Alright, I've fixed a few more nagging bugs (thanks to my rapid playtesters) and introduced the policy change we discussed. This is a minor update.
Here's the brief changelog for (1/29):
Sorry for the rapid turnaround, but I figure you all would rather have a fully-working game sooner than later!
I'll post this shortly (~1:45am EST). Will be an update for the CP, CBP, EUI Compatibility files, and CSD.
G
Here's the brief changelog for (1/29):
- Ideologies now require you to complete 3 social policy branches, or reach the modern age. Factories no longer have anything to do with ideology.
- Civilizing Mission has the factory from conquest ability again
- Reduced cost of social policies and gold purchase cost slightly
- Fixed bug that caused a freeze in the homeland AI (endless loop) - should address YNAEMP/Archipelago bug
- Moved settler to pottery (buff that tech a bit more)
- Reduced AI likelihood of dropping into a new policy branch before finishing their current branch
Sorry for the rapid turnaround, but I figure you all would rather have a fully-working game sooner than later!
I'll post this shortly (~1:45am EST). Will be an update for the CP, CBP, EUI Compatibility files, and CSD.
G