PhilBowles
Deity
- Joined
- Nov 20, 2011
- Messages
- 5,333
I don't really agree with this. The AI can only win a diplomatic victory by accident (EG: Greece buys up city states throughout the game, and will eventually win a diplomatic victory due to that, but doesn't buy up city states specifically to win a diplomatic victory vote), doesn't know that it needs to capture capitals to win domination victory, doesn't know how to win a Tourism victory, and doesn't particularly beeline science victories and just sort of stumbles into those.
The main way an AI wins in Civ 5 is by making the player quit. Otherwise, the only thing they do is stumble into diplomatic or scientific victories.
I think the AI is generally programmed not to aim for domination, since realistically an AI player can never win a domination victory (since in practice that usually entails killing the player, and the game ends as soon as that happens). Though I have seen it a couple of times, the AIs that focus on domination seem programmed to destroy civs in their entirety in turn.
As for the others, I'm afraid that in my experience you're simply wrong. AIs will certainly take specific tech paths that facilitate science victory if that's their goal, and a late-game pattern of seizing available city states is common, not just for civs that have a CS focus (a focus which, in any case, doesn't usually much affect an AI civ's strategy in relation to city-states). Civs aiming at a tourism victory actively push high tourism and Wonder-spam from early in the game. If anything, one of the AI's weaknesses is that it's railroaded too heavily towards a specific win condition chosen close to the game's start, and has difficulty adapting if this ceases to be feasible.