bobbyboy29
I was saying boo-urns...
Ok so while we're trying to get the intra-team pitboss up we're a bit light on discussion and i'm bored so I figure I might as well catalyse some.
I've been thinking alot about different ways to use espionage and whether different wonders in MP will be more effective. Here's some thoughts and feel free to comment.
Just on espionage, I think that in MP we could put some thought into more interesting ways to put it to use. Rather than just city revolts and a potential tech theft. I was thinking about employing a bit of a Sitting Bull style "annoy the hell out of the opposition with espionage strategy". Now i'm not talking about poisoning all of their border cities wells. I'm talking about targeted destruction in their more important cities.
Heres my ideas:
1) Destroy buildings/ building process in their hammer poor cities.
Basically, the main function of this is to do things like find the teams GP farm (not hard since thats where all the GPs will be coming from) and destroy the library. Often these cities will be hammer poor and it'll take them a while to get their GPP back up, may well be worth the investment.
2) Poison wells etc. in cities which border two other civs to attempt to hurt relations between two teams. I think a team won't mind another team doing stuff like tech stealing as that's a legitimate strategy. But poisoning a well and then "denying" it may annoy them.
3) Target the capital and make it as unproductive as possible. If they have a bureau cap which is holding up the economy, this may be worth the investment.
As for wonders, there's been a lot of talk of the oracle-mids gambit which i'm not 100% sold on mostly due to the fact that a) its a gambit and b) it places a giant target on our heads.
But i've been thinking, what about the other wonders that might not be as strong in SP. For instance i've been thinking about the Statue of Zeus and how owning it could be a major war deterrent as well as diplomatical bargaining chip. For instance, if we owned SoZ and were in a war and the other side wanted to get out of it, the crippling WW they may be experiencing might cause us to get a nice price for peace.
But also what about other wonders? What part will the AP play? What about MOM? What about the divine right wonders? I'm looking for some discussion on those as well as any other wonders you may think of...
I've been thinking alot about different ways to use espionage and whether different wonders in MP will be more effective. Here's some thoughts and feel free to comment.
Just on espionage, I think that in MP we could put some thought into more interesting ways to put it to use. Rather than just city revolts and a potential tech theft. I was thinking about employing a bit of a Sitting Bull style "annoy the hell out of the opposition with espionage strategy". Now i'm not talking about poisoning all of their border cities wells. I'm talking about targeted destruction in their more important cities.
Heres my ideas:
1) Destroy buildings/ building process in their hammer poor cities.
Basically, the main function of this is to do things like find the teams GP farm (not hard since thats where all the GPs will be coming from) and destroy the library. Often these cities will be hammer poor and it'll take them a while to get their GPP back up, may well be worth the investment.
2) Poison wells etc. in cities which border two other civs to attempt to hurt relations between two teams. I think a team won't mind another team doing stuff like tech stealing as that's a legitimate strategy. But poisoning a well and then "denying" it may annoy them.
3) Target the capital and make it as unproductive as possible. If they have a bureau cap which is holding up the economy, this may be worth the investment.
As for wonders, there's been a lot of talk of the oracle-mids gambit which i'm not 100% sold on mostly due to the fact that a) its a gambit and b) it places a giant target on our heads.
But i've been thinking, what about the other wonders that might not be as strong in SP. For instance i've been thinking about the Statue of Zeus and how owning it could be a major war deterrent as well as diplomatical bargaining chip. For instance, if we owned SoZ and were in a war and the other side wanted to get out of it, the crippling WW they may be experiencing might cause us to get a nice price for peace.
But also what about other wonders? What part will the AP play? What about MOM? What about the divine right wonders? I'm looking for some discussion on those as well as any other wonders you may think of...