Minor Leaders

I still have no idea for malchavic.

You could give all of his units the reverse of Prophecy Mark. Because the AC doesn't seem to track numbers below the minimum or above the maximum, this means he could build up a huge army while the AC is at zero, and then on the first major war it would skyrocket as all of the pyre zombies blow up. Be sure to only apply it to built units, though, not gate creatures, so he can field a late game army without having to drop the AC back down again.
 
So....thinking further about Hephaestus, Industrious isn't the best trait. He is master of the forge, not a master architect. His specialty should be related to metal/mining, particularly weapons.

So...I came up with this.


Spoiler :
<TraitInfo>
<Type>TRAIT_BLACKSMITH</Type>
<Description>TXT_KEY_TRAIT_BLACKSMITH</Description>
<ShortDescription>TXT_KEY_TRAIT_BLACKSMITH_SHORT</ShortDescription>
<Help/>
<iHealth>0</iHealth>
<iHappiness>0</iHappiness>
<iMaxAnarchy>-1</iMaxAnarchy>
<iUpkeepModifier>0</iUpkeepModifier>
<iLevelExperienceModifier>0</iLevelExperienceModifier>
<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
<iMaxGlobalBuildingProductionModifier>0</iMaxGlobalBuildingProductionModifier>
<iMaxTeamBuildingProductionModifier>0</iMaxTeamBuildingProductionModifier>
<iMaxPlayerBuildingProductionModifier>0</iMaxPlayerBuildingProductionModifier>
<bAdaptive>0</bAdaptive>
<bAgnostic>0</bAgnostic>
<bAssimilation>0</bAssimilation>
<bBarbarianAlly>0</bBarbarianAlly>
<bIgnoreFood>0</bIgnoreFood>
<bInsane>0</bInsane>
<bSelectable>0</bSelectable>
<bSprawling>0</bSprawling>
<iFreeXPFromCombat>0</iFreeXPFromCombat>
<iMaxCities>-1</iMaxCities>
<iPillagingGold>0</iPillagingGold>
<iStartingGold>0</iStartingGold>
<iSummonDuration>0</iSummonDuration>
<iUpgradeCostModifier>0</iUpgradeCostModifier>
<ExtraYieldThresholds>
<iExtraYieldThreshold>0</iExtraYieldThreshold>
<iExtraYieldThreshold>3</iExtraYieldThreshold>
<iExtraYieldThreshold>0</iExtraYieldThreshold>
</ExtraYieldThresholds>
<TradeYieldModifiers/>
<CommerceChanges/>
<CommerceModifiers/>
<FreePromotions>
<FreePromotion>
<PromotionType>PROMOTION_ARMORED</PromotionType>
<bFreePromotion>1</bFreePromotion>
</FreePromotion>
</FreePromotions>
<FreePromotionUnitCombats>
<FreePromotionUnitCombat>
<UnitCombatType>UNITCOMBAT_WORKER</UnitCombatType>
<bFreePromotionUnitCombat>1</bFreePromotionUnitCombat>
</FreePromotionUnitCombat>
<FreePromotionUnitCombat>
<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
<bFreePromotionUnitCombat>1</bFreePromotionUnitCombat>
</FreePromotionUnitCombat>
<FreePromotionUnitCombat>
<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
<bFreePromotionUnitCombat>1</bFreePromotionUnitCombat>
</FreePromotionUnitCombat>
<FreePromotionUnitCombat>
<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
<bFreePromotionUnitCombat>1</bFreePromotionUnitCombat>
</FreePromotionUnitCombat>
<FreePromotionUnitCombat>
<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
<bFreePromotionUnitCombat>1</bFreePromotionUnitCombat>
</FreePromotionUnitCombat>
</FreePromotionUnitCombats>
</TraitInfo>


<PromotionInfo>
<Type>PROMOTION_ARMORED</Type>
<Description>TXT_KEY_PROMOTION_ARMORED</Description>
<bEffectProm>1</bEffectProm>
<PromotionAllows>
<Promotion>PROMOTION_BRONZE_WEAPONS</Promotion>
<Promotion>PROMOTION_IRON_WEAPONS</Promotion>
<Promotion>PROMOTION_MITHRIL_WEAPONS</Promotion>
</PromotionAllows>
<Button>Art/Interface/Buttons/Promotions/???.dds</Button>
</PromotionInfo>
 
So...inspired by WK's cool-ass button art.


Jotnar minor leader, Aurgelmir. Frost Giant. Trait to be determined, should be something that allows Jots to thrive in Tundra/Ice.


 
No, there is supposed to be one frost giant left, and Auric believes he can bring the rest back once he ascends. (There are probably still a lot of frost giants wandering Mulcarn's abandoned hell, Wilboman is just the only one left in Erebus.)

Note that Frost Giants are very intelligent (they possess nothing of the mind sphere, but are pure ice), and that Auric is able to control them telepathically. A frost giant Jotnar leader would alwasy make his people be slaves to the White Hand.
 
Well, obviously besides Wilboman. :lol:

I agree, a frost giant leader should be evil and aligned with the Illians. If I manage to get my hands on Opera's leader-relations code that should be easy enough to do... :p

He could possibly be an alternate method of founding the White Hand if the Illians aren't in game.
 
Should be easy to switch the INITIAL palace, but I think it might be more complex to switch any you might build later on.


Probably don't want to raise the difficulty factor to 10 on a minor leader. :D


Giving him a strong preference for the WH and a suitable unique trait should work. Although...can you change specific terrain yields with a trait? :confused:

Also, he should have a unique Frost Giant unit (art already available in Age of Ice) and should probably have access to some of the WH religious units once he adopts it.

Is all of this doable without him having his own civ? :confused:
 
Probably don't want to raise the difficulty factor to 10 on a minor leader. :D


Giving him a strong preference for the WH and a suitable unique trait should work. Although...can you change specific terrain yields with a trait? :confused:

Also, he should have a unique Frost Giant unit (art already available in Age of Ice) and should probably have access to some of the WH religious units once he adopts it.

Is all of this doable without him having his own civ? :confused:

Honestly, I prefer minor leaders. I like growing them. :lol: So I don't mind work.

I don't think you can change yields with traits, but the rest is possible.
 
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