WOW...I had some time on my hands this weekend and would love to share my experience.
**I personally think that movement rates should increase with map size, but since they don't I don't play on Huge or larger maps, even Terra size Large should warrant unit speed increases.**
Game Settings: Monarch, Large Terra, Normal Speed 6 total Civs, Choose your religion, and everything else = default.
Starting Civs = Me (Holy Roman), Ramsess II (Egypt), Qin Shi Huang (China), Mansa Musa (Mali), Alexander (Greece), Montezuma (Aztec).
In Ancient times, the Malinesians have revolted many times, so have the Aztecs. A few minor civs have risen to become Kingdoms in the new world. There are now about 18 civs in my game, 5 are in the new world. I have had to aggressively trade techs and manage my sprawling empire (hit 20 million around 1300 AD).
It is currently in the early 1800's. I have now been in the #1 position for the last 100 years solid, but I am not leading the tech race, yet. I had lived in peace with China and Egypt, and between the three of us, we have held the top 3 spots since time imemmorial. The three of us have also been in heated competition for wonders, culture, economy, and religion. I founded Christianity (gunning for Meditation early on), and spread it to China and Egypt. However, Egypt founded Jewdaism soon after I began spreading Christianity, and by the early middle ages, Egypt was the Holy Center of the world with the Apostollic Pallace and 3/4s of the old world under Jewdaism as their state religion. I held onto my Christian faith. Through careful diplomacy and tech trading etc...I managed to stay on every one's good side (no doubt helped by not having Aggressive AI on).
Although I had joined in on a couple wars (I have been in a state of War with two small civs who revolted between Mansa and Monte for ever), my army never fired a short or struck a blow against an enemy. Until 1590 AD...
Mansa was racing up the tech tree, Qin was popping great scientists, merchants and engineers like no one's business, and Ramsess II was pissing me off. First off, did I mention that Qin and Ramsess shared my North and western borders? Ramsess' capital, Thebes, had 6 Great Wonders, including the Sistine Chapel, the Apistollic Palace, the Great Lighthouse, Chichinitza, and a couple others...and was challenging my cultural position in the world. Not to mention that his holy city of Heliopolis was also a major culture mecca.
It took me nearly 100 years to build a force that I was comfortable would take Thebes. (10 Galleons full of Trebs, Curiassers, Musketmen, and Crossbowmen) I also built several spies to help protect my border cities, and to aid in my initial assault. I had only just gotten to the point where I could build Grenadiers, but didn't have many of them, so stationed them in defensive positions along my border with Egypt. About the time I had managed to station my Armada of Doom outside of Thebes' cultural borders but within a one turn drop distance, Ramsess had finished Steel! I was still 5 turns away from Steel...Cannons could meen the end of any hope in crippling Egypt.
I had a spy stationed in Mempis, Ramsess' border city within 4 tiles of two of my own border cities, which I had made little more than military production and gathering centers. By a hugely fortuitous event, I had popped a Great Spy in the late 1400s, and had already used him to infiltrate Egypt.
It was now or never, basically, and Thebes already had twelve defensive units, approximately 4 of each of these: (a mix of Macemen, Longbowmen, and Crossbowmen - I don't know why he didn't have Musketmen). I DOW, used my spy to steal Steel tech (SWEET!!!), and dropped my troops in an adjacent tile, and stationed my Galleons in proximety to nearby peninsula cities to cut off some trade routes and protect my coastal cities from any emerging Egyptian naval units. I was also building some Frigates to help on the Naval side.
Turn one, IBT after drop and spy mission and blockade initiation, Egypt fortifies their three key cities, including Thebes, so now, I have to also deal with a few more trebs and a couple other defensive units. I bombard the city's defenses, knocking them down to nearly 20%...too high from my previous experience with DCM and the defensive mix in there...one more turn outside the walls...meanwhile, Egypt's fleet of galleys has managed to sink a few of my galleons! and a couple Caravels are in the waters now too!
Turn two, I maneuver my Galleons to take out a couple Caravels and protect the majority of them while a my new Frigate makes its way up. I bombard again and then launch all of my units into Thebes in a stack attack with over 8 Musketmen, 8 Curiassers, and 10 Crossbowmen...what a battle! One day, I am going to reload that save file and watch the battle in slow mode, lol. I didn't take the city...and of the assault forces, I only have 1 badly wounded Musketman, and 3 badly wounded Curiassers, and all of my Crossbowmen.
IBT, Egypt is sending in reinforcements, but none reach Thebes, and inside are three badly wounded Egyptian Longbowmen.
Turn three, my fleet has secured coastal supremacy and locked down the blockade of the three Egyptian cities most likely to launch a sea-born reprisal. The Apistollic palace announces a vote to end the war against Ramsess II! I say NO! I launch all of my units 10 trebs, 10 Crossbowmen and the wounded members of the first assault into Thebes! I am victorious with no casualties, but many of my crossbowmen are somehow moderately injured.
Outside of Thebes, Egypt has a Cannon, 2 Macement, and 2 Longbowmen, and 2 Crossbowmen stationed.
Turn four, IBT, a Revolt occurs! Two of the coastal cities that I was blockading are now Babylonian cities, with several longbowmen in them! Initially, I'm at peace, so my fleet is kicked out of the cultural borders, but in the same turn, Babylon accepts Egypt's terms of subjugation! So then, they DOW on me. I fortify my units in Thebes and start healing them up. I am starting to muster a second wave of invasion forces (still realing from the shocking casualties of my first wave.) I reposition my fleet now to blockade Babylon. Another new Frigate is on its way.
Turn 5, the Apistollic vote results come in...the War is over bah! I am building a new invasion force and mustering them in a border town waiting for an excuse...I go to peace with Babylon and Egypt.
Several turns later, I now have a new invasion force ready with Curiassers, and Grenadiers, and Cannons, and a handful of Crossbowmen, and several Musketmen as well.
**Military Science cuts production of Longbowmen and Crossbowmen, but Riflemen and Musketmen, and Grenadiers cannot Bombard...hmmmm....**
I have a larger fleet ready now, and prepositioned for a new blockade.
I kick off the second phase of my war with Egypt, this time I will have to contend with cannons too. Thebes is in open rebellion also, but I have never actually seen the Persian rebels, who have sacrificed themselves twice already against my stack in Thebes.
This time, my war goes much smoother. The Grenadiers and Cannons make quick work of two of the Southern border towns, then the Curriasers, aided by Coastal bombardment take out the two Babylonian Coastal cities, then my reinforcements come in, and I now have taken out Babylon, and have two large conquering forces, with Cannons, Grenadiers, and Crossbowmen and Musketmen, who start to become Riflemen and Cavalry from Curiassers.
I take Heliopolis and another important city whose name escapes me.
I sue for peace, as my own people, start yelling about rebellion, due to the war weariness, and my open defiance of the Apistollic pallace, and the sudden expansion of my empire, etc...
Ramsess II now only has 3 cities left, but taking him out could mean the fracturing of my own empire...two of my main cities were threatening to revolt! I had to bribe one of them already. And, naturally, my conquest of Egypt was pissing off China and other member nations of the Apistollic palace.
I sued for peace, and am going to have to focus on incorporating the Egyptian culture into my own...no easy task, and my culture slider is now at 20%, but thanks to my financial prowess, I am still able to research early Industrial techs in 6 turns...oh, but did I mention that Egypt stole Military Science from me!!!
This mod forced me to sue for peace...that's awesome! The challenge was incredible! I've never spent so much time to planning out my invasion force, and my naval blockades, spies, etc...all into such a huge and fast-paced war. I felt that my first invasion force could have been lost actually...30 units...can you imagine? The kitchen sink, the frigerator, the garbage disposal and the microwave all went into taking just one city...
This game so far has played like one big roller coaster. Slow and steadily climbing, and then woooooosh! and then a rapid climb higher than before, then wooooosh! I am now wishing I could tell everyone to leave me alone for the rest of the day, just so I can fortify my position in Southern Egypt, and prepare for an invasion of China...another Industrious competitor, who could spoil my chances at a space race victory...
Let's face it, a domination win is impossible under these conditions, and i had to abandon culture a long time ago, although a strong cultural position has certainly kept my large empire stable.
Too bad I have to go to work today...
Addiction...I have found you!
On closing, I think Archer Bombard is crazy strong. It gave my Trebuchets (did I mention Galleons sunk by Archers?) and Curiassers serious pause. I think Archers should only have defensive Bombard or Stack Attack Bombard, but they can still take out too much of a unit IMHO. I know this reverses a previous statement I made, but where as in the early game it makes sense, by the middle ages, especially the late middle ages, they should have reduced impact, instead, Crossbowmen are still your elite force, lol. I think Military Science is now a waste, lol...I wanted Crossbowmen more than Grenadiers in final analysis. That thought just feels wrong on so many levels. But this is the ONLY thing I would consider changing. Everything else is awesome and has reignited my love of civ.