cephalo
Deity
Version 1.01 is posted!
Ok, I added some global tuning variables at the beginning of the file for easier customization. Be careful though, the slightest changes can have drastic climate altering, seismic results!
Changing the rainfall levels for different terrain types from hard coded values to percentages changed the character of the maps generated quite a bit, but I think most of you will prefer this way of doing it. Interestingly, the larger the continents get the more the deserts begin to break up and become scattered across plains. Since large continents tend to get less rain across the middle, and deserts are now limited by a percentage of the map, they are naturally spread more thinly. On pangea type worlds that happen occasionally this can look very strange.
I also slightly changed the dimensions of the 'large' size map so that the heightmap is generated on a finer grain. This prevents it from generating so many pangeas.
Give it a shot!
Ok, I added some global tuning variables at the beginning of the file for easier customization. Be careful though, the slightest changes can have drastic climate altering, seismic results!
Changing the rainfall levels for different terrain types from hard coded values to percentages changed the character of the maps generated quite a bit, but I think most of you will prefer this way of doing it. Interestingly, the larger the continents get the more the deserts begin to break up and become scattered across plains. Since large continents tend to get less rain across the middle, and deserts are now limited by a percentage of the map, they are naturally spread more thinly. On pangea type worlds that happen occasionally this can look very strange.
I also slightly changed the dimensions of the 'large' size map so that the heightmap is generated on a finer grain. This prevents it from generating so many pangeas.
Give it a shot!