roAm said:the model may not be done until this weekend.
college, my screwed up car and my personal life have all swirled into a massive wad of "WTF". i'll keep everyone up to date as i actually progress -- if i get the free time, that is.
i'll have to look in to how Civ 4 handles itGarretSidzaka said:are you gonna do the python?
roAm said:yeah, you told me about the kid and i read it awhile back...but as far as...
i'll have to look in to how Civ 4 handles it
GarretSidzaka said:Okay, I'm posting this thread into the weekly downloads section, as i've updated.
@roAm
when you get the Gene Mod tech troop model done, I'm going to resubmit the mod and also add any updates at that time.
GarretSidzaka said:what rig are you running with?
please dont give up on that model! i know you can do it. i think its going to be hella badass.
GarretSidzaka said:#3 As far as the civics, i only have one measley column of custom civics because my brain is to small to figure out a whole page of them. if you have better ideas, let me know. as far as the AI switching to unusual civics, when i played last, Castro immediately turned to Free Market (go figure). i cant change the AI until SDK comes out!!!
BFD8656 said:Is it possible to get an explination of this Mod? It sounds cool but I would like to know what I am getting into before I download it and give it a run!