Provolution
Sage of Quatronia
Honorable Citizens
Japanatica wants to win. And I found a threat to that victory. That threat is called Tenochtitlan. Their immense lead in culture for their city Tenochtitlan is the only direct threat to our Historgraph or Diplomatic Victory, and we need to counter that threat. We cannot make our citywise cultural lead much stronger, since we forfeited several earlier wonders for Swordsmen. I will call for only one war this term, and that will be the use of the Imperial Commando in Tenochtitlan , in order to stop their cultural lead for their Capital. we need to apply these imperial commando BEFORE the elite samurais are directly obsolete, and elites lose their elite status when they upgrade. The plan is to bring back Great Leaders we can use for wonders, and to prevent us to lose for Tenochtitlans Culture lead, and we need this operation in place within 2 or 3 turnchats, and that is why I start an early discussion on this. Grand Admiral Ali will be in charge of related Privateers and Imperial Commando in the Mission, and Eastern Admiral Chieftess will assist with her naval forces.
This will probably be the only just war I can advocate for this term, since we probably have all the resources we need, and can trade for the rest.
But we cannot fall for a Culture win for one city. It is also no guarantee the Imperial Commando will succeed, so this would also make the game more interesting. If we can bring back one great leader alone, this mission would be a stunning success, and the Heroic Epic in Regent Town actually opens a major statistical chance this hero will emerge. I would also like to have nominations for what we should name the leader unit.
MAP LEGEND
Light Blue is naval blockade, sheltering the invasion transports from Aztec Navy intervention
Red is Operational Area
Blue Arrows are Ingress points
Grenn Arrows are Egress points
We also pillage their luxury area and iron before we leave.
Japanatica wants to win. And I found a threat to that victory. That threat is called Tenochtitlan. Their immense lead in culture for their city Tenochtitlan is the only direct threat to our Historgraph or Diplomatic Victory, and we need to counter that threat. We cannot make our citywise cultural lead much stronger, since we forfeited several earlier wonders for Swordsmen. I will call for only one war this term, and that will be the use of the Imperial Commando in Tenochtitlan , in order to stop their cultural lead for their Capital. we need to apply these imperial commando BEFORE the elite samurais are directly obsolete, and elites lose their elite status when they upgrade. The plan is to bring back Great Leaders we can use for wonders, and to prevent us to lose for Tenochtitlans Culture lead, and we need this operation in place within 2 or 3 turnchats, and that is why I start an early discussion on this. Grand Admiral Ali will be in charge of related Privateers and Imperial Commando in the Mission, and Eastern Admiral Chieftess will assist with her naval forces.
This will probably be the only just war I can advocate for this term, since we probably have all the resources we need, and can trade for the rest.
But we cannot fall for a Culture win for one city. It is also no guarantee the Imperial Commando will succeed, so this would also make the game more interesting. If we can bring back one great leader alone, this mission would be a stunning success, and the Heroic Epic in Regent Town actually opens a major statistical chance this hero will emerge. I would also like to have nominations for what we should name the leader unit.
MAP LEGEND
Light Blue is naval blockade, sheltering the invasion transports from Aztec Navy intervention
Red is Operational Area
Blue Arrows are Ingress points
Grenn Arrows are Egress points
We also pillage their luxury area and iron before we leave.