Looks promising! (And the description made me think of Bandit Kings of Ancient China, which I used to play quite a bit.)
Actually all the graphics in this mod seem to be "borrowed" from Koei's ROTK game . . . .
Looks promising! (And the description made me think of Bandit Kings of Ancient China, which I used to play quite a bit.)
I think one possible reason is that the version of you core game is not 3.17. This mod needs the support 3.17 version to run.
If you version is already 3.17, you could try to double click the map file in PublicMap folder to go directly into the game.
The BUG Team; jdog5000; Dresden & Solver;
HrochLand; Walter Hawkwood; Danrell; Chuggi; Wolfshanze; White Rabbit; Kael; Rhye ; Tsentom1; Genghis_Kai; freesand; ztjal; Fog; QiDongYeRen; and KOEI for its Leaderhead Art.
Actually all the graphics in this mod seem to be "borrowed" from Koei's ROTK game . . . .
One balancing suggestion: Lu Bu can be given a hero of Lu Bu himself, which starts with 1 or 2 guaranteed wins each round. This is both historically accurate and counters Cao Cao's rush a bit.
The Qing Zhou soldier as per description is too strong and not quite historically accurate. Their discipline is questionable (taking their general Xiahou Dun hostage) and were defeated by Zhang Xiu several times. The Guandu battle barely mentions the Qing Zhou soldier. In my opinion, the best UU for Cao Cao is either the Hu Bao Qi (translated "tiger and panther knights, swift Calvary with extra moves and withdraw chances) which are far more famous and historically important or a special catapult (which is invented by one of Cao's advisers, Liu Ye).
The best foot soldier of the time (not counting the supposedly strong barbarian soldiers) are from Dan Yang where Sun Ce and Yuan Shu draw the bulk of their armies from, and both Liu Bei and Cao Cao have benefited from their ferocious fight spirits.
Another suggestion without having played the MOD:
Food supply for the armies was a crucial issue in the Three Kingdom period. This can be modded by adding a supply wagons unit, which is weak and slow, but the only type of units allowed to take medic promotions (apart from Heroes, perhaps). All Land units (maybe also cargo units boarding the ships?) take damage every turn in enemy borders (cf: RFC's Russian Unique Power), but the presence of a supply wagon heals that effect. The unit is available to be built at the start of the game, siege unit class (so it can be flanked by calvary's flanking attacks, very importantly, but not by collateral damage). It can be used to create a supply camp (even in enemy borders) which is no longer vulnerable to flanking, gains a bit more strength, gains medic 2 in addition to medic 1, but becomes immobile and can be damaged via collateral. It takes a turn for a supply wagon to become a supply camp and vice versa.
Since many battles of the period are related to food supply, it feels wrong to leave it out (it may already be in the game, though, which I cannot testify). Some techs can give the supply wagon more strength/less vulnerable to flanking, etc, but I leave it for the developers to consider whether they like the unit.
Of course, food, as well as hammers, should be allowed to produce the supply wagon.
Actually all the graphics in this mod seem to be "borrowed" from Koei's ROTK game . . . .
and even got my half-cousin Yuan Shao