Question about eco damage

smashyou

Chieftain
Joined
Jun 20, 2012
Messages
6
I've read the in-game description about how ecological damage is calculated. When it's tallying the condensers/boreholes/etc., do they count only if they are within a base's boundaries?

I'm assuming they will still have some sort of effect if constructed near a base but outside boundaries; obviously, my objective here is getting a bunch of resources from crawlers with minimal environmental impact.
 
Hey smashyou,

The original datalinks entry about ecodamage is notoriously inaccurate. See this article on the subject, which as far as I know is correct. There are two strategies to deal with ecodamage: embrace it or control it.

Embrace Ecodamage Strategy: Allow your bases to produce ecodamage and generate fungal pops. Be prepared to deal with the native life that these pops spawn. Kill the native life forms and get lots of energy credits by doing so. Keep in mind that excessive ecodamage can result in global warming and rising sea levels.

Control Ecodamage Strategy: This is the technique that's described in the above linked article. To summarize, generate a fungal pop in one base by getting its ecodamage up to 30-40. Then build Tree Farms, Hybrid Forests, Centauri Preserves and Temples of Planet. Each such facility (built in ANY base) increases your clean mineral limit (= the number of minerals that a base can produce without generating ecodamage) in all your bases. Using this technique, you don't have to be concerned about the exact amount of ecodamage caused by boreholes and such (whether or not worked or inside/outside your borders).

Hope this helps. Feel free to ask about anything that isn't clear!
 
Wow, that is a ton of information about eco damage. Thanks for your help :)

Edit: Petek, I just re-read that article you linked in depth, and applied it to a game. I'm trying to think of a word...."unprecedented" isn't too far off, but doesn't really describe the *holy crap*-ness of abusing eco damage and base facilities to such a degree. This is a lot like the first time I found out what supply crawlers can actually do.

Nice to know that 15 years after the fact I still find something fresh and exciting about one of my favorite games.
 
I'll usually regulate my eco-damage by going with 1 condenser and 1 borehole per base, with the rest of the squares being forest. Anytime I run into pollution problems I just create specialists or turn to supply-crawling energy.
 
I simply push my clean mineral limits to insane heights, and then crawl etc the resources needed for my war foundries and projects to push productivity. Properly managed you can slather infrastructure across the whole planet and never have serious ecological issues. It always ends up being a powerful but careless neighbor that causes serious planetary ecodamage.
 
Well i noticed that: Free Market loweres your eco dmg mineral threshold over time, to the point that even at 10 minerals you get insane eco dmg.
: Green economy obviously helps
: Centauri preserves act cumulatively for all your bases(the more centauri preserves you have the more minerals ALL your bases can make without eco dmg)
 
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