SouthernKing
crickety cricket
Frontier thread
Introduction:
Hi, I'm SK, whom you may remember from this or this.
But what is more relevant is my first NES, SKNES I: Architecture of Aggression. It lasted a solid 11 updates, more than the vast majority of NESes, and apparently quite a few people enjoyed it, but looking back it's pretty easy for anyone to see the many, many mistakes I made, particularly since I was literally in middle school when I first had the idea. This will be my attempt to redo that NES's concept, and recapture its spirit, and do it the justice it deserves.
So what exactly is this? Long story short, it's something of a twist on the classic fresh start NES - instead of starting at the beginning of civilization, in 4000 BCE or whenever, we're starting in the great age of migrations near the beginning of Earth's medieval era, in 500 CE. I hope to, along with everyone, collectively create an interesting - and more importantly, fun - history of this alternate world (and, yes, that means the entire Old World, not just Europe and the Middle East like in the first) through the centuries to come.
I welcome anyone to join, no matter what your past experience with NESing or IOTing or STGing or whatever the hell we're calling it these days is.
Special thanks to Bair_the_Normal, as it's pretty much entirely his fault this game exists.
---
So is this a signup thread?
Kind of. You're naturally welcome to start signing up, and I'm putting the entirety of the ruleset in the next post, but the main purpose of this thread is to gauge how much interest there is at each respective forum. I will certainly be primarily running it at CFC, but I'm open to finding a way to run a dual-thread setup (and have some ideas how to do so) at least temporarily, if there's enough people who are interested at the Frontier but don't want to return to CFC for this game.
But you're hosting it in IOT, how is it a NES/STG?
Labels are labels, and I assure you the ruleset would have been absolutely identical wherever I hosted it.
Will this die in 2 turns like the last one?
I know in the past few months I've launched several abortive games, but those were mostly launched at a whim. I'm entering the great abyss that is second half of my senior year of high school, so time isn't really an issue. And this is actually something I've wanted to do for a pretty long while, so I have assured myself I will see it through to something satisfactory.
Is there a place I can talk to you?
Yep. I'm usually on IOTchat (novaiot.chatango.com) so you can come and talk to me there - you do, however, need a chatango account, but you can chatango PM. I don't usually come on #nes but I can if the proper summons are given. I can also be accessed through steam chat or AIM - ask me for my information in that case. That failing, PMing is almost always entirely reliable.
---
Starting Out:
At the very least, fill out this template:
Country/Player
Color: Pretty obvious. Anything except for black, white, grey, or the map color of the water is fine.
Government: Tell me your form of government. Could be as simple or as complex as you wish it to be, keeping in mind the limitations of the time period.
Religion: Tell me your state religion. It could be historical, or something else entirely.
History: Please outline your country's history, in as much detail as you wish to. As far as limitations go, all that I'm going to say is that everything up to the date of Alexander the Great's death in 323 BCE is absolutely hardlocked, but everything after that is not. If the players all decide they'd rather play in a world that somehow involved an Indo-Greek Empire stretching from Italy to Bengal, then that's perfectly fine with me.
Core Lands: The lands that you control and consider the heart of your country. Please be reasonable with this, and note that controlling larger amounts of territory gives you gradually decreased stability at the start.
Reach Lands: The lands you would optimally like to control, should no one else or no NPCs be there. Again, please be reasonable with this, and remember that more territory means greater instability at start. The size of the Sassanid Empire or Tang Dynasty China should be a guideline for the absolute maximum here. This and the above help me determine your territory at the start.
Neighbors: (Optional) Since 500 CE is obviously not the start of world history, I intend to have a living, interesting world already in place when we start the NES, with plenty of NPCs to fill in the spaces between players. If there are any particular ideas you'd like to have insofar as what your neighbors are, feel free to put them here. Additionally, unlike Byzantium and the Papacy from SKNES I, no nation will "automatically" exist at the start.
I'm not going to restrict the start too much, so let your imaginations flow! And the more information you give me, the better. But remember that I do reserve the right to reject anyone, and please make your start at least historically justifiable. You're welcome to create entirely new cultures and societies, or messing with alternate migrations to create fun.
On that note, a few things you should keep in mind are mostly the few restrictions that I am placing. If you're planning on playing as a complex state society (as opposed to a nomadic tribe or whatnot), please start in places where such state societies actually existed in historical 500 CE, and so on and so forth with other types of societies. Not all starts are equal, nor should they be - the closer you are to the erstwhile centers of classical civilization, the more advanced you'll start off. In addition, again, before you go off carving out a massive superstate, remember, larger starts give you significantly increased instability. You can, or course, start as tribes or nomads, and if you play as nomads, you can move around to your heart's content, and of course raid and settle where you wish to. The last thing is that this game will unfortunately be limited to the Old World. I don't know what I'm doing with the New World yet, though I have ideas.
Once the game has begun, you can still join as something new! Fill out the template and you can start in the grey space, or, if it interests you, pick an existing country with negative stability (yes, that includes PCs) and you can start as a revolt there, though obviously, your survival isn't guaranteed. (Or, you could still always join as an existing NPC, if that suits you better)
---
Please don't post yet.
Introduction:
Hi, I'm SK, whom you may remember from this or this.
But what is more relevant is my first NES, SKNES I: Architecture of Aggression. It lasted a solid 11 updates, more than the vast majority of NESes, and apparently quite a few people enjoyed it, but looking back it's pretty easy for anyone to see the many, many mistakes I made, particularly since I was literally in middle school when I first had the idea. This will be my attempt to redo that NES's concept, and recapture its spirit, and do it the justice it deserves.
So what exactly is this? Long story short, it's something of a twist on the classic fresh start NES - instead of starting at the beginning of civilization, in 4000 BCE or whenever, we're starting in the great age of migrations near the beginning of Earth's medieval era, in 500 CE. I hope to, along with everyone, collectively create an interesting - and more importantly, fun - history of this alternate world (and, yes, that means the entire Old World, not just Europe and the Middle East like in the first) through the centuries to come.
I welcome anyone to join, no matter what your past experience with NESing or IOTing or STGing or whatever the hell we're calling it these days is.
Special thanks to Bair_the_Normal, as it's pretty much entirely his fault this game exists.
---
So is this a signup thread?
Kind of. You're naturally welcome to start signing up, and I'm putting the entirety of the ruleset in the next post, but the main purpose of this thread is to gauge how much interest there is at each respective forum. I will certainly be primarily running it at CFC, but I'm open to finding a way to run a dual-thread setup (and have some ideas how to do so) at least temporarily, if there's enough people who are interested at the Frontier but don't want to return to CFC for this game.
But you're hosting it in IOT, how is it a NES/STG?
Labels are labels, and I assure you the ruleset would have been absolutely identical wherever I hosted it.
Will this die in 2 turns like the last one?
I know in the past few months I've launched several abortive games, but those were mostly launched at a whim. I'm entering the great abyss that is second half of my senior year of high school, so time isn't really an issue. And this is actually something I've wanted to do for a pretty long while, so I have assured myself I will see it through to something satisfactory.
Is there a place I can talk to you?
Yep. I'm usually on IOTchat (novaiot.chatango.com) so you can come and talk to me there - you do, however, need a chatango account, but you can chatango PM. I don't usually come on #nes but I can if the proper summons are given. I can also be accessed through steam chat or AIM - ask me for my information in that case. That failing, PMing is almost always entirely reliable.
---
Starting Out:
At the very least, fill out this template:
Country/Player
Color: Pretty obvious. Anything except for black, white, grey, or the map color of the water is fine.
Government: Tell me your form of government. Could be as simple or as complex as you wish it to be, keeping in mind the limitations of the time period.
Religion: Tell me your state religion. It could be historical, or something else entirely.
History: Please outline your country's history, in as much detail as you wish to. As far as limitations go, all that I'm going to say is that everything up to the date of Alexander the Great's death in 323 BCE is absolutely hardlocked, but everything after that is not. If the players all decide they'd rather play in a world that somehow involved an Indo-Greek Empire stretching from Italy to Bengal, then that's perfectly fine with me.
Core Lands: The lands that you control and consider the heart of your country. Please be reasonable with this, and note that controlling larger amounts of territory gives you gradually decreased stability at the start.
Reach Lands: The lands you would optimally like to control, should no one else or no NPCs be there. Again, please be reasonable with this, and remember that more territory means greater instability at start. The size of the Sassanid Empire or Tang Dynasty China should be a guideline for the absolute maximum here. This and the above help me determine your territory at the start.
Neighbors: (Optional) Since 500 CE is obviously not the start of world history, I intend to have a living, interesting world already in place when we start the NES, with plenty of NPCs to fill in the spaces between players. If there are any particular ideas you'd like to have insofar as what your neighbors are, feel free to put them here. Additionally, unlike Byzantium and the Papacy from SKNES I, no nation will "automatically" exist at the start.
I'm not going to restrict the start too much, so let your imaginations flow! And the more information you give me, the better. But remember that I do reserve the right to reject anyone, and please make your start at least historically justifiable. You're welcome to create entirely new cultures and societies, or messing with alternate migrations to create fun.
On that note, a few things you should keep in mind are mostly the few restrictions that I am placing. If you're planning on playing as a complex state society (as opposed to a nomadic tribe or whatnot), please start in places where such state societies actually existed in historical 500 CE, and so on and so forth with other types of societies. Not all starts are equal, nor should they be - the closer you are to the erstwhile centers of classical civilization, the more advanced you'll start off. In addition, again, before you go off carving out a massive superstate, remember, larger starts give you significantly increased instability. You can, or course, start as tribes or nomads, and if you play as nomads, you can move around to your heart's content, and of course raid and settle where you wish to. The last thing is that this game will unfortunately be limited to the Old World. I don't know what I'm doing with the New World yet, though I have ideas.
Once the game has begun, you can still join as something new! Fill out the template and you can start in the grey space, or, if it interests you, pick an existing country with negative stability (yes, that includes PCs) and you can start as a revolt there, though obviously, your survival isn't guaranteed. (Or, you could still always join as an existing NPC, if that suits you better)
---
Please don't post yet.