After years of playing, what new things have you found in Civ 4?

I just found out that you can't build the United Nations if Diplo victory is off. This was annoying because I created a game specifically to play with UN resolutions but without having the game end due to someone being elected as the "winner", so I turned Diplo off. I beelined to Mass Media and then found out I couldn't even build the UN! Lame.

I wonder, if I went into WorldBuilder and added the UN to one of my cities, would I be able to have elections? Or do the elections not work at all if Diplo is off? I feel like you should still be able to vote on things like nuclear proliferation and certain civics and stuff even if Diplo is off...

I think it's just one line of xml code that needs to be modified to allow the buildings to be built but I don't know how the game would act.
 
1-I just realized that a lot of the unit selection commands were borrowed from Starcraft. No wonder I like multiplayer so much....that was one thing I hated about CIV III. Looks like Sid took a page from his favourite game and made IV better.

2-Also, there are leaders that are better in MP play than your FIN leaders, you just have to be more creative (though not necessarily CRE, though that can be a good trait). For example, Brennus is amazing.

3-I knew in theory that it could be much cheaper to research by espionage. Yesterday, I made that work on a human player who was about 20 expensive techs ahead of me. His tech rate was higher even with a lot less cities and I just came out of two huge wars and didn't even have libraries/forges in a number of cities while the other guy had been peace-teching for a while. Solution? I played like a Soviet and dropped my tech rate to 10-20% for back fill and raised espionage to 50-70%, built jails and intell and adopted nationhood. I stole my way to almost tech parity and won using my advantage-more land therefore more production and more health resources to work coal plants without environmentalism. Not worrying about the tech rate allowed me to have a huge army of infantry to overpower the other guy's less huge army of tanks. I was Brennus playing vs Ghandi.
 
A Defensive Pact is broken not only when one of the two civs that signed it starts a war (as I had always thought), but also when a third civ attacks them.

I had decided to declare war on the Netherlands, but just a few turns before my army was ready, they signed a defensive pact with Rome. :mad: Since I had no interest in going to war with Rome (yet :mischief:), I tried to break the pact offering them juicy techs to declare war on another player, but both of them had "nothing to gain" or "didn't like me enough"... Then I asked Napoleon to attack the Netherlands so I would have a war ally against them. He accepted the bribe, and to my delight, once the wars started the defensive pact didn't exist anymore. :woohoo: Excuse me while I kill the Dutch.
 
A Defensive Pact is broken not only when one of the two civs that signed it starts a war (as I had always thought), but also when a third civ attacks them.

I had decided to declare war on the Netherlands, but just a few turns before my army was ready, they signed a defensive pact with Rome. :mad: Since I had no interest in going to war with Rome (yet :mischief:), I tried to break the pact offering them juicy techs to declare war on another player, but both of them had "nothing to gain" or "didn't like me enough"... Then I asked Napoleon to attack the Netherlands so I would have a war ally against them. He accepted the bribe, and to my delight, once the wars started the defensive pact didn't exist anymore. :woohoo: Excuse me while I kill the Dutch.

How does it work with multi-tiered defensive pacts?

In my game I have defensive pacts with Rome, Japan, and Aztecs... if someone attacks Japan, I will be pulled in... but will Rome and Aztecs also be pulled in?

If not, will I lose my pact with them when I am forced to enter a war on Japan's side?

(it's looking like Spain is going to attack Japan soon, I'm wondering if I should cancel my deal with them, because I really want to stay in a pact with Rome, as they have one of the biggest armies in the game).

I already got screwed out of my major pact - I also had Persia, Mali, and Inca as part of our pact - but then China declared war on Egypt and they all joined in against Egypt, which invalidated their pact with me. So I had 6 civs ready to protect me and now it's down to 3. And it looks to go down even more soon!
 
In my game I have defensive pacts with Rome, Japan, and Aztecs... if someone attacks Japan, I will be pulled in... but will Rome and Aztecs also be pulled in?

Only if they have a pact with Japan too.


If not, will I lose my pact with them when I am forced to enter a war on Japan's side?

Based on my latest game, you will probably lose it. I think the game detects you have started a war (even if you had no choice!) and therefore dissolves all your defensive pacts.
 
Well for me, I discovered that you can zoom in to the city isometrically even if you are in the city screen.

so what I did was:
1) click the city to go to the city screen
2) click the left and right mouse button simultaneously and move the mouse. Tada!

Not really important feature but looks like an easter egg for me! :crazyeye:
 
Well for me, I discovered that you can zoom in to the city isometrically even if you are in the city screen.

so what I did was:
1) click the city to go to the city screen
2) click the left and right mouse button simultaneously and move the mouse. Tada!

Not really important feature but looks like an easter egg for me! :crazyeye:
Wuuuut??? Will have to try that...
 
In another thread I complained about not being able to define specialist priorities in civ 4. Well, I've discovered I was wrong. Are you familiar with the yellow boxes you occasionally get around some of your specialists? In addition to whip-protection, I've discovered that if you got a yellow box around a specialist, that specialist class would have higher priority than others. And if you got 2 yellow boxes in one specialist class and 1 in another, the specialist class with higher number of yellow boxes would be held in higher importance by the game engine.
 
I'm actually not quite sure. I have noticed that I got them when I had citizen automation ON and clicked the "+" sign next to a specialist.

You can find the citizen automation button in the lower right part of the city screen - just mouse-over it for more info
 
You can usually fiddle with the Governor on by emphasizing :food:/:hammers:/:commerce:/:science: to get him working the tiles you want, and then lock in the specialists you want by clicking +. Problem is when cities grow sometimes the Governor makes a bad call.

rfcfanatic your suggestion in the other thread would be great as empire wide control so you wouldn't have to micro every city.
 
Strategic resources can't be closer than 7 tiles from another of the same type?

Recently heard PolyCast #98 or #99 and several mentions of the Celtic Dun was pronounced like "done". I thought it was pronounced "doon".

[LM: I'm thinking Gaelic...which I don't speak. I think I like "Donn" better.]
 
Strategic resources can't be closer than 7 tiles from another of the same type?

Recently heard PolyCast #98 or #99 and several mentions of the Celtic Dun was pronounced like "done". I thought it was pronounced "doon".

It's correctly pronounced "Donn", like the woman's name "Donna" if memory serves me right. "Doon" is also correct, but it depends where you come from.
 
When a barbarian city revolts and you don't know Archery you will get free mounted units, like war elephants or knights.
 
Strategic resources can't be closer than 7 tiles from another of the same type?

Recently heard PolyCast #98 or #99 and several mentions of the Celtic Dun was pronounced like "done". I thought it was pronounced "doon".

[LM: I'm thinking Gaelic...which I don't speak. I think I like "Donn" better.]
I have only heard the Irish word dún pronounced essentially like doon (maybe more of a cross between doon and duhn outside Donegal). However people often pronounce anglicised (and sometimes original Irish) placenames with "Dun" similar to "done" if they are speaking English.
 
The time and date hiding behind the little box in the world builder.

Warriors rubbing their necks like they are bored.

A guided missile will destroy an offshore platform but an icbm wont.
 
I have only heard the Irish word dún pronounced essentially like doon (maybe more of a cross between doon and duhn outside Donegal). However people often pronounce anglicised (and sometimes original Irish) placenames with "Dun" similar to "done" if they are speaking English.

Well, there's 3 of us who seem to agree it's not pronounced "done". Éirinn go Brách.
 
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