First I want to say that the FfH team has done an amazing job...
I love all i've seen for the moment in this game.
Nevertheless I have some remarks...
- Why are the calabim the only civ that can have units with more than 100 XP without fighting?
I don't think it's balanced and so that the vampiric power to feed on your own population should be limited to never give more than 100 XP.
As said it's only a question of balance.
- I thought Cassiel and his Grigoris weren't able to develop any religion...
but i have been allowed to found the Empyrean in one of my cities. And for what I know I should have been able to create council of Esus too.
Is it intended or is it necessary because for the moment these religions are intricated in the tree tech too deeply.
Can something be specifically coded to avoid them to found these religions?
- In a general manner, I think building is really long in this mod... It's reallly easy to discover techs that allow buildings you won't be able to build.
I know specialization is the way to go, but i really think that some ratios have been modified a bit too much.
- Is there any plan to add more alignments? like adding an other axe of alignment in the old AD&D (from Lawfull good to Chaotic evil). It can add some new diplomatic opportunities I think.
I love all i've seen for the moment in this game.
Nevertheless I have some remarks...
- Why are the calabim the only civ that can have units with more than 100 XP without fighting?
I don't think it's balanced and so that the vampiric power to feed on your own population should be limited to never give more than 100 XP.
As said it's only a question of balance.
- I thought Cassiel and his Grigoris weren't able to develop any religion...
but i have been allowed to found the Empyrean in one of my cities. And for what I know I should have been able to create council of Esus too.
Is it intended or is it necessary because for the moment these religions are intricated in the tree tech too deeply.
Can something be specifically coded to avoid them to found these religions?
- In a general manner, I think building is really long in this mod... It's reallly easy to discover techs that allow buildings you won't be able to build.
I know specialization is the way to go, but i really think that some ratios have been modified a bit too much.
- Is there any plan to add more alignments? like adding an other axe of alignment in the old AD&D (from Lawfull good to Chaotic evil). It can add some new diplomatic opportunities I think.