Okay, as always very, very short on free time.
- windmills are not overpowered because mines are available earlier and become better with later techs
- there will be now 5% increments instead of 10%
- please use the BUG FOV slider to zoom! This will also influence the city view. Will search for a hardcoded solution later
- VD. I told you. What I forgot to tell you is that I have done changes to the art structure and code to make it compatible. Done as a version 5 preparation.
- the CONTACT options seems to be working fine.
- the damage to the bonus update done by me during code improvement is repaired
- promotions for the start units are not done; also no hunting mechanic
- better icons on low graphic settings; maybe also a solution for the mysterious CTD. I had no CTD in 10 test games after I repaired the buttons. Fingers crossed.
- no real idea what changed the specialists; only a "maybe solved"
- no idea what you mean with the southwest blind spots. I saw no problem in the code. Need a picture here.
- sulphur and bauxite should be now on the map
- reduced chance that animals will patrol in owned terrain. But they still can do it!
- no AI tech bonus
- and no walls for castles. It's absolutly typical in Germany and Europe. We got much more castles than cities.
To be allowed to have walls was even a privilege here!
- XML errors solved
- Hybrid Helicopters can now REBASE (3x current airrange). In all other cases they will act like land units
Upload of 4.40 this night.