Cities starting with fat cross?

StarWorms

Deity
Joined
Dec 1, 2005
Messages
2,348
Location
England
Something very weird happened in my last game... I just captured Sparta as the Incans and instead of it starting off at 0:culture:, it started off at 30:culture: (on marathon) giving me a fat cross to start off with. Also, the granary (now a terrace) is giving me +4:culture: even though it should be giving me +2:culture. This is the same for some cities but there are also cities where it is giving the normal +2:culture:. I don't have free speech on and the hermitage is not in Sparta.

So why did Sparta start off as a fat cross and why do some of my terraces give +4:culture while some give +2:culture:?
 
why do some of my terraces give +4:culture while some give +2

Cultural buildings more than 1000 years old give twice as much culture as usual.

By starting off with 30 culture, do you mean that it was generating 30 per turn, or that as soon as you captured the city it had 30 culture already in the bar? If it's the first then it could be due to wonders, specialists and so on. If it's the latter I can't think of any explanation.

Could you put up a screenshot of the city screen on the turn you captured it? Might help a bit.
 
I've just finished the game and the replay seems to suggest it took 2 turns to get to the 30:culture: needed for the culture expansion.

I only have a screenshot of the city from 1524, 11 years (not sure how many turns) after I took the city where the culture is at 34, the extra 4 from the terrace. I tried reloading the game and recapturing but for some reason the city no longer had the terrace/granary (I captured it on the same turn as I did before).
 

Attachments

  • Civ4ScreenShot0019.JPG
    Civ4ScreenShot0019.JPG
    186.5 KB · Views: 229
My guess is that the city just had a bunch of artist specialists assigned to it. When I have the city governor manage newly conquered cities, he usually assigns hoardes of artists to get some culture up quick.
 
More likely - as incan, your UB replaces the existing granary, giving you automatic culture. Usually all cultural buildings are destroyed, but for most civs the granary isnt a cultural building. A bit of a bug. The Greeks likely will get that bonus too with captured colloseiums.
 
I bet while Sparta was in revolt, transitioning from Greek rule to Incan rule the granary started producing culture from the moment your troops captured the city then because while cities are in revolt they don't show/have/ nor implement cultural borders so when it got out of revolt the granary had produced 30 or so culture.
 
DigitalBoy said:
People build colosseums?:confused:

The AI likes to build them. In my last game I captured the entire Persian civ and pretty much all of the cities had them. I used to love building them in Civ 3 when I was a noob. I'd play as America and build colosseums then pretend I was setting up Major League franchises.
 
ohcrapitsnico said:
I bet while Sparta was in revolt, transitioning from Greek rule to Incan rule the granary started producing culture from the moment your troops captured the city then because while cities are in revolt they don't show/have/ nor implement cultural borders so when it got out of revolt the granary had produced 30 or so culture.
4 doesn't go into 30 though. I'm beginning to think it was artists as I had the sistine chapel too which would give 6:culture: per artist.
 
Except that judging from the screenshot, Sparta can't hire any artists. Still, the general citizen(?) specialist will provide culture with Sistine. The governer probably hired all citizens as specialists the first turn so that border could expand enough to work enough food to support the population. Most of the first ring is very food poor.
 
Top Bottom