PolyCast Episode 224: "Hear the Gesture"

DanQ

Owner, Civilized Communication
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A choice movement. The two-hundred-and-twenty-fourth episode of PolyCast, "Hear the Gesture", features regular co-hosts Daniel "DanQ" Quick, "Makahlua", Philip "TheMeInTeam" Bellew and "MadDjinn" with first-time guest co-host "NewEarthRelic". It carries a runtime of 59m59s.

The summary of topics is as follows:

- 01m46s | News
Now that the Winter 2015 update for Civilization: Beyond Earth is here, the positive and in particular negative feedback is building; then, the game's Co-Lead Designers lament the shortcomings of the effort (11m22s), what 2014 Steam usage statistics reveal http://www.reddit.com/r/civ/comments/2y4kp3/civilization_be_is_one_of_the_most_purchased_yet about the most recent Civ titles for the PC (14m25s) and how an update to Civilization III is garnering more negative feeedback (20m02s) than positive.
- 23m13s | Research Lab
A possible solution to moving "Carpets of Doom" brought about by 1 unit per hex first in Civilization V.
- 32m45s | Miscellaneous
A compilation of data from hundreds of self-reported Civilization V players to rank all 43 civilizations in the game (recorded for Episode 222).
- 38m24s | Forum Talk
Considering the point, or lack thereof, to miasma in CivBE is followed by why do Cocoa plantations in CivV give less food than without (45m25s), the varying acceptabilities of army encirclement (48m52s) and reflecting on if and when it is time to move on from the game (53m03s).

- Intro/Outro | Miscellaneous
Giving away belongings of another and very literal interpretations.

Recording live before a listening audience every other Saturday, PolyCast is a bi-weekly audio production in an ongoing effort to give the Civ community an interactive voice on game strategy; listeners are encouraged to follow the show on Twitter, and check out the YouTube channel for caption capability. Sibling show RevCast focuses on Civilization: Revolution, ModCast on Civ modding, SCivCast on Civ social gaming and TurnCast on Civ multiplay.
 
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