Cultural Conquest in BTS

The goals at this point are to get the three culture corps and gunships to clear city garrisons to maximize flip chances. Gunships can kill the last unit in a city without capturing the city.

In 1470, Antium revolts. It revolts again and flips in 1520. I raze it, planning to settle 1N when the tile is available to get 3 tile distance from both Rome and Arretium.

In 1480, I get a free Great Artist in Tainan due to an ice sculpture event. Unfortunately, this is not a border town, so the culture boost is wasted. It will get me the ice furs south of town sooner.

In 1485, Biology is in, enabling the National Park for Shenyang. I'm one step from Medicine for Sid's Sushi, but there is no point researching it until I get a Great Merchant. Instead, I do Steam Power, done in 1500. Levees cued up in all river cities, including Beijing, which puts the Eiffel Tower on hold. The hammer boost from the levee means very little loss of time finishing the Tower. Assembly Line is next in 1525, allowing a massive production boost with factories and coal plants across the empire. I have a lot of health resources to manage them.

1525 sees me finally elected pope. Now I can use the AP to give myself cities without waiting for flips. On the same turn, I finish the first of two privateers in Kaifeng to harass enemy coasts. I send it across the ocean to get the circumnavigation bonus, but lose to Genghis by 1 turn! Oh well. On pangaea, it isn't important.

In 1540 I get two Great People, an Engineer for Creative Constructions and a Great Spy from Communism. Next I research toward Combustion for Creative Constructions going through Steel and Railroad. To speed up the research, I use the Great Spy for Golden Age #2.

In 1550, the National Park is done:



Clearly, this won't do. All those citizens are a waste. I revolt to Caste System to assign them to merchants to try for a Great Merchant for Sid's Sushi. There are five lumber mills in the city radius, but I've pre-built preserves to within one turn of completion on all of them, so I am able to immediately convert them to get another five merchants. There are two empty tiles in the BFC that will inevitability grow forests for another two free specialists.

Same turn, I found Darien 1N of Antium's ruins. Next turn, the Eiffel Tower is finished, giving a 50% culture boost across the empire.

Then Julius declares on me, despite my solid lead in power. He steals one of my workers. In 1570, he takes Darien and razes it. I just don't understand the AI. Later, he keeps kwaDukuza which is deep in my territory, but he razes Darien right on the border. Well, I'm thankful since I get five free muskets in the area to hurt Julius (whose best troops are Praets) and don't have to worry about retaking the city. I shred his troops with my knights and muskets, clearing out most of the garrison in Neapolis to hasten its flip.

In 1565, Guimares revolts. In 1570, a Great Prophet is born in Nanjing. He stays where he is and founds the Kong Maio, my fourth shrine.

1585 sees a lot of progress as both the Kremlin (Shanghai) and Statue of Liberty (Tianjin) are done. Combustion is finished, unlocking Creative Constructions. But there is a problem:



The corporation is grayed out because I'm in Mercantilism. This is such a stupid bug. I have to revolt to Free Market to found the corp. Good thing I'm in a Golden Age. I revolt to US as well for some cash rushing. With Creative Constructions founded in Wall Street Shanghai, I spam executives to all of my cities.

In 1595, I get Military Tradition. Having finished its coal plant, Beijing starts on West Point. The turn also sees an AP vote to hand me kwaDukuza. It seems a good idea, but the city is very poorly placed. I learn that you can't raze cities gifted by the AP. So I craft a plan so clever, it is completely stupid. I decide to leave the city empty and DOW Shaka so he'll take the city back, so I can get it to flip later and raze it, clearing the way for better cities. This will prove a very bad idea.

In 1600, Shenyang generates the desired Great Merchant for Sid's Sushi. In 1615, Medicine is researched and I found the corp in Shanghai.

Meanwhile, 1605 sees Cristo Redentor done in Guangzhou. I revolt to Representation and Mercantilism. From here on, I will abuse the Rep/US switch to allow cash rushing in any turn I want while getting the beaker bonus most of the time. Note that you can run US for one turn but cash rush on two turns. Not as good as pre-patch, but still very helpful.

My war with Julius spawns a GG in 1610, which is settled in Beijing. I make peace with him in 1615 and promptly found Lijiang on the ruins of Darien. Next turn I DOW Shaka after moving my forces that have been fighting Julius. He takes kwaDukuza next turn and it revolts three turns after that. My crazy plan is working!

Meanwhile, I get Rifling in 1625. I've been delaying it while Beijing has been busy with infrastructure. Now it can start churning out high experience cavalry and infantry. Refrigeration comes in 1640, enabling the useful supermarket to deal with remaining health problems from my powered factories.

1660 sees two great people born in Beijing, an Engineer that goes to Kunming to rush Versailles, and a General thanks to Fascism that settles in Beijing. Now I beeline to Advanced Flight through Flight, Rocketry, and Satellites.

Next turn sees Guimares flip and raze. I now have room for two cities, one of which is immediately founded (Wuzi) south of Nobamba. The second city Maoming) is founded in 1712 north of Lisbon.

Baoding, with lots of riverside grasslands, completes the Ironworks in 1670 and goes to work on the Pentagon, finished in 1708. It gets a boost in 1690 when Shenyang generates a Great Engineer that settles in Baoding.

Versailles is done in 1695. On the same turn I DOW Mao, whose cities will never flip until I remove their garrisons. Shaka is drained, so I can afford to relocate the bulk of my forces to this new war. On declaring, I don't attack Mao, but I bombard down the defenses of Moscow and wait for this to happen the next turn:



Isn't it nice of Mao to move a bunch of his troops out of his city and into my territory? This gives me easy kills with double experience thanks to the GW. It also limits the potential for war weariness, not that it is a big deal. In addition to the stack shown next to Moscow, I have a decent stack of cavalry next to Shandong. I make quick work of Mao's forces, leaving Moscow, St. Petersburg, and Rostov all vulnerable to revolts. And the revolts come quickly: St. Pete's in 1710, Rostov in 1714, and Moscow in 1720.

The war gives me another GG in 1710. The same turn Julius DOWs Shaka in a pile-on (Genghis has been trampling him and I'm still fighting any troops that stray into my territory). This is infuriating because Julius goes after Shaka's weakest city, kwaDukuza. I should have kept closed borders with Julius (not sure why I opened them). He inexplicably keeps the city, resetting the revolt count to zero. It will be a long time until I can flip it.

In 1712, I found a city on the SE tip of the continent to grab some fish for Sid's and iron for CC. I'm shocked Portugal never grabbed it:



Well, maybe not shocked. The AIs don't like settling on resources, and there is no where else to settle. Luckily, I've got airports now so I can airdrop missionaries and executives into this otherwise isolated city.

With the fall of kwaDukuza, there is no point to continued war with Shaka, so I make peace in 1712. I get some revenge on obnoxious Julius in 1714 when the AP awards me Arretium. Its position is fine, so I don't mind the inability to raze it.

Starting in 1720, I build filler cities in the void between Beijing and Shanghai. I'll eventually fit three cities in there.

Finally, in 1722 Advanced Flight is done. Beijing starts pumping out 21 exp. gunships at a rate of just under 1 per turn. The same turn sees my first bomber built in Baoding. I skipped Artillery tech, so these will be my siege units.

My major cities (by culture):



Look at all those religions and corporations! Also note that Shenyang is running 24 artists. I'm trying to get a GA for Civilized Jewelers. All that culture is wasted on an interior city, but it will be worth it if I get the corp.

To understand how my culture is so strong, look at Yangzhou:



Even with five artists and Sistene's, the bulk of culture is coming from the corps. This is a big difference from RB29 in Vanilla. I have built two cathedrals there, and will build more after I get a powered factory.

The two corps are giving the following benefits:




It is good to control most of the map.

My northern borders:




Genghis is putting a serious hurt on Shaka. He has taken Shaka's old capital Ulundi and has a sizable stack next to uMgungundlovu. Great! Culturally swamping Genghis in that part of the map will be much easier than swamping Shaka.

The world in 1722:



The northeast is the only part of the map that really matters now. I'm guaranteed to get everything else long before Genghis's core cities in the northeast corner.

Demographics at this point:



Very one-sided. 30x GNP of the #2 player. I've got 2/3 of the total land already. The save game:

View attachment mwilliam AD-1722.CivBeyondSwordSave
 
Wow, 200-500 culture for every city is getting impressive. This should really put the pressure on the AI's. Huge tech lead, superior forces, pope, eiffel tower, etc.... Fun fun fun.
 
Amazing game.
I really have to try that type of REXing one of this days.

I wonder which leader would best suit this strat without unrestricted leaders.
Hatchesput ? Zara Jacob ?
Louis ?
 
Amazing game.
I really have to try that type of REXing one of this days.

I wonder which leader would best suit this strat without unrestricted leaders.
Hatchesput ? Zara Jacob ?
Louis ?

I'm not sure. Zara's UB obsoletes with an essential tech. Hatty has no good UB. It's a close call, but I'd tend to choose one of these:

1) Qin, just for the UB, which is vastly superior to any other. His traits are bad, but slightly better than Mao's.

2) Catherine for the traits. The UB isn't so bad. With Sistene's, it provides 4 CPT along with the science boost. Would need to beeline Superconductors.

3) Huayna, as a compromise. OK traits and UB. At least he wouldn't feel like cheating in this variant, as you can't quechua rush.

4) Louis as another compromise choice.

5) Pericles for good traits and a decent UB.

Note that Imperialistic is arguably more important than Creative for the aggressive early settling. As always, Financial and Philosophical are helpful, while Industrious is good for the wonder spamming. In terms of UBs, I would say pavilion >> salon > terrace > odeon > science institute. I think the last four are really close to each other. The pavilion is the only one that truly shines.
 
Astronomy is an essential tech in a Cultural Conquest Pangaea game?

I'd say Zara is the best.
 
Astronomy is an essential tech in a Cultural Conquest Pangaea game?

I'd say Zara is the best.

No astro ----> No medicine = no sushi
 
Astronomy is an essential tech in a Cultural Conquest Pangaea game?

I'd say Zara is the best.

Physics is needed for several valuable techs, and it requires Astronomy. Without Astronomy, you can't get Radio, Mass Media, Advanced Flight, and a lot of other good stuff. Broadcast towers, Civilized Jewelers, gunships, Cristo Redentor, and the Three Gorges Dam are collectively worth way more than the stele. By the way, Medicine does not require Astronomy, only Optics and Biology, so you could get Sid's Sushi.

You make most of the cultural progress in the late game. That is when you need a boost, not early when you are only getting 25% of a small base culture.
 
This round saw a lot of city flipping. My corps are giving so much culture that swamping the AIs takes little time. I've started to magnify this by cash-rushing cathedrals in border cities. Indeed, in 1722, with Advanced Flight in, I cut research to 0% for a while to fuel heavy cash rushing. I'm still getting decent beakers in those turns I run Representation (at least half of them).

A Great Prophet comes in 1724. I think about my 5th shrine, but I have no significant spread of Christianity yet, so I settle him in Wall Street Shanghai. On the same turn, Genghis takes uMgung... from Shaka, forcing him to capitulate. This is fine for me as Shaka's downfall gives me a lot of tiles since I outculture Genghis in the area. All Shaka has left is Nobamba on the east coast.

My new territory allows me to found Liaoning north of Arretium in 1730. Next turn, I gain St. Petersburg, which I keep. Same turn, Superconductors is in and I DOW Julius to clear out Rome's garrison.

1736 sees Shenyang spawn the desired Great Artist. It switches from artists to engineers, priests, and merchants. The GA goes to Shanghai and founds Civilized Jewelers in 1740 when Mass Media is complete. The same turn, I found Hubei in the gap between Xian, Tianjin, and Guangzhou.

kwaDukuza revolts (once again) in 1748. Genetics is researched in 1750. 1752 sees Rostov flip and raze, allowing me to found a city to attack Frankfurt:



In addition, I make inroads into Portugal, founding my first east coast city:



In 1756, uMgung... flips and I raze it (if only to get rid of that long name). This allows me to found the key city to invade Genghis' territory:



I'll spend a lot of money maxing the culture in this city ASAP.

In 1758, Industrialization is done. I get lots of aluminum for Creative Constructions. I DOW Genghis and his vassal Shaka and clear the garrisons of Nobamba and Ulundi. I need to fill up the south to get 100% land, so I found the following city:



It gives me the only source of deer on the map.

In 1762, kwaDukuza flips and gets razed while Ulundi revolts. kwa's flip took so long, it doesn't matter now as it is deep in my territory. My plan to give it back to Shaka and retake it was pointless.

Shaka is unhappy with Genghis' lack of protection for him, so he declares independence in 1764. I wish Genghis would stomp him, but that won't happen since I've shredded Genghis' army.

In 1768, Plastic is finished, so I cut research to 0% permanently. There isn't much left to research, and I need cash for heavy rushing. The obsolescence of fur is compensated by the completion of Broadway in Baoding, which immediately cues up the Three Gorges Dam, finished in 1788.

In 1772 I agree to peace with Genghis in exchange for Ulundi. I move my army west. In 1774, Nobamba and Berlin revolt. To hasten German flips, I DOW Bismark in 1778. What I don't notice is that he has a defense pact with Joao, who DOWs me. I have almost no troops in the vicinity of Portugal. Joao does a little pillaging before I neutralize his forces. All this fighting gives me another Great General. At the same time, I get a Great Merchant to settle in Shanghai.

In 1780, Rome revolts. It revolts again in 1796 and gets razed. I found Xinzhang 1 NE of its ruins. I get a nice event in 1784 when religious music in Shanghai gives me a Great Artist, which settles in Yingtan.

St. Petersburg dumps enough culture into the tile 3N of Novgorod to turn it. It is an ideal location for a city, so I send a settler there with a missionary and executives:



I don't know what I was thinking. The war with Mao continues and he sends a pikeman to take the hill and kills my units. I send a helicopter to the hill to guard it before founding Xinyu there.

Note all of the missionaries and spies I've built this turn (and every turn) on the right side of the screen. I'm filling up my cities with religions to enable temples that unlock the cathedrals. The spies are making use of my massive espionage points (+906 per turn as you can see) to mess up enemy cities with revolts (which prevent them from doing anything, including culture generation I assume), poison water, sabotage culture buildings, sabotage build queues, and steal treasuries (to keep them running a high cash %, rather than culture). I'm soon doing several sabotages every turn.

In 1790, Frankfurt revolts. Next turn I make peace with Bizzy (for Cologne) and Joao (for Coimbra) and DOW Genghis to beat down his new border towns. Peace doesn't help Joao avoid a revolt in his last city, Oporto, in 1796. One more revolt and he's finished.

Yangzhou keeps raising its culture, building Rock&Roll in 1798, which also helps with the happiness of Shanghai (with its large population it has been on the cusp of rioters). 1800 gives me a Great Prophet in Guangzhou which promptly builds the Church of Nativity there (shrine #5). In 1802, I get my first of many legendary cities, Shanghai.

In 1804, Ecology is finally done, so I stop bothering with the US/Representation switch every turn. I don't really want anything else. Ecology lets me snuff out the last unhealthiness in my empire. The same turn sees Nobamba flip to me and get razed. That's the end of Shaka, right? Wrong. Several turns earlier, Bulawayo flipped from Genghis to Shaka enabling him to survive. Unfortunately, I need a while to get a culture majority there (unlike the case if Genghis still had the city and Shaka died with Nobamba). Handan is promptly founded just north of Nobamba's ruins on the banana for a 3 distance attack on Bulawayo.

In 1808 I build the UN in Baoding and elect myself. Baoding then builds a recycling center and Red Cross, just to have it built somewhere. I don't actually need any more troops and I rarely take damage to my Drill4 gunships. Indeed, I switched Beijing to wealth building a while ago.

Ravenna revolts in 1808. Another General is born in 1810. Dunhuang is founded in 1812 in the south, allowing me to claim the last neutral tiles down there. 1814 sees two more revolts: Beshbalik and Mediolanum. I redeclare on Bizzy and Joao now that the peace treaties have expired. Clearing out the last of their garrisons pays dividends in 1816 as the following revolt at the same time:

1) Moscow which flips and I keep.
2) Berlin which flips and I raze, planning to replace 2N on the coast at distance 3 from Hamburg.
3) Ravenna which flips and I raze.
4) New Serai which revolts for the first time.
5) Oporto which flips and I raze. Since it has the AP, that building expires finally. This is the end of Portugal, the first AI to fall.

The west where Mao is left with just one tile at 48% Chinese:



The German front, where Hamburg is just starting to come under attack from Cologne:



The Mongol front (with the last of Rome and Zulu):



The line from Mediolanum to Beshbalik, New Serai, and Bulawayo is blocking me from further progress. The first three are currently under revolt while Bulawayo is only at 47% Chinese. Yingtan, only 28 turns old, has made excellent progress in flipping tiles. Here's why:



1500 CPT and still rising. A lot of this is thanks to the corps:





Money is no problem, as my finances show:



This doesn't even count the production overflow that I'm getting from nearly every unit built (spies and missionaries are cheap) nor the wealth builds I'll put in several cities this turn.

My highest culture cities (note the number of religions and corps in all of them):



At the bottom, the specialists in my GP farm are shown, all 27 of them (not counting the free engineer from the industrial park). I'm five turns from a GP there.

The demographics:



More than 250x GNP and 100x production of #2, Genghis. I also have 90% of the world's land. I've reached the final stretch of the game. It won't take long now.

The save:

View attachment mwilliam AD-1816.CivBeyondSwordSave
 
You seem to have enough gold for now. Why not increase the spending on espionage and use spies to introduce culture into key cities you want to flip? Would espionage help you win quicker?
 
UncleJJ said:
You seem to have enough gold for now. Why not increase the spending on espionage and use spies to introduce culture into key cities you want to flip? Would espionage help you win quicker?

The spread culture mission seems to be bugged, and doesn't actually do anything except use up espionage points, so probably not much use here.
 
You seem to have enough gold for now. Why not increase the spending on espionage and use spies to introduce culture into key cities you want to flip? Would espionage help you win quicker?

My impression is that mission is useless. In any event, I have plenty of EPs to do whatever I want, without using either the slider or spy specialists.
 
Then perhaps you could try the mission a few times, this seems to be the ideal game for it. I have heard that a successful mission adds 5% of the culture that you have already have in the enemy cities tile. So take a city where you've already got 40% of your culture, a successful espionage mission should add 2% to that, which might reduce the time to a revolt by several turns.
 
Then perhaps you could try the mission a few times, this seems to be the ideal game for it. I have heard that a successful mission adds 5% of the culture that you have already have in the enemy cities tile. So take a city where you've already got 40% of your culture, a successful espionage mission should add 2% to that, which might reduce the time to a revolt by several turns.

I tested it out more thoroughly to see if it could be helpful if done on a large scale. Well, see for yourself.

Before the mission:



40% Chinese. 8 spies try the following mission:



Not cheap. Nearly as costly as a revolt. Six of them succeed at a cost of ~1400 EPs. And what do I get for that cost?



40% Chinese. Not surprising since I only got about 800 culture total which is absolute peanuts at this point in the game. It is certainly not 5% of my culture in the tile per mission, not even close.
 
Thanks for experimenting with what I'd heard somewhere on these boards. I have never found this espionage mission useful in any of my own games but your game seemed the perfect opportunity to use it. It seems not. I wonder what it is supposed to do :confused:

Edit: The only thing I can think of at present is that culture is applied at the end of the turn. Did the culture change significantly next turn? How much culture were you applying to that city each turn anyway?

Edit 2: I have downloaded your 1816 AD savegame and will try a few experiments myself. Sheesh what a lot of cities you have :wow:

Edit 3: Ok, I have looked at your game and I see you are pumping out a lot of culture in your border cities and that you don't have much culture invested. You are rapidly overwhelming the enemy border cities with corporations and % multiplers. Spies work on the amount of culture you already have invested so they don't seem effective in this situation. I guess if you had a situation that might have occured earlier in the game (before corporations) where you had a relatively low cultural output but had done that for a long time (say 50 turns) then spies might be a good way to raise the culture much faster than other ways. It would still be very expensive but you could use the productivity of your whole empire and focus it on one city, that might be how this espionage mission could be useful.
 
Thanks to the four flips in 1816, I had room for two new cities. One was founded immediately to attack Hamburg:



Next turn, Nantang is founded on the coast next to Oporto's ruins. In 1822, Frankfurt flips, leaving Germany with just one city. I check the city and realize in horror that Frankfurt has the Hermitage. No!!! I was planning to build it on the Mongol front, but now the building goes to complete waste.

In 1826, Shenyang generates a Prophet. I decide to keep him for a golden age. Shenyang switches to merchants to ensure a different type of great person, due in 1857. Same turn, Novgorod revolts and the UN votes for single currency.

In 1830, Military Science is done and I make peace with Genghis for Beshbalik. After sending in the executives, this is the city in just my first turn of ownership:



517 culture in just the first turn is amazing.

In 1838, Novgorod flips ending Mao's existence. 2 down. In 1841, Hamburg revolts. In 1850, Mediolanum revolts and gets razed. Julius is gone; 3 down. I replace Medio with two new cities, Weifeng and Xikang. The latter is designed to attack Ning-hsia:



In 1853, New Serai flips and gets razed. I found my last city, Evora:



Evora? That's not Chinese. Apparently I used up all the Chinese names and the game picked a Portuguese one for some reason. I suppose it makes sense since I've absorbed Portugal.

As can be seen in the picture, I've built up my gold to over 170k. I've decided to start building research (rather than gold) and aim for future tech. Not that I need it, but I might as well. I've just gotten Artillery. In 1856, Composites are in, and Stealth in 1858.

In 1854, I DOW Genghis again. In 1857, Shenyang gets its Great Merchant so I start Golden Age #3. In 1860, Yingtan become my sixth legendary city on its 100th anniversary, after just 60 turns. I've never got one nearly so fast in epic speed. I've now earned cultural victory twice over.

1860 also sees Bulawayo revolt. 1861 gets me the first of many future techs. Ning-hsia rebels in 1862. Next turn, I agree to peace for Ning-hsia, allowing me to attack Samarkand:



Now I can reach all the remaining cities on the map. Hamburg flips, giving me the Great Lighthouse and retiring Bismark. Only 2 enemies left.

I continue to liberally use spies to mess with Genghis, mostly by putting his cities in revolt every turn. Then, in a shock in 1864, I run out of EPs against Genghis. I don't understand why until I check the espionage screen:



I'm not sure how that happened, but it went a long time. Of course, I switch my points to Genghis.

In 1865, I finish Hollywood in Evora. I use extravagant cash rushing in that city to build it up, as well as Ning-hsia. The cities by 1871:




Notice that I've switched to 100% culture to take advantage of the towns in Evora and Ning-hsia. I'll keep at it until I gain a majority on all of Genghis' cities.

Turfan revolts in 1868, and Old Serai rebels in 1869. Then Turfan flips in 1871. I redeclare on Genghis in 1874 and get Old Serai in 1879 (razed). 1881 sees the end of Shaka as Bulawayo flips and gets razed. On the same turn, Karakorum revolts.

With 9 future techs done in 1879, I decide to backfill techs with Fission, Laser, and later Fiber Optics (since I don't have any cash rushing left to do) and Fussion. I then pick up another 7 future techs by the end.

Thanks to the golden age, I pick up more GPs throughout the empire, a Prophet in Baoding in 1866, a Spy in Shanghai in 1872, and an Engineer in Beijing in 1884, allowing me to start Golden Age #4, which lasts until the end of the game.

With no building left to rush, and no missionaries left to build, I revolt to Representation and Pacifism. I get three more GPs, a Merchant in Shenyang and the Fusion Engineer, both settled in Shanghai, and a final Prophet in 1898.

In 1888, Karakorum flips and gets razed. Samarkand revolts and then flips in 1898, giving me every land tile on the map and a conquest victory, good for 126,699 points. Other noteworthy stats: 21 legendary cities (more than in all my cultural victories combined), 16 future techs (which could have been a whole lot more if I hadn't over-accumulated cash and had run Representation more), and 259,994 gold, as shown on my finance screen:



A lot of my income is from the super city of Shanghai:



Over 3,000 gold; not bad for one city.

My top builds during the game:



That is a lot of units. It was a pain to build and direct all of them. Very time consuming.

The GNP graph for the game is stunning:



You can barely see the AIs on there.

Overall, a very tedious but interesting game. I don't think I want to try anything like this again. OCCs are a lot less time consuming, especially for someone as micro-managing as me.

The game replay is

View attachment mwilliam_AD-1898_1.CivBeyondSwordReplay

It looks quite different from most as a Chinese wave gradually engulfs the map.
 
Very well played! I've been following this topic and I'm stunned by it. I've literally never seen so many cities founded in one game before. I guess Imperialistic helped?
 
Very interesting and unique game, thanks for posting. I know exactly what you mean by the tedious micromanagement in your game ;) , I actually played a few turns from the 1816 savegame and each turn took me 10 mins or more. :sad:
 
Awesome game. Are you considering doing another fancy variant one? I loved this and the OCC.
 
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