Sounds good.
Remember that when exploring the Coast, you don't have to hug the Coast. You can actually move toward it, move inland, then move back to the Coast and still reveal the same amount of water squares in most geographical layouts.Exploration will be as LC suggested: SW -> SE -> along the SE coast to explore the deer site.
I wouldn't mind both. I honestly don't have the patience to load up a lot of saved games nor do I have the confidence that I'm not going to misclick when looking at an older saved game. For me, the screenshots are nice to see.Take screen shots of the F8 Victories and F9 Demographics and F9 Top 5 Cities screens each turn.
@magnusmarcus:
Please don't hesitate to comment or ask about anything that occurs to you. What might seem like the most trivial or unimportant detail can be critical to a turnset. Even if no one responds to your comment, it's all grist for the mill and in my experience over 12 SGs, everything counts. For example, if you're confused about someone's post, there might be a good reason.
I tested border expansion using Mitch's test save and checked the REAL SAVE.And Neil's done something funny with our rivals' culture. We can't trust the land area to tell us how many are Creative or Spiritual.
Turn Tiles Who
SPI CRE Castle
---- ----- --- --- ------
1 12 ? ? ? Mahabodhi
3 21 * * Spiritual, not Creative, castle
3 21 * * Creative, not Spiritual, castle
3 21 * Creative, not Spiritual
4 49 * Spiritual, not Creative
4 49 * Not Spiritual, not Creative, castle
How did you conclude this?We can tell that of the five civs with water adjacent to their capital, only one looks really coastal.
-2 hidden
-1 Different Religion
+4 Fair trade relations (this will be expensive since we met Toku so early)
+2 Resource trades ( #ResourceTradeTurns / 50t )
+1 Peace (T66)
+2 Open borders ( #OBTurns / 25t ) We need +3 Pleased to OB w/Toku.
+3 Same religion ( #SameReligionTurns / 10t )
---
+9 or +10 Depending on Different Religion
(+1 If we're both ranked in the lower half--might happen until we REX and tech well)
(+5 Share Mercantilism ( #SharedCivicTurns / 10t )
(+4 Shared War (#SharedWarTurns / 8t)