davidlallen
Deity
Well, its not really playable. The entire world adopts Shai-Hulad, and then the game is a big happy-fest where no-one attacks anyone.
The only actual gameplay difference in 1.5.4 is that the religion techs are more spread out in the tech tree. It is an easy XML change in assets/xml/gameinfo/civ4religioninfos.xml to change which is the starting tech for each religion. Search for TechPrereq and change to the desired value. If these techs are not right, you can try the ones in your current design document, and tweak until this effect goes away. If that does not help you can also easily put them back to the 1.5.3 techs, which is guaranteed to cancel any effect from this.
In parallel, I will try to figure out how to implement some of the founding/spreading restrictions in your document.