No, i were planning peaceful forest builder/defence game game...
If its not clear i playing iroquois... ands their main advantage in science/culture games is increased capital production
I wont have it, means i wont have many of wonders i could have by default, and wont have incredible defencive roads which will stop others but will make me mobile, and where my melee units will have more power
But its cool, game is cool, the map is not... i think there is different from standard climate allocation algorithm for Inland sea than for normal continents
You also didnt understood me.....
Let me explain how huge vs tiny allocation works - what 3 tiles of hills on tiny - is big area of hills on huge... There no much more deserts, as areas, on huge map - simply areas of deserts are larger... so in order to get certain terrain you need to move settler further... and to attack distant enemy, even to pillage, you need move it further, and more turns... but for quick those many turns is really much....