CivilizedTiger
Prince
- Joined
- Nov 11, 2009
- Messages
- 523
What is TMIt's strategy that you mention?
Me too . So i guess that'll be too of us. I have been playing a few emperor starts offline and finally seem to be getting to a strong position in one. So may have my first emperor win soon.
BTW - Big difference from Monarch for me is how the AI seem to unit spam by the mid game.
.... I also found it only stocked with warriors. Did I neglect to do something to the save to make sure the AIs started with archers?
At some point I could go back and create higher-difficulty WB saves for my various pre-Giggles games; is that of any value to anyone? The time-consuming part is creating a proper Noble WB save, which is already done; it takes maybe 5 minutes to add the techs for the other saves and run a sanity check (such as loading the Immortal save and checking that the AI units look right).@Kingjester1: Unfortunately this game was before I learned how to edit the default Noble save to make Monarch, Immortal, and Deity saves, so the AI had its extra starting units and tech rate but not its extra techs. So, no archers. Starting with Gilgamesh there are multiple WB files.
- Does anybody care about world wrap? Cylindrical is default as on normal maps, but I was thinking of making it Flat (no wrap).
Some questions:I will copy TMIT's brief guide on Kheshik strategy into a spoiler in the original post.
- Does anybody care about world wrap? Cylindrical is default as on normal maps, but I was thinking of making it Flat (no wrap).
- Any opponents you want to request or discourage? I'm thinking of Monty because of his woods-savvy Jaguars, but I think I'd want to edit him to be reasonably far away from us.
- Are there any other suggestions for things people would like?
well in that case definitely keep the usual number of suspects.
@ Groogaroo - you ready to give this a whirl on Emperor??? I have been practicing
I didn't realize you could check the domination tile count.Does that just involve land tiles or does it count coast, too?Edit: OK, how do you find the # land tiles? I know about getting percentage from the victory screen and "land area" from the demographics, but how do you translate that "square kilometres" number to actual tiles?
If Arboria is 100+ tiles short of Pangaea, then clearly leaving it at 6 AI is the right thing to do. Given the land tile shortfall and given that CivilizedTiger likes islands, maybe I should create an one somewhere?