Rising Sun: Civilisations of Old Japan (Updated for 2017!)

Homusubi

Lafcadio Hearn Wannabe
Joined
Dec 21, 2012
Messages
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Updated 05/01/16: Arigato Update! Here's the changelog:

-Added a TSL Japan map featuring all the civs except Ryukyu. (The Ikko-ikki start at Nagashima)
-Reworked all the icons.
-The alpha icons are now proper kamon instead of pixelated blobs.
-Konishi now has its own kamon and colour scheme instead of using Spain's.
-Oda, Toyotomi, Akechi, and Uesugi now have the correct colour scheme and the same kamon design across colour and alpha.
-Cities should no longer go invisible sometimes.
-Previously unpromotable UUs should now be promotable.
-Added five new leaderheads, so that no two Japanese civs share a leaderhead. Sho Hashi now has his own artwork; Augustin Konishi still has William's.
-All the leaders now have unique greeting messages.
-Nerfed Kato and Ikko-ikki.
-The first two thirds of the Oda city list is now properly Oda. The Oda capital is now Kiyosu instead of Nagoya or Kyoto.
-Sakamoto now has a more readable colour scheme.
-The five minor civs (now Kyoto, Izumo, Fu'nai, Tsushima, and Hakodate, one of each CS type) no longer conflict with the major civs and no longer share colour schemes.
-A few misc bugfixes and historical name changes.

This mod adds fourteen Japanese samurai clans, plus the Ryukyu Kingdom and Ikko-Ikki, as playable civilisations. This is the Brave New World version.



South Kyushu - Shimazu Yoshihiro
UA: Wakon Yosai: Double luxury resource quantity available when trading. +1 Gold from sea trade routes. Sea trade routes gain a 50% increase in range.
UU: Tanegashima: Replaces the Rifleman. In addition to its normal melee attack, can also perform a slightly weaker ranged attack.
UB: Tenmonkan: Replaces the Observatory. Does not require a mountain.


North Kyushu - Kato Kiyomasa
UA: The Tiger Daimyo: +17% Production across the civilisation. +50% Unhappiness from Population. (nerfed since last release)
UB1: Banikuya: +4 Food and +2 Gold. Requires 2 Horses and a source of Horses nearby. Replaces the Stable, but does not confer any of its original benefits.
UB2: Onsen: Replaces the Colosseum. +3 Happiness, +1 Food, no maintenance.


Tokaido - Tokugawa Ieyasu
UA: The Closed Country: Empire-wide Culture is increased by 50%. Receive half as much Tourism from Great Works as usual.
UU: Shinobi: Replaces the Knight, but is almost completely unlike it! Basically a submarine on land, it is invisible until it attacks or moves adjacent to a unit.
UB: Kabukiza: Replaces the Amphitheatre. +3 Culture and +2 Gold.


Kansai - Toyotomi Hideyoshi
UA: Kitchen of Japan: +3 Food from Fishing Boats.
UB: Osaka Castle: Replaces the Palace, but with much more defence and produces more gold.
UB2: Kabunakama: Replaces the Bank. Is available at Guilds. +10% Production.


Shinshu - Takeda Shingen
UA: Furinkazan: Units ignore terrain cost on hills. +1 Gold from Mines.
UB: Dojo: Replaces the Armoury.+2 Happiness. +30 XP for land units only (no XP for naval and air)
UB2: Yamajiro: Replaces the Castle. Requires a Mountain. All units trained in a Yamajiro city get Drill 1.


Echigo - Uesugi Kenshin
UA: Forts of Rock: Units are 33% more effective in friendly territory and 20% less outside it.
UU: Kuruma Gakari: Replaces the Longswordsman. Can move after attacking. Starts with the March promotion.
UB: Bishamonten Shrine: Replaces the Barracks. +2 Faith, +1 Happiness, +15 EXP.


Shikoku - Sakamoto Ryoma
UA: To Defy Sakoku: Military units can embark on ocean from the start of the game. +1 naval movement.
UU: Jizamurai: Replaces the Pikeman. Can build Farms, Camps and Plantations.
UU2: Kurofune: Replaces the Frigate, but has a range of 3.


Chugoku - Mori Motonari
UA: Takatora's Wisdom: Civilisation starts with Himeji Castle.
UU: Atakebune: Replaces the Galleass. Has a lot more melee strength, but still can't melee attack (read: is harder to kill).
UB: Floating Torii: Replaces the Shrine. Provides 2 Faith, plus another 2 for each sea resource worked by the city.


Tohoku - Date Masamune
UA: Abe Pioneers: Civilisation starts with 3 Settlers and an Archer.
UB: Inari Shrine: Replaces the Temple. +1 Faith from Forest tiles nearby. +1 Faith from Deer and Furs.
UI: Yamabushi Site: Available at Theology. +5 Culture. Can only be created on hills. Created by a Settler in the same way as a city.


The Akechi - Akechi Mitsuhide
Trait: The Enemy is at Honnoji: Units can move in rival territory without an Open Borders agreement.
UU: Ronin: Replaces the Longswordsman. Does not require Iron. Can attack twice in one turn.
UU2: Oyumi: Replaces the Crossbowman. Is available earlier and costs less Production.


West Kyushu - Augustin Konishi
Trait: The Sole Purveyor: Religious buildings can be purchased without a specific belief and by using Production or Gold.
UB: Dejima: Replaces the Harbour. Gives 2 iron and 1 porcelain. Does not confer the sea resource benefits of harbours.
UB2: Jesuit Mission: Replaces the Temple. +50% Religious Pressure.


Kanto - Hojo Ujiyasu
UA: Legacy of the Minamoto: Civilisation starts with 1 free Social Policy. Future policies cost 10% less Culture.
UU: Kyuba no Michika: Replaces the Chariot Archer. Is stronger and ignores terrain cost.
UB: Gojunoto: Replaces the Temple. +3 Faith, +10% Culture.


East Shikoku - Miyoshi Hisahide
UA: Fall of the Ashikaga: All units gain a 20% attack bonus against Cities.
UB: Tearoom: Replaces the Garden. Doesn't require Fresh Water. Provides one slot for a Great Work of Art.
UI: Henro Temple: +1 Faith. Available at Philosophy.


Hokuriku - Maeda Toshiie
UA: Kaga Hyakumangoku: +1 Gold from Farms. +1 Culture from Farms after discovering Guilds.
UU: Sojutsu Ashigaru: Replaces the Pikeman. Costs 2/5 as much Production as a normal Pikeman. Slightly weaker.
UB: Kutani Workshop: Replaces the Workshop. +3 Culture. Provides one unique Pottery luxury resource.


Ikko-ikki - Rennyo
UA: True Pure Land: Gain a free Great Prophet upon discovering Philosophy. +1 Faith in the Capital.
UU: Sohei: Replaces the Pikeman. Slightly stronger and does not require maintenance.
UB: Yamadera: City must be built within two tiles of a Mountain. +1 Faith from every Hill tile. Replaces the Temple.


Ryukyu - Sho Hashi
UA: Gateway to the Middle Kingdom: Earn a Great Scientist upon researching Optics, Engineering, Steam Power, and Flight.
UU: Nunchaku: Replaces the Pikeman. Bonus against Melee units. No bonus against Mounted.
UU2: Gushiku: Replaces the Castle. Provides Scientist specialist slots and Great Scientist points. Doesn't provide Defence or HP.

Vanilla Japan has been changed to "Chubu". The Samurai has had an attack increase; the Zero has been removed and replaced with the Kajiya (this UB replaces the Forge, does not require iron, provides 2 iron, and does not confer the iron production bonus). It is still led by Oda Nobunaga.


Download Links

Brave New World (current version)
CivFanatics: https://forums.civfanatics.com/resources/rising-sun-civilisations-of-old-japan-arigato-update.25843/
Steam Workshop: http://steamworkshopdownloader.com/view/835561608

Brave New World (2014 legacy version):
CivFanatics: http://forums.civfanatics.com/downloads.php?do=file&id=22128
Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=212584458

Gods and Kings:
CivFanatics: http://forums.civfanatics.com/downloads.php?do=file&id=21050]
Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=131755699

Vanilla:
CivFanatics: http://forums.civfanatics.com/downloads.php?do=file&id=20856
Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=131754345
 
Last edited:
If you tried this, please comment instead of just being passive. I check this page frequently and haven't seen anything yet.
 
I'll be honest in that I haven't tried it yet, but it looks really good. I like the traits in particular. Not being familiar with Japanese history, I understand that you've included a "Sengoku period" scenario - were all the clans you've done from that era or would any of them be suitable in another timeframe?

A couple of pics might attract some comments.
 
These are really well made, they provide totally new playstyles
I really like the Farmer Militia, Tanegashima and Ieyasu's Unique trait in particular
Art could use a bit of work though, but they're fine. Personally I changed the leaders to have their Samurai Warriors art, but still it's pretty good.
 
@Toggaf: Thanks! By the way, the art is Putmalk's. He let me use it. I just switched the orders around (his Date is my Takeda, his Takeda is my Tokugawa, etc.). If you want a new playstyle idea, try using clever trades with Shimazu to plunge the rest of the world into war, build up your forces in the meantime, and sweep in with your Tanegashima, vulture-style, at the end of the run-on wars.

@Rob: Not all the clans in the scenario are actually representative of the Sengoku period e.g. Sakamoto Ryoma, who appeared about 200 years after Sengoku. Call it Chosokabe if you want to stay true to the history. I made it that way because I thought that Sakamoto would make a much more interesting civ than Chosokabe. Generally, the clans can be used in any period, it's just that most of them are Sengoku.
 
Somebody please move this to the "new civilisations" forum. It's being drowned here.
 
Moderator Action: moved

You can also use the report button on your first post of the thread when you want to ask for such a thing, it can be faster :)
 
A few announcements.

Firstly, I have ideas for Hojo Ujiyasu and Miyoshi Hisahide. I'm not sure whether I'll get them done in time for BNW though.

Secondly, I am wondering about giving each civ a second unique that is not just the samurai. Here's my current ideas (for second uniques: their original non-samurai unique will still remain)

Date: Abe Pioneer (UU)
Mori: Atakebune (UU)
Ryukyu: Gusuku (UB)
Shimazu: Meijikan/Tenmonkan (UB)
Takeda: Bajutsuka (UU)
Toyotomi: Kabunakama (UB) and improve Osakajo

well... that's 6 of the 12, soon to be 14, total civilisations that have another unique... If anyone has any ideas for them they can VM/PM me.
 
I have Hojo ready to release now but it's being pulled back a bit by Miyoshi. I should be able to update it with both civs tomorrow.

P.S. I've also made it so that Kato isn't as OP as he was before (it's now 33% production and 50% unhappiness)
 
Here's a new release featuring Hojo (I'll upload it properly when I have the time). I also made Kato's trait less OP and Osakajo less UP.

I've also included Akechi and Konishi in the release, so you don't need to activate two mods at once now.
 

Attachments

  • Japanese Civ Pack GodsandKings (v 1).civ5mod
    5.5 MB · Views: 166
The update is now on the CivFanatics database. The link in the OP still works.
 
I'm working on another release with second uniques. So far I've coded second uniques for Shimazu, Takeda, Hojo, Date, Mori, Toyotomi and Ryukyu. Trouble is, I can't think of any for the remainder.

If anyone has any UU/UB ideas for Kato, Tokugawa, Uesugi, Akechi, Konishi, or Sakamoto, can they please inform me via VM/PM.
 
Released MegaUpdate, as it were. Everything now has a second unique.
 
I've updated it with BNW flavours, use the Civfanatics database link for now.
 
For some reason, Kanto isn't showing up. I think it may be tthe entire G&k pack. Vanilla worked, but didn't include Kanto.
 
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