TC01
Deity
Oops. I created an option for the mapscripts so that the wormholes' names weren't displayed in game via landmark tags (as they are in ST). But I didn't realize the wormholes should just be renamed so the pedia entries don't display the ST names.
The problem, though, is that each wormhole is a different feature type. So the pedia articles can't all be "Wormhole", otherwise there will be three duplicate entries, one for blue, one for red, and one for purple*. You can change the names in the XML, I guess, to "Blue Wormhole", "Red Wormhole", "Purple Wormhole", or just "Wormhole" and have duplicate entries. (The alternative would be to rewrite the Wormholes XML and python to have all three wormholes as just one feature, and use feature varities instead of different feature types, which I could do as well).
*I'm not actually sure what the color of the third wormhole is...
The problem, though, is that each wormhole is a different feature type. So the pedia articles can't all be "Wormhole", otherwise there will be three duplicate entries, one for blue, one for red, and one for purple*. You can change the names in the XML, I guess, to "Blue Wormhole", "Red Wormhole", "Purple Wormhole", or just "Wormhole" and have duplicate entries. (The alternative would be to rewrite the Wormholes XML and python to have all three wormholes as just one feature, and use feature varities instead of different feature types, which I could do as well).
*I'm not actually sure what the color of the third wormhole is...