Version 1.3.2 Changelog
General changes and UHV updates:
- Additon to Gokturk UHV 3: Make sure, that in 1200 AD, you are first in 3 out of the following categories: GNP, Production, Crop Yield, Population or Land Area
- First attempt to a redesigned Mongol UP: Keshiks spawn out of enemy border cities
- Changed 3rd Chola UHV to be "by" instead of "in"
- Changed 1st Maurya goal: Conquer or vassalize every Indian and Persian Civilization that has been born (a little easier)
- even when ivory is aquired on the silk road, some civs don't build elephants
- updated Religion Screen to consider Minor Religions and their bonuses
- If you lose the Emperor's Residence, your GA ends (could be relevant on Qin->Han transition)
- Added Liu Bang as Han leader (Wu Zetian will be used at some point in the future)
- It's easier and recommended now to control all of China proper as Chinese (tested as Han) onwards
- No more useless saves during autoplay! Should speed up the loading a little.
- Having Hinduism or Islam as State Religion can remove Buddhism from your city
Additions/Removal:
- Barbs build a road through the Tarim basin
- You can only construct the Maritime System if you don't have a Silk Road Access in your BFC yet
- Islamic buildings don't need Pilgrimage anymore (to use them when they spread via Silk Road)
- barbs remove Hellenism
- more traits for Trading Partners to cover all Great People (minus Great General)
- Changed Tea Route effects: Tea tradeable on the Silk Road, makes the gold bonus obsolete
- New Gupta UB: Gurukul. Replaces School, raises the limit for state religion missionaries by one
- Yassa and Pax Mongolica have effects related to the new Silk Road Mechanic
- With the addition of random removal of Buddhism, it doesn't get automatically removed on respawn.
Map and province changes:
- Replaced the Fish near the Maledives with Pearls
- Made Sapporo and the real Taipei more juicy to settle
XML/text updates:
- Cleaned up the Civopedia a little (all python-related stuff for the new entries is done)
- Fixed Tang UHV text
- Turn info in the german translation
- Holding the MoH is considered in the DCN
- Fixed Taipei for the Chinese
- Added help for more UHVs
- Added ordinal numbers to some Leaders
- Updated DCN for respawned civs
- moved all DCN-related code into the DLL
- moved nestorian missionary and make it only appear if you have Nestorianism
- some minor changes in the Chinese citynamemanager
- Quotes for the ~10 missing techs (some cheers to Pie's Ancient Europe)
- A little prettier Project Civopedia page
- New era names displayed correctly in the main screen and saves
Art/Sound updates:
- New Skin for the Jamia Masjid, resembling the real thing
- New button for Edict and Teahouse
- Changed Songtsen Gampo LH
- Updated Menander LH
- new art for Firelance (Idea by Sword_Of_Geddon in the unit request thread)
- Added Civ 4 Warlords' expansion music
- Changed Barbarian Artstyle to the Steppe one
- Changed the old, a little bulky Silk Road Manager button
- Fixed the Cow's shadow (took long enough, eh?)
Balance:
- AI values Silk Road Trade related goodies more
- Chola will be a colonial empire
- decreased Dravidian barb pressure on India et. al.
- Tuned down Turkish Warrior to have the actual Horse Archer as base
- Keshik replaces Cavalry: +25% city attack, doesn't need iron and 3 movement
- changed Ghaznavids War map to concentrate on the Indus Valley instead of Ferghana
- increased Inflation for Sri Vijaya to counter their UP
- Removed Kumaso and gave Japan another settler instead
- toned down Chalukya UP
- made inflation grow lineary after the UHV dates to avoid unfairly high inflation
- Tweaked the AI settlers to have less useless cities in China
- Made Tibet build more cities in Tibet itself
- Relieved barb pressure in SE Asia and southern India
Bugfixes:
- Fixed Chalukya UP by fixing IMPROVEMENT_TYPES
- Fixed Python exception in the Gokturk city screen
- improved the display of the Gokturk UP
- increased Ocean threshold to 7, so you can't build the Incense Road and Maritime System on Lake Balkhash
- Craft buildings only appear if you have the resources in your BFC
- Fixed a CTD in AI_settlerSeaTransport()
- With Divine Rights (civic), religions, major and minor, don't spread in your cities via Silk Road
- Added bonus requirement info for all projects
- Barbarians spreading and removing religions is more reliable with some tweaks in the DLL
- Fixed the Chola not moving out of their capital
- Fixed a python exception in the new dcn interface
- Fixed Nanendra to Narendra
- Fixed the Japanese UHV counter
- Fixed the old Terrace improvement and removed the temporary fix
- Correctly states that Han UHV 2 is failed
- Fixed Chola not moving out of their capital again
- If projects are unbuildable because of lacking resources, they still got shown in the city screen
- Great Harbor only buildable at the ocean
- Some tweaks in the AI to make Gupta build their projects more often
Version 1.3.1 Changelog
General changes and UHV updates:
- Changed 3rd Japan UHV to either control 20 Shinto resources or claim the Mandate of Heaven
Additions/Removal:
- Random spreading of huts (from DoC)
- New Screen for the Silk Road Meachnic
- New Resources: Wine and Glass
- Major Stability map makeover for Gokturks and Delhi
- Minor Stability map makeover for Harappa, Qin, Yuezhi, Chola, Korea, Japan, Chalukya, Burma, Song and Majapahit
- New Power for Sri Vijaya: Power of the Strait of Malacca: Silk Road Trade yields triple Gold
- Adjusted Yuezhi UP, so Gems and Cotton counts the same as Silk etc.
- Stability Information visible in all revealed Tiles
- Region Information for UHV added
- Introduction of Religion Spread and Bonus import via Silk Road
- Changed the Minor Religion Spread to being deterministic again
- Changed Great Harbor effect to granting Silk Road Access
- New Nanzho UP: Power of Mule Caravans: Horse can be used to establish Silk Road trade via Land
- Reduced costs for Harappan settler and their wonders, but increased UHV threshold to 3.000.000 (Silk Road made them a lot easier)
- Reorganized the buildings
Map and province changes:
- Some wonders are already build in the 500 AD scenario
XML/text updates:
- Unique Dawn of Man texts for each civ
- Mirihakula asigned to Hephtalites
- Replaced another Hint (68)
- Renamed House of the Prayer to Mosque, Mosque to Great Mosque
- Add Dawn of Man text for Zhou, Qin, Korea, Tang, Song, Ming (Thanks to Baron03)
- Replaced another Hint (73)
- Added Turn information for all UHVs (also scenario specific)
- Renamed Seleucids, Myanmar and Tondo to Indo-Greeks, Burma and Butuan completly in the code
- Harappa UP is shown in the city screen
- Proper Mandate names in the 500 AD scenario
- Renamed Gokturk capital to Suyab
- Some updates in the Tocharian and Greek citynamemap
- Expanded Vietnamese cityname map further north
Art/Sound updates:
- Proper Button for the MoH screen
- Changed Diadochi Button to vanilla BtS Greece
- New background for Sapadbizes
- Greatly reduced the size of the LH FPK
- new buttons for the craft shops and Manichaeist Monastery
- city artstyle changes based on area (indies) and state religion (civs)
Balance:
- Removed 15% science/culture from school
- Well obseletes with Canal Systems
- Monuments obselete with Aesthetics (UB equivalents don't)
- Reduced esp. points from Magistrate
- Removed "spread Buddhism" from most buildings/wonders
- Removed happiness from state religion from wonders
- Balanced some Pseudo Civs and Traits
- Reworked Tocharians a bit, every incoming barbarian attacks cities instead of pillaging
- Increased barb pressure for Tocharians and nerfed the modifiers a little
- Tuned down Hellenism to only grant culture and accept Wheat and Wine
- Increased base strength of the War Elephant and the UUs
- Chinese human player only gets the Yellow River area
- Moved Confucian Academy to Paper (because of Han UHV)
- Islam less likely to spread via Silk Road
- Craft Shops more valueable
- Chalukya and Ghaznavids more inclined in having artists
- nerfed Sri Vijaya UP to only give double gold from Silk Road Trade
Bugfixes:
- No python exception when opening the MoH screen as Harappa on turn 1
- First turn Mandate of Heaven screen
- Japan respawn DCN fixed
- Ghaznavids culture threshold for UHV 2 fixed
- Fixed Ming Core in Korea
- Fixed Settlermaps for Sri Vijaya, Song and Siam
- Fixed translation display for French, German, Italian and Spanish
- Fixed Sri Vijaya start year bug
- Number of Tradeable resources is shown in the Screen
- Spread of Religions
- Trade gets cut if you lose or give away Camels and Silk Road Accesses
- Fixed the Leave-City-on-Spawn bug (Thanks to srpt)
- If a trading partner disappears, the resources get cut off properly
- fixed python Exception in SilkRoad
- If a trading partner disappears, the resources get cut off properly
- Adjusted Consts.py to the new Improvement order
- fixed Harappa <> Han confusion in the MoH screen
- (I hope that I) fixed the -1 import bug
Version 1.3 Changelog
General changes and UHV updates:
- altered Tang UHVs a bit, first step to a more populated Southern China
- More order in the buildings' list
- Moved Gökturk starting position to Suyab
- Serious nerf for Confucian UP, decreased city upkeep generally instead
- Nerfed some civics (esp. nobility) and wonders (esp. Menakshi)
- Removed half movement cost on oceans (wasn't necessary in general anyway)
- New Chalukya UP: Power of Cave Temples: Free Specialist per Mine in capital's BFC
- New Maurya UP: Power of Missions: Double movement for ships with at least one missionary on board
Additions/Removal:
- Barbarians raze Harappa (indie Lahore spawns later) and spare the Tarim Basin (Tang and Indo-Greek UHV)
- Removed Fortification requirement for Great Wall (redundant)
- Moved Great Gymnasion to City Planning
- New Maurya UP: The Power of Missions: Every Ship with at least one Missionary on board has double movement
Map and province changes:
- Fixed "Koshgar" cityname
- Elephants in China only go extinct if tile has Camp improvement
- Another tile in Korea to suffice an extra city in the south
XML/text updates:
- Proper name for Bilge Khagan
- Removed unused concept page
- Fixed some texts
- Some new texts
- Fixed Anawratha to Anawrahta
- Fixed Harrapan UHV text
- Early Name (f.e. Au Lac Kingdom for Vietnam) only for 10 turns to
- New Branch in XML, allowing you to give commerce bonus to specific specialists
Art/Sound updates:
- Fixed button of Marsh terrain
- Updated Trung LH art
- New button + dynamic art for Camels
- Updated Burmese UHV text
- Moved around some Buttons in Atlas, all buttons are in a atlas now
- Some buttons are more polished
- Fixed Jurchen Bowman art
Balance:
- nerfed Delhi's modifiers
- Vietnam hit with the nerf bat
- only one settler for Korea
- Removed some effects from Great Granary
- Toned down Hephtalite invasion, harder Xiongnu invasion
- To compensate the harder Xiongnu, easier Tocharian UHV
- Reduced Hindu spread rate for Maurya, to compensate the loss of the old UP
- some tweaks in the AI for Gupta, making them more likely to build indian Projects (Ayurveda etc.)
- only one settler for Gupta
- Some tweaks in the Maurya and Gupta Settlermap to leave Deccan for Chalukya (most of the time)
Bugfixes:
- Japanese UHV screen
- TXT_KEY_CIVIC_CASTE_STRATEGY
- TXT_KEY_CIVIC_MILITARY_COLONIES_STRATEGY
- TXT_KEY_CIVIC_STATE_CHURCH_STRATEGY
- Sri Vijaya starts in 683 "AD"
Version 1.2 Changelog
General changes and UHV updates:
- Raised Majapahit's UHV threshold
- 3rd Butuanese Goal requires 20000 Gold
- New first Mongol/Chagatai Goal, with a tweaked start
- I made the Ming work
- New Ming UP: The Power of the Grand Secretariat: Reduced cost for civics with High Upkeep
- New Ming UU: Shenji Musketeer
Additions/Removal:
- Some wonders can only be build before a certain era
- Some more order in python organizations
- New era: Imperialism
- Stability maps for respawned civs (Jaffna etc.)
- Update in the DCN: Vassal names for Majapahit, the Chinese vassal names for every civ with the MoH
- 2 new, unplayable civs for the 500AD scenario: Sui and Hephthalites (thanks to cybrxkhan for the Hephthalites)
- 2 new LH for the new civs: Wendi and Mihirakula
- Some Projects are more likely to be buildt in certain areas by the AI
- Added Vedas as a Project
- Farms give extra
on Rice without giving access to the resource
- removed Global Warming yet again
Map and province changes:
- Fixed "Koshgar" cityname
- Moved Terauke away from the spices
- Hangzhou moved 1S
- Some tweaks on 500AD scenario (minor Sui, Hephtalites)
- Made Manchuria less juicy
- Fixed the Chola Settlermap in Southern India to prevent Kanchipuram
XML/text updates:
- Proper name for Bilge Khagan
- Removed unused concept page
- Fixed some texts
- Some new texts
- Da Nang renames to Indrapura if indie
- New names for difficulty levels: Enuch/Mandarin/Emperor
- Butuan's adjective is "Butuanese" instead of Phillipine
- If you choose Trade in the Silk Road event, the resource and the amount of Gold you get is shown properly
- Renamed the Hephthalite Horse Archer to Huna, and made it the UU of the Hephthalites
- Fixed a small typo in Sapadbizes' Civopedia entry
- Removed Indies from Civopedia
- TXT_KEY_AGE_SILK ???
- Hephthalite and Sui have the right DCNs at start
Art/Sound updates:
- Fixed button of Marsh terrain
- Updated Trung LH art
- New button + dynamic art for Camels
- Updated Burmese UHV text
- Moved around some Buttons in Atlas, all buttons are in a atlas now
- Some buttons are more polished
- Fixed Jurchen Bowman art
- All buttons from LH and Projects are in the atlas
- Izumo Shrine is on land instead of reaching in the water like a harbor
- Return of Cultural Citystyle's walls (just for a little flavor.)
- New art for Jinyi Wei Department
- Fixed unit sound for Indo-Greeks and Gt・ks
- Reskin for new Ming UU
- Reskin for Black Infantry, the rename for Qin UU
- Fixes of the Buttons for the civs and Mihirakula
- New BG for Sapadbizes
Balance:
- Triremes can upgrade to War Ships
- University provides 2 scientist slot, Academy 1 scientist slot, Library 1 scientist
- Horse Archer don't suffer -40% city attack anymore
- Mongol UP nerfed a little
- Mongol's cost for everything increased
- Ulug Beg Observatory moved to Exploration, so it's getting buildt in it's actual timeframe
Bugfixes:
- Japanese UHV screen
- Fixed the Victory Screen, so that the progress of all the things that can't be found anywhere else is shown properly
- Fixed all bugs in Siam's and Chagatai's UHVs
- Some fixes in the audio. Requires a new music module, i fear.
- Fixed all Ming UHVs
- Fix the missing font next to your GG expirience
- Fixed the autoplay in the 500AD scenario
- Fixed the Assassin Invisibility
- Martime System and Incense Road are only buildable in coastal cities again
- Exposed Gupta UP to DLL to make it work every time
- Fixes in the Nanzhao settlermap
- Fixed Arthashastra Movie
- Han's 2nd UHV triggers after Japan spawn