strategyonly
C2C Supreme Commander
It was an autosave. How do you get autosave to work in Max Compatibility?
All you have to do is press save in the menu options (same area as load/save/Worldbuilder etc.
It was an autosave. How do you get autosave to work in Max Compatibility?
Extracting Caveman2Cosmos\Assets\Python\zCivics.py OK
Extracting Caveman2Cosmos\Assets\Modules\DancingHoskuld\Custom_Wonders\AAranda README.txt OK
Extracting Caveman2Cosmos\Assets\Modules\DancingHoskuld\Custom_Units\AAranda Units Readme.txt OK
Extracting Caveman2Cosmos\Docs\combined mods\ACG Hittites Readme.txt OK
Extracting Caveman2Cosmos\Docs\combined mods\Advanced Combat Odds\ACOreadme.txt OK
Extracting Caveman2Cosmos\Docs\combined mods\RevolutionDCM\AIAutoPlay Readme.txt OK
Extracting Caveman2Cosmos\Docs\combined mods\RevolutionDCM\dev\ai_diplomacy.txt OK
Error: The system cannot find the path specified
Extracting Caveman2Cosmos\Assets\Modules\DancingHoskuld\Custom_Units\Fortifications\Art\City_Guard\Animation Directions for the Holy Roman Renaissance Age.txt Unable to create file
I am using steam version of civ 4 complete and i can not play this mod - it dies on installation.
Just checked out v13 and missing civs doesn't bother me but what i found weird that You added another two religions but with the weight of a mod on cpu and with my games there is usually much more religions that civs so...
1. Is there any way to disable few of the religions other than limited religions option???
2. I consider my computer as a decent one but with the turn wait i still can't play bigger maps so i ask You guys how many civs and what size of maps do u usually use?
3. I found this mod a little bit too easy, what are the toughest settings possible especially when it comes to more mature games (it gets much easier with the time)
Great job anyway, keep it up. cheers
Well I've tried everything I can think of to get this mod to work, from taking out all non-standard mods to reinstalling bts. The game simply wont let me start a map. So even though this looks great I don't know what else to do.
; Modular XML Loading
ModularLoading = 0
Just one note. Stone that appears in the ocean/coast is not a resource. It's actually coral, which is like a obstacle for navies.All resources from coast/ocean spaces do not appear in the city screen as harvested resources.
Did the goods enabled by fishing boats change at all? I have built fishing boats, however the goods/buildings that were able to be built in 12, are no longer options for building. All resources from coast/ocean spaces do not appear in the city screen as harvested resources.
Did the goods enabled by fishing boats change at all? I have built fishing boats, however the goods/buildings that were able to be built in 12, are no longer options for building. All resources from coast/ocean spaces do not appear in the city screen as harvested resources.
Two questions:
I've just installed v13 in and have ran into two annoyances I didn't encoutner on previous games.
1) the revolutions seem impossible to counter? I captured my neighbours two cities as he didn't really seem interested in building that many units, and later on these two cities start to rebel. at first the usual assorted number of units spawn, but then I get a second accept/reject terms notification (rejecting it, of cause ) and a couple of turns pass. Then an army spawns near each city, one attack takes place and they take over both cities explelling my army to a nearby tile. If that is supposed to happen, how do I modify it to not happen, cause that's not my understanding of fun Fair enough if they beat the army, but they don't, it just moves outside the city.
2) when attacking with a stack of units against another stack it usually just cycled the units out of the selected number when they ran out of movement/attacks. now, however, the stack is unable to move as it has a guy selected who can't move/attack anymore, and I have to reselect the stack to continue the attack. this gets very annoying over time, any option I can turn to tweak this back as it used to be?
Thanks in advance
Both of these are bugs in the current dll which are being tracked down. There is nothing that can be done about them until we find out where the bug is.