I've already created a Calc file that has the probabilities for each civ, I could easily add it to the SVN.Ah sorry, I misunderstood it as the three choices were only for the human player. Excellent! Can you maybe give us the full disclosure with regards to which civs has which percentages?
That file also showed why probability theory is useful, because it turned out that the chances for Catholic-leaning civs to choose (3) were rather high. I think I may revise the formula.
Good point, although I thought a little reward for going to war over it was necessary (it's not as if Protestants get nothing). Maybe Protestants should get increased settler build rate to compensate for it, similar to EU3? It would certainly help England and the Netherlands.I fear Catholicism might become a bit too strong... they get all the wonders AND a research bonus?
I think it would be more historically accurate if the protestants get a research and trade bonus (but not as much direct money) and the catholics get free catholicism+churches in new cities or something like that.
That's how I interpret it, yes. I'm not completely sure about it because I'm relying on the CyPlot::isCityRadius() method I've recently discovered, and I haven't had an in-depth look at what counts as being in a city radius (i.e. do only own cities count, or foreign cities, too). But in general that's what it'll do.So a legendary city on a completely foreign land will only give the civ stability penalty for the 21 tiles it controls? Is this the right interpretation?