Modmods and Multiplayer

Luckmann

Esusian Epicure
Joined
Sep 21, 2007
Messages
527
Location
The Towers of Amur.
This is a rather basic question that I'm afraid I already know the answer to, but I have to make sure.

I'm somewhat planning a multiplayer game with a friend. The issue is that I'm running my own, very basic (.xml editing only, more or less) modmods. How will these conflict?

Does it run out of the .xml's of the host? Or does both have to have the exact same files in order for it to work at all?

I'm asking this now, so that when it's time for a game, I'm not standing there, trying to convince him to take my modmods, while he's trying to convince me to remove them (which is actually a lot harder, especially if I want to alternate between MP and my own SP).

It's mostly custom leaders (he'll of course need the .dds-files if he wants to see the leaderheads), some changes to some structures, some basic unit thingomajigs, etc - if that's of any importance.
 
Bah. Annoying that it can't just take the xml's of the host server. It's not like the xml's take a huge space or something.

Thanks for the quick reply, though. :)
 
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