Trebuchet

sharick

Warlord
Joined
Jan 18, 2006
Messages
250
Fully animated trebuchet unit.

Trebuchet / Polygon count / Buttons

Minimod made by Duke van Frost:
Just unzip the archives as they are to:

yourCivilization4Maindirectory\Mods


It will add a new mod called Trebuchet to your game.


The model for the trebuchet unit is made by sharick!


Changes to the game:


Catapult is now available with iron-working, has strength 5 (no change), costs 30 (40 before), city bombardment of 10% (15% before), collateral damage limit to 40% (before 50%), collateral damage to maximum 5 units (6 before)

Catapult now upgrades to trebuchet



Trebuchet is available with engineering has strength 8, costs 60, city bombardment 15%, collateral damage limit 50%, collateral damage to maximum 6 units

Trebuchet upgrades to cannon




horse archer and keshik gain 50% strength bonus towards catapult and trebuchet!




No text for the civilopedia right now!


have fun!

Duke van Frost

Files:
Trebuchet.zip - unit + minimod + old button
Trebuchet_new_icon.zip - unit + minimod + new button
old_wood.zip - alternative textures like name says
 

Attachments

  • old_wood.zip
    19.4 KB · Views: 1,241
  • Trebuchet.zip
    414.8 KB · Views: 556
  • Trebuchet new icon.zip
    418.6 KB · Views: 652
(Applause) will be nice if you beat Firaxis to the Trebuchet (and yours is better).

Everyone here is looking forward to the animation. Thus far, Sharick, you're the prince of mechanical warfare.

(now, if only you could design a trebuchet-panzer...) :D
 
Wow. Simply amazing and very fast. If you have any other questions i'll be glad to answer them ;)

EDIT: Unfortunately this is the first time that I have added graphics for a new unit. Where do i put those files. I tried assets/Art/Trebuchet and then changed the art defines to this
Code:
			<Type>ART_DEF_UNIT_TREBUCHET</Type>
			<fScale>0.65</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			[b]<NIF>Art/Units/Trebuchet/trebuchet.nif</NIF>[/b]
			<KFM>Art/Units/Catapult/Catapult.kfm</KFM>
			<SHADERNIF>Art/Units/Catapult/Catapult_FX.nif</SHADERNIF>
but nothing happens.
 
Lord Olleus said:
Wow. Simply amazing and very fast. If you have any other questions i'll be glad to answer them ;)

EDIT: Unfortunately this is the first time that I have added graphics for a new unit. Where do i put those files. I tried assets/Art/Trebuchet and then changed the art defines to this
Code:
			<Type>ART_DEF_UNIT_TREBUCHET</Type>
			<fScale>0.65</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			[b]<NIF>Art/Units/Trebuchet/trebuchet.nif</NIF>[/b]
			<KFM>Art/Units/Catapult/Catapult.kfm</KFM>
			<SHADERNIF>Art/Units/Catapult/Catapult_FX.nif</SHADERNIF>
but nothing happens.

You need the shadernif to say exactly the same as the regular nif. 2 lines of code for one nif file. Tell us if it works with the catapult! If not try the tank.

edit : make sure the last line has the trebuchet_FX.nif
 
A comment about the skinning, is it possible to make the wood not look so new? Otherwise :goodjob:
 
@TheLopez - no problem, just substitute wood textures (wood_01.dds, wood_02.dds) with the ones from old_wood.zip (first post). There are only 2 small textures so it's easy to tweak it if you have some graphic skills.
 
This was the unit i missed the MOST in cIV!

Finally the large gap between catapult and cannon is closed.

This will be the first "real" modification - gameplay wise - i will do with my cIV.

Thank you so much your work is very appreciated here!
 
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