MagisterCultuum
Great Sage
hmm...just after I converted the stuff in version 1 of my modmod, and began to implement the new stuff
Oh well, its probably a good idea for me to focus on homework until the next patch comes out anyway. Also, I haven't been documenting it very well, so this will probably mean the next version will be better documented. I'd already fixed 3 of the bugs, but I don't know enough about events to solve them all. It is probably best to save my modmod for a more stable version.
Edit: you should also probably change the "PROMOTION_JADE_RUNE" to "PROMOTION_JADE_TORC in the CvRandomEventinterface.py (it is almost certainly the cause of that weird Bambur bug, since it was after an adventure which may have added a non-existent promotion) and maybe make cities captured/recaptured by the Infernals get their free UB. Make sure that this version is bug free, than focus on the morale and hinterlands mechanics
Oh well, its probably a good idea for me to focus on homework until the next patch comes out anyway. Also, I haven't been documenting it very well, so this will probably mean the next version will be better documented. I'd already fixed 3 of the bugs, but I don't know enough about events to solve them all. It is probably best to save my modmod for a more stable version.
Edit: you should also probably change the "PROMOTION_JADE_RUNE" to "PROMOTION_JADE_TORC in the CvRandomEventinterface.py (it is almost certainly the cause of that weird Bambur bug, since it was after an adventure which may have added a non-existent promotion) and maybe make cities captured/recaptured by the Infernals get their free UB. Make sure that this version is bug free, than focus on the morale and hinterlands mechanics