The_Reckoning
Prince
I'm not great with models or anything, but I'm going to have a shot at making some icons.
With the UB code, maybe you could make Yang's Children's Creche a Hatchery, boost the growth bonus but halve the morale bonus? It seems like Yang would do that.
I hope there'll be UBs eventually. No biggie if there isn't. Maybe buildings which have bonuses only active under certain civics?
Or have the 'Hatchery' for the Uni, Yang, Morgan and maybe Gaia, and the Creche for the other 3? They could have the exact same gameplay.
The specifics may differ though IMO. Whether or not there's a building called Quantum Converter or Children's Creche I find completely irrelevant. Is SMAC no longer SMAC because it doesn't have a Quantum Converter? And regarding the Hatchery, personally I imagine that as fitting image for Yang's society for instance. It fits in the film noir feeling of SMAC. (Though for the record I plan to rename the Hatchery back to Children's Creche.)
With the UB code, maybe you could make Yang's Children's Creche a Hatchery, boost the growth bonus but halve the morale bonus? It seems like Yang would do that.
I hope there'll be UBs eventually. No biggie if there isn't. Maybe buildings which have bonuses only active under certain civics?
Or have the 'Hatchery' for the Uni, Yang, Morgan and maybe Gaia, and the Creche for the other 3? They could have the exact same gameplay.