@haplo:
Wow... that's quite a compliment actually.
@Karhgath:
I really like your tech tree. Just a few changes that I would suggest:
- Stirrups came to Europe after 500 AD. It was a (conscious) historical mistake in TAM, and I want something different now. How about we put in something like "Chain Mail"? Not sure when it was invented, but it could be some other mail too. Or simply call it "Heavy Armour". Tactics would then have no requirement. Chivalry would require Heavy Armour.
- Compass: Not sure that was invented by then. Columbus didn't have a compass, he used this triangular thing that I forgot the name of. How about we rename it "Geometry"? With map making you can trade maps, geometry centers the world map.
- Crop rotation: A medieval invention I think. Gotta look that up.
- Architecture: Where did that disappear? I think it should go like this:
Code:
Masonry -> Construction -> Architecture
__________ Construction -> Bridge Building -> Road Building
Architecture would allow the construction of one or two nice wonders.
- Ballistics: Should require Geometry then.
- Literature: Requires Alphabet anyway, doesn't need the extra requirement.
If you agree on this, can you modify these changes in? Oh, and it should be Code of Laws (plural) I think.
I don't have Visio.
@RELIGIONS:
I suggest the following: Religions are founded automatically (via Python) whenever they were historically founded (ie. specific date) in the capitals of all the civs that eventually adopted the religions. They don't have holy cities. Their shrines can be built, but they are normal wonders.
Christianity must be researched and will produce a holy city. Christianity should be a cheap tech. I'm in favour of adding the spreading of Christianity to 50% of the cities of the world as victory condition.