Lachlan
Great Builder of Civs !
No crash for me at loading i'm lucky (luke)
It must be caused by one of those unit graphics that I enabled since I was having some crashes as well when I was testing them and I thought I had cleared out all that didn't work correctly. It's odd that it works for some people and not for some. Those units all worked just fine in Warlords version though. I'll have to look into it tomorrow and try to post my findings on Monday when I probably get online next time. Those that have CTDs with v0.9, please continue using v0.8 - I hope to get fix ready soon.I followed your instructions and deleted the cash folder. I still got a CTD at the same point. I even suspected Blue Marble (though 0.8 worked fine with it). So I uninstalled it, still no change.
Edit: I will try a clean installation of 0.8 then patch it with 0.9
Edit: Clean installation didn't work
Crashing for me too. I did a clean installation, cleared the cache but it's still not working.
Just a guess, but are you playing on Vista? Do you have both expansions installed or just BtS? Did you try the trick to disable caching from CivilizationIV.ini?I've installed the 0.9.1 patch (removed the "rise of mankind" directory, then unzipped 0.8 then 0.9.1 patch).
Result -> crash when loading the mod, at the "init XML (uncached)" step.
I've tried to hold SHIFT when loading Civ4, without result
It's on known issues list. I used same approach as Advanced shielding building in BtS: Next War mod and for unknown reason python function CannonConstruct doesn't prevent properly for Harbor building after Port has been built. I don't know if there's same issue on those Next War buildings. I'm looking for solution to this issue.In 0.9 I was able to build a harbour after building the port!
I more suspect Events files now. They seem buggy with the mod and if there's errors/conflicts in Events, the game won't even give any error messages so I don't know where to look to find those bugs.Same result but I also tried to unzip 0.9.1 into 0.9. Both approaches didn't work.
Now to get practical. I have only units graphics to suspect. As I understand, in 0.9 new units were added and their graphics were enabled. Is there a list or should I diff files?
Might be. Some of those new units point to scenario files that were added in Warlords. If they are the cause for CTDs, I'll have disable all those unitsstrangely this mod + patches works fine
tough I have full civ + war n bts + patched those so maybe its there the ctd's lay?
I've now located info how to fix this problem - I need to enable CannotConstruct python call as it's off by default. I actually have to thank Kalimakhus for this info, I found it from one of his posts.In 0.9 I was able to build a harbour after building the port!
Just a guess, but are you playing on Vista? Do you have both expansions installed or just BtS? Did you try the trick to disable caching from CivilizationIV.ini?
Start_84
Where is civ4 installed on your computer. Is it at the default path i.e. C:\Program Files\.... etc., or at some other path.
I install games to my D partition. However, I never had any problems with any other MOD. However I am not sure if they reference files from Warlords and Vanilla.