, -400 Water from contamination
+800 Scrap Parts, +1 Tech Part from Orlando area salvage
-1,000 Scrap Parts, +100 Low-Tech Melee Weapons from construction and weapons production
-10 Population from scouting expedition losses
+250 Scrap Parts, +4 Tech Parts from scouting expedition salvage
+250 Ammunition from Fort Apopka market dividends
+250 Ammunition from Leesburg market dividends
+10 Population from natural growth
+20 Population from immigration to Fort Apopka
+40 Population from immigration to Leesburg
+40 Population from immigration to Ocoee
+20 Population from immigration to Umatilla
-900 Food, -630 Water from consumption

Governor’s Challenge: The recent appointment of a bobble-head to a powerless advisory position has caused some concern to arise among the Governor’s immediate family. While the new “advisor” has been mostly kept from the public, some of the governor’s family members are concerned that he’s under a bit too much strain as of late. They suggest that the time may be ripe for him to step down and allow power to his more enigmatic son. How does the governor respond to these notions?
 
Sunshine Kingdom
Spoiler :

The Sunshine Kingdom is once more at war. This time, rather than being under direct threat itself, they find themselves engaged in a bitter battle against the Corporate Trade Federation. Embracing the crusade called by the Kingdom of Heaven, the Sunshine Kingdom sent an expeditionary force to assault Saint Augustine itself. Unfortunately the battle went badly, leading to heavy fighting and casualties for the expeditionary force. After losing a large part of the attacking force, the army was forced to retreat to New Smyrna Beach where they regrouped behind the town walls. While not a total defeat like the one experienced by the other crusaders at the Battle of St. Johns, it was still a major blow and has made it clear that this will not be a quickly won war to be decided by a single major battle. Compounding the kingdom’s difficulties was the unfortunate accident which utterly destroyed the faction’s ammunition convertor, leaving some whispering about sabotage. Others have done more than whisper as a majority of the kingdom’s merchants have utterly decried the war as being bad for business and a detriment to commerce throughout the Sunshine Wasteland.

Turn Stat Changes
+935 Scrap Parts, +10 Tech Parts, -65 Laser Weapons, -10 Heavy Weapons from Sunshine Kingdom arms deal
-1,550 Scrap Parts, -10 Tech Parts, +700 Ammunition, +40 Laser Weapons, +10 Heavy Weapons from construction and ammo conversion
-440 Population, -1,010 Ammunition, -1 Mini-Nuke, -5 Power Armor Suits from Battle of Saint Augustine losses
-1 Ammo Convertor in Nasacity from industrial accident
+300 Scrap Parts, +12 Tech Parts from Dragonville local area salvage
+100 Ammunition from market dividends
+20 Population from natural growth
+20 Population from immigration to Nasacity
+50 Population from immigration to Dragonville
+40 Population from immigration to Mims
+10 Population from immigration to New Fort Cocoa
+30 Population from immigration to New Smyrna Beach
+20 Population from immigration to Oak Hill
+410 Food, +580 Water from surplus production

Queen’s Challenge: The merchants have built up a sizeable coalition and brought a good deal of influence to those opposing the actions of our government. Our advisors are concerned that the merchants may have sympathies towards the Corporate Trade Federation, and some are even franchise members of corporations that exist under the Federation’s rule. Some of our advisors suggest that we close our cities to these merchants, and probably eliminate an enemy spy ring in the process. Those opposing such a move claim that it could cause a de facto shutdown of our market until the war is over. How do we respond to this debate?


Survivalist Union
Spoiler :

The Survivalist Union suffered unfortunate tragedy as the year came to a close. The smaller town of Indian’s Hideout was attacked by a massive band of tribal raiders who came in from the west. They viciously attacked the unfortified community, outnumbering and outgunning it. The town was quickly overrun and those who were not killed were enslaved by the brutal tribe. A handful escaped on their own or were allowed to escape to spread word of the viciousness of the attackers. The raider tribe disappeared to the southwest, but the people of the Union remain haunted by the possibility of their return. This haunting feeling likely contributed to the defeat of Headwoman Julie Keyes in the elections held this year, and the triumph of her opponent, Elizabeth Bacall. She has led the efforts to finish construction of a new outpost to the south called St. Lucy, though many are concerned about its vulnerability to attack.

Turn Stat Changes
-240 Population, -35 Ammunition, -50 Low-Tech Melee Weapons, -30 1-H Guns, -20 2-H Guns from raider destruction of Indian’s Hideout
-1,000 Scrap Parts from construction
+400 Scrap Parts from recovered assets in construction of St. Lucy
+100 Scrap Parts, +1 Tech Part from Port St. Lucie area salvage
+10 Population from natural growth
+10 Population from immigration to Liberty City
+20 Population from immigration to St. Lucy
-80 Food, -40 Water from consumption

Headman’s Challenge: The loss of Indian’s Hideout has sent some of our people into a panic. Many seem to be ready to leave for greener pastures elsewhere in the Sunshine Wasteland for fear of a return of the raiders. To prevent exodus we could build new fortifications around our settlements or find a way to coerce people into staying. How do we respond to the possibility of emigration?


Vault 37
Spoiler :

The imperial system of Vault 37 has thrived under the Overseer’s leadership, and immigrants continue to trickle into its subject communities. Meanwhile, Fort Freedom has continued to surge ahead and is rapidly becoming the most populous town in the entire region. Production has accelerated upon the construction of new tech parts and robots, making Vault 37 easily the most industrious and productive faction in the Sunshine Wasteland. The vault has avoided involvement in the war to the north, maintaining neutrality in the crusade that has consumed the other large factions in the region. The most powerful demonstration of Vault 37’s strength to the wasteland was the purge of Pinellas County, a massive operation set to clear the peninsula west of Fort Freedom.

The operation began with the temporary restoration of the rope ferry at Oldsmar which had existed until the destruction of the town there by the Army of Minorne. The destruction caused by the Army of Minorne was evident throughout the entire expedition, as the peninsula was choked with ruins and abandoned settlements. Only three locations provided any real resistance to the operation, including small raider camps at Dunedin and Seminole. Both of these camps were exterminated with overwhelming firepower, resulting in minimal losses in both engagements. The other place of trouble was Clearwater, where a large number of ghouls were disturbed and they soon attacked and killed and wounded a large number of people before they were put down. With the purge completed in good order, salvage operations immediately began, though with no intact bridges over the bay, and the ferry in deteriorating condition, they were forced to rely on carrying items by hand, leaving the truck behind in Fort Freedom. The greatest salvage came from an abandoned vault marked 73 in southern St. Petersburg. Within a massive amount of ammunition was found, though surprisingly, without any firearms. Some scrap stockpiles were found too, indicating that a thriving society may have once existed here. Unfortunately the equipment within the vault was in extreme disrepair and most of the lower storage levels were flooded with radiation from the malfunctioning reactor. An engineer from Vault 37 estimated that a total vault collapse into a sinkhole was likely in the next few years. Everything that could be salvaged was, and the vault door was shut to prevent further radiation contamination of the surrounding area. Upon completion of the salvage efforts the ferry at Oldsmar proved its age and collapsed under the strain, resulting in the deaths of a few people, and the loss of the last load of scrap being hauled over from Pinellas County.

Turn Stat Changes
-1,800 Scrap Parts, -2 Tech Parts, -12 Energy, +4 Mr. Gutsys from construction and production combined
-2,000 Food from contamination
-80 Population, -2,700 Ammunition from clearing of Pinellas County losses
+3,900 Scrap Parts, +45 Tech Parts, +1,295 Ammunition, +225 Low-Tech Melee Weapons from clearing of Pinellas County salvage
+200 Scrap Parts, +2 Tech Parts from Davenport local area salvage
+500 Scrap Parts, +2 Tech Parts from Haven local area salvage
+100 Scrap Parts, +3 Tech Parts, +30 2-H Guns from Poinciana local area salvage
+300 Scrap Parts from Ventura City local area salvage
+180 Scrap Parts from slave production
+6 Tech Parts from Ventura City market dividends
+40 Population from natural growth
+30 Population from Davenport immigration
+200 Population from Fort Freedom immigration
+30 Population from Haven immigration
+20 Population from Poinciana immigration
+30 Population from Ventura City immigration
+17,700 Food, +150 Water, +10 Energy from surplus production

Overseer’s Challenge: A large, possibly well-armed, vessel has arrived in Tampa Bay and made contact with Fort Freedom. With the crew remaining hidden, a representative of the vessel has requested in halting English to make a trade agreement with Fort Freedom. In exchange for 10,000 Food every six months, they will provide 3,000 Scrap Parts for an indefinite period of time. They left this offer with the governor in Fort Freedom and stated that they will return in exactly six months with the 3,000 Scrap to hear if we accept their proposal. How do we respond to this offer?


Waycross
Spoiler :

The town of Waycross was visited briefly by a group of unusual refugees, claiming to have escaped a group known as the Enclave. They told numerous horror stories of being imprisoned underground far to the north and experimented on, claiming that they were once residents of a vault out west. Eventually they left the town and headed south, thankfully without any ugly incident between themselves and the town’s inhabitants. Following their departure two expeditions were launched to determine more of the lay of the land around Waycross and in southeastern Georgia. The first expedition went north to the ruins of Douglas which were populated by all sorts of wasteland creatures from giant ants to giant scorpions, all of which were potential man killers. Thankfully, skill with sword and gun proved enough to prevent any fatalities, though a few people did suffer serious injuries. A small amount of scrap was salvaged and returned to Waycross.

The second expedition had a more distant target, seeking to reach Brunswick on the eastern coast, and journeying through more possibly hostile terrain. Thankfully, the journey was not as difficult as many feared, and they were aided by the friendly town of Nahunta, which proved to be inhabited and intact. They welcomed the expedition with a party and promised friendly relations for the two communities in the foreseeable future. The rest of the trip was equally uneventful, reaching Dock Junction without incident and finding it empty of any really hostile threat. Both Dock Junction and Brunswick seemed almost eerily empty, with only a few scattered radroaches indicating any life. The expedition gathered all the scrap they could carry and even found themselves some working guns and returned home triumphantly.

Turn Stat Changes
-200 Water from contamination
-1,150 Scrap Parts, -9 Tech Parts from construction
-25 Ammunition from Douglas expedition losses
+300 Scrap Parts from Douglas expedition salvage
+500 Scrap Parts, +1 Tech Part, +30 1-H Guns from eastern expedition salvage
+10 Population from immigration
+2 Tech Parts from market dividends
+20 Food from surplus production
-130 Water from consumption

Mayor’s Challenge: A group called the Railroad has approached us with a proposal. They want to use Waycross as a clearing station for escaped slaves from the south for passage to a southern haven in an unspecified location. They have simply asked to be allowed to run their operation from inside our city, and have offered fifty small arms to be provided for additional town security. They have in fairness warned us that supporting the Railroad could anger more powerful groups opposed to the ending of the slave trade on the East Coast. How do we respond to this proposal?


Radio Stations​

Black Hat Radio – Broadcasting in the Clear – Port St. Lucie, Florida
-Assorted Country music
-Anarchist propaganda
-invitations for immigration

Collective Assistance Radio – Broadcasting in the Clear – Pensacola, Florida
-Music
-Tips and Hints for surviving in the Sunshine Wasteland
-Adventures of Wasteland Dan
-True Church of the Citadel Show

Commonwealth East Radio – Broadcasting in the Clear – Apopka, FL
-Music
-Orlando local area news
-Advice on scrapping and sale of scrap, advertisements for local market

Enclave Military Radio – Coded Broadcasts

Nasa Educational Radio – Broadcasting in the Clear – Titusville, Florida
-Educational Radio Broadcasts about Wasteland Survival
-News relating to communities on the Atlantic Coasts
-Weather Reports for east and central Florida
-Baseball invitations and games

New Age Corporate Radio – Broadcasting in the Clear – Saint Augustine, Florida
-War Reports and Anti-Crusade Information
-Word informing raiders about the wonders and wealth of Ocala, and its defenses

Radio of the Faith – Broadcasting in the Clear – Ocala, Florida
-Worship Services
-Hymns
-Messages of Hope

Radio of the South – Broadcasting in the Clear – Undisclosed Location in Central Florida
-Southern Rock and Country Music
-Comedy Sketches
-Historical Information about Florida and the Commonwealth
-Radio based board game advice and creation

NPC Diplomacy

To: Belligerents in Corporate Crusade
Spoiler :

From: Fellowship of the Palm

We do not approve of this war in general, and have very little use for any of you. We will remain neutral in the fighting ahead. Therefore we will not allow passage of armies through areas within ten miles of our community. If you want to attempt such a thing, you better come prepared as we will resist with all of our might.


To: Belligerents in Corporate Crusade
Spoiler :

From: Satsuma

At this time we are declaring neutrality in the crusade, but we encourage the Corporate Trade Federation to make peace, ideally beginning with freeing the slaves under their jurisdiction. Slavery is a great evil and cannot be supported by any civilized community


OOC

@thomas.berubeg: You did not designate any heavy weapons to be brought with you in your orders. Therefore I assumed that you wanted 10, based on what you built.

World Map

 
To: The Corporate Federation

You are outnumbered and out produced. The Sunshine Kingdom is prepared to accept peace with the Corporate Federation, so long as the practice of slavery is abolished within your lands.
 
To: Sunshine Kingdom

We accept your proposal. The slaves will be freed and reintegrated into our society. In return, your troops will no longer harass our people, and support the Crusaders.

We are willing to appease the merchants, so that your trade will return to normal.
 
To: Sunshine Kingdom

We accept your proposal. The slaves will be freed and reintegrated into our society. In return, your troops will no longer harass our people, and support the Crusaders.

We are willing to appease the merchants, so that your trade will return to normal.

We have an agreement.
 
To: Sunshine Kingdom

We accept your proposal. The slaves will be freed and reintegrated into our society. In return, your troops will no longer harass our people, and support the Crusaders.

We are willing to appease the merchants, so that your trade will return to normal.

OCC: Not to be pedantic, but that comma between "people" and "and" makes the proposal a bit open to interpretation. Technically, you asked him to support the Crusaders and not harass you. But it's understood what you meant to say... probably. :mischief:
 
OCC: Not to be pedantic, but that comma between "people" and "and" makes the proposal a bit open to interpretation. Technically, you asked him to support the Crusaders and not harass you. But it's understood what you meant to say... probably. :mischief:

My poor English strikes again!

What I meant was, basically: 'Hey bro, you will not attack me and you will not help my enemy, ok?'

Thank you for reporting this to me! :D
 
So, yeah, update was planned for tomorrow, but since i don't have any orders at all, let's set the deadline for Thursday.
 
Are stats going to be updated?
 
Heh, yeah, you kinda forgot something. Or have changed the nature of the game dramatically.
 
Seriously, why didn't anyone tell me sooner? I was wondering why everything was so quiet.
 
I figured you'd had a hard week. Then forgot about it. Sorry.
 
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