Fluffy_Rabbit
Chieftain
- Joined
- Oct 16, 2011
- Messages
- 99
@Ahriman, I note your comments re city placement though I really do not agree. I can see the AI has difficulty with it since the mod is so different from vanilla. I am not an immortal player, however I have many Dune wins at that level and the main reason is my good city placement (generally min distance with back-filling) v AI poor placement, which in long term leads to a big advantage to human. I have even seen AI cities which are one square too far from a groundwater which is not used by any AI city, which then AI then builds a fort to give groundwater as a strategic resource - which is pointless since groundwater is never traded anyway though it appears in the diplomatic screen.
Also the polar region easily supports cities no more than three tiles apart (talking about the map where the polar region is central). My experience is that maximum overlap works very well, a little like vanilla civ though to a greater extent.
Where human has gone Paradise and/or has some polar water, cities tend to have way more food than they can possibly use, though in recent games I have tended to ignore the polar region and concentrated on a compact defensible structure as large as my REX/econ/military permits.
Sometimes I even wish I could place cities 2 tiles apart ...
I also agree with the other poster who has been attacked by BG Kwisatz units - they should definitely be 'defend only' units. I would say the rocket launcher/missile trooper/mongoose line also, since only properly promoted mongoose troops are good attackers and then only against the right units. Generally though the AI is pretty good at warfare.
I am not too bothered about spies not entering AI cities when at war, I did not really think it was necessarily a bug anyway. Best way to use spies is to spread them around when at peace, fortify, wait for promotions and opportunities.
Anyway, still playing it and still loving it, thank you
Also the polar region easily supports cities no more than three tiles apart (talking about the map where the polar region is central). My experience is that maximum overlap works very well, a little like vanilla civ though to a greater extent.
Where human has gone Paradise and/or has some polar water, cities tend to have way more food than they can possibly use, though in recent games I have tended to ignore the polar region and concentrated on a compact defensible structure as large as my REX/econ/military permits.
Sometimes I even wish I could place cities 2 tiles apart ...
I also agree with the other poster who has been attacked by BG Kwisatz units - they should definitely be 'defend only' units. I would say the rocket launcher/missile trooper/mongoose line also, since only properly promoted mongoose troops are good attackers and then only against the right units. Generally though the AI is pretty good at warfare.
I am not too bothered about spies not entering AI cities when at war, I did not really think it was necessarily a bug anyway. Best way to use spies is to spread them around when at peace, fortify, wait for promotions and opportunities.
Anyway, still playing it and still loving it, thank you