It is what I would expect the AI to do, how is that old behaviour not as it is supposed to be? Note that the AI will still build enough cargo ships to carry his SoD, only here it seems it settled for galleys - which is just wrong when you can't get to the other continent with those.
Notice that there can be a
huge gap between meeting a overseas civ and being actually capable of launching a attack to it. And remember that we are talking of Monty: agressive, builds a bunch of units, but normally techs poorly ... this means that the old behavior can create situations where it takes 200/300 turns ( in standart speed ) from Monty targetting a overseas civ ( sometimes at turn of contact ) and being actually able to send a attack via sea. This means that Monty AI is stuck in looking at the sea waiting for galeons while maybe it could be using their army in more productive ways in his landmass ( not what happened here OFC ) ... not exactly a inteligent decision
Atleast DOWing and make peace allows it to actually target a better and more reachable target
The situation that you posted is a little bit special because monty theoretically could have galley acess to Greece if he has settled 1 S that southermost city. A thing that only adds shame to injury ...
War preparations, or at least which target to pick and when to declare war should depend on whether or not the armies can actually get there. But what really bugged me was that he entered Conquest4 when having only met 1 of 5 opponents and couldn't even touch that one.
Isolations isn't easy to play, even for humans. Massing armies before anyone gets ocean going vessels is still strange in my eyes.
Well, I definitely do agree with you that isolation is not easy ( for anyone, even more to the AI ) and that ammassing a army in those situations is stupid. i was just pointing that the definition of "the armies can actually get there" is not as streamlined as that. Think on what would happen in the 1S scenario in your map for one quick example: it could happen easily that either Monty or Pericles could be able to ferry troops via galley in one turn and unable to do that in the next turn , or
vice versa , due to changes in the cultural borders ...
In fact it is worse than that: the only way of actually checking if you "can get there" is to pathfind with one unit ( even if you have ocean going ships , it is not warranted that you can get there, due to OB issues/landlocked target civs ) ... this brings a good bunch of issues: you, even if you have ocean going ships, might not be able to ferry the whole SoD ( imagine that the AI is playing a scenario where it has a couple of galleons , but has no Astro ... or a modded version what gives ocean going ships in a quest/event ... or even one modded version that has a promo that makes ships ocean going ), you can have the units to do that but be unable to get to the target temporarily ( OB restrictions ) ... it is a very complex issue. That was my point: this is not ok, but fixing it is not easy ... and has the potential of making things worse if not thought right, simply because you have no way of actually warranting that you can reach someone with a SoD just because you have some ocean going ships or that you can reach someone with a SoD just because you don't have them.