Hi there,
just tried Version 0.5 and for me all is working fine, no problems.
Fantastic work and I am enjoying it.
THE BEST MAP AVAILABLE , as I could choose how I want to play it.
PLEASE could you include in the next version:
1.) Maybe some more Civs with TSL , so we could use the maximum of 22 (Australia, and at least 2 more for America) ... now I am using 19 major civs and 43 cs ... the more the better !
2.) Could you include an option that cities could only be placed at least 3-7 spaces away from each other ... like it is for that city states
3.) MP Support HOW: DOES SOMEONE KNOW, how to copy all that files OVER the ORIGINAL CIV 5 INSTALLATION, so that my brother and I could use it for MP over Internet (yes I know, I will not be able to play with anyone else a MP game ...)
or is there no chance to overcome that restriction !
THANK YOU FOR THE GREAT WORK !
(using the huge map)
PS: Maybe you could include a version in the future with that missions (seems was introduced with that DLC0 Mongolia ) someone else using it with his map, but it forces you to do it in 100 turns ????
thanx
1/ yep, the tsl are already set for all DLC civs, and more can be set via the xml files. I need to write a "how to" in first post at some point for that... and I can pre-define some in the mod for popular custom civs, just give me a link to the civ's thread here or the mod name in the mod browser. note that I may give priority to other parts of the mod first (resources)
2/ in my last game, I used a mod to force more tiles beetwen cities, that an option I'll like to add, I'll need to do do some test to see if changing value in the gamedefines database in pre-game is working. I'll love to do it by region, but I fear this could'nt be done soon.
3/ I won't recommand it. but aren't there already some mods (changing a few default files) to allow MP games with mods ? Anyway, if you managed to do it, I'll like feedback
about your PS, dynamic history or other similar mods are in my "want to add" list of feature. "when" is another matter.
I am using v. 0.5. On the huge map it seems that some of the features are not working, alas, because this is a great map (finally a customizable setup!). For example, silk and other Asiatic or Afrikan resources can be found in Europe. This is the case even when the check box to not do this is set. I checked the XML file and it reads correctly, so something is going wrong in the load up/setup.
The giant map does not place civs in their TSL, so I gave up trying to play that map. The huge map is great except this resource glitch. When I start as Germany and explore Scandinavia and find cotton and silk I just have to turn it off, its no longer earth. *sigh* My guess is that the recent patch has affected the mod....
Please don't give up on this! Great project.
yep, true resources placement is not defined for the huge and standard map, the other features have taken most of my modding time, but I'll add it, the sooner the better (especially if I don't fix quickly the giant map problem)
I'm in vacation right now, and I can't promise anything before january, but I'll do it.
Great mod,
However... the realistic resources appears not to be working? I have gems in scotland. (huge map)
I'm playing as England and the only fish I can see is North East of Scotland. Can't check iron or coal because i'm in ancient era.
Don't get me wrong, I think this mod is great and i'll play on anyway, would be great to understand the resources thing though. Would it not be possible to prepopulate the map with resources?
prepopulate the maps is possible, yes, but I like my games to have a part of randomness in resources placement, so I won't use it. but as said above, i'll add the realistic resource placement for all the maps, asap