Another "This is probably really easy, but ..."-thread.

Luckmann

Esusian Epicure
Joined
Sep 21, 2007
Messages
527
Location
The Towers of Amur.
Changing tile gains on a civ-by-civ basis. I want to change the gains Lanun gets from Ocean tiles. I must be blind, missing something blatantly obvious, but I cannot find the function anywhere.

Could someone tell me what I'm looking for? Please? :)
 
In vanilla-FfH, you do this through the TerrainInfos file, and it can only be done for one civ per terrain. In FF, Orbis, and Flavourmod, and possibly others, it's done via sections for each civ in CivilizationInfos, and can be done for as many terrains/improvements/features as you'd like.
 
I actually found it, but thanks! :) As you just said, it's the TerrainInfos.xml.

The tags are CivilizationYieldType and CivilizationYieldChange, located right at the bottom of a terrain entry. Not all entries seem to have them, so people that does this may have to put it there themselves.

Sample:
Code:
<CivilizationYieldType>CIVILIZATION_LANUN</CivilizationYieldType>
			<CivilizationYieldChange>
				<iYield>1</iYield>
				<iYield>0</iYield>
				<iYield>2</iYield>
			</CivilizationYieldChange>
 
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