Are you interested in a Military Camp and a Star Fortress?
As you can see, the camp is "dymamic" (done via PlotLSystem.XML). Depending on coast line, roads built, rivers, etc. the tents are displayed in different manner...
The Flag is animated of course (as long as the camp is built within own lands)
I've prevously used them in a chain of plot defence improvements (Camp: +10%, Fort: +25%, Fortress +50%), you may perhaps include them into your "Fort and Monasteries"-Feature...?
<FeatureVariety>
<FeatureArtPieces>
<FeatureArtPiece>
<ModelFile>Art/Terrain/Features/TreeLeafy/Leafy_single_tree.nif</ModelFile>
<ModelFile>Art/Terrain/Features/TreeLeafy/Leafy_single_tree_01.nif</ModelFile>
<ModelFile>Art/Terrain/Features/TreeLeafy/Leafy_single_tree_02.nif</ModelFile>
<Connections></Connections>
</FeatureArtPiece>
</FeatureArtPieces>
<iModelCopies>60</iModelCopies>
<VarietyButton>,Art/Interface/Buttons/BaseTerrain_TerrainFeatures_Atlas.dds,3,3</VarietyButton>
</FeatureVariety>
<FeatureVariety>
<FeatureArtPieces>
<FeatureArtPiece>
<ModelFile>Art/Terrain/Features/TreeEvergreen/Evergreen_single_tree.nif</ModelFile>
<Connections></Connections>
</FeatureArtPiece>
</FeatureArtPieces>
<iModelCopies>60</iModelCopies>
<VarietyButton>,Art/Interface/Buttons/BaseTerrain_TerrainFeatures_Atlas.dds,7,3</VarietyButton>
</FeatureVariety>
@Willi:
Thanks for presenting your graphical changes.
What I like:
1. The graphics for TerrainFeatures Jungle, Forest, Light Forest
--> would like to adapt
2. Some details you have changed in the Improvements Farm, Large Farm, Planation, Large Plantation
--> since you say that there are changes to PlotLSystem involved, I would not like to take a risk so short before the Release.
What I don't like:
1. Graphical changes to Savannah (simply because it looks almost the same as Grasland)
--> would leave it as it is
2. Graphical changes to Hills (too rocky) and Peaks / Mountains (too snowy)
--> would leave it as it is
----------
Summary:
The only parts I would like to adapt for now are the changed TerrainFeatures Jungle, Forest, Light Forest
BTW there is a chance to bring variety to the Features by including both the old and new Forest/Jungle versions as subtle variations. As you can see in the CIV4ArtDefines_Feature.XML snippet below, each Feature can have more than one FeatureVariety, which is already used well in vanilla and mods.
Spoiler :
Code:<FeatureVariety> <FeatureArtPieces> <FeatureArtPiece> <ModelFile>Art/Terrain/Features/TreeLeafy/Leafy_single_tree.nif</ModelFile> <ModelFile>Art/Terrain/Features/TreeLeafy/Leafy_single_tree_01.nif</ModelFile> <ModelFile>Art/Terrain/Features/TreeLeafy/Leafy_single_tree_02.nif</ModelFile> <Connections></Connections> </FeatureArtPiece> </FeatureArtPieces> <iModelCopies>60</iModelCopies> <VarietyButton>,Art/Interface/Buttons/BaseTerrain_TerrainFeatures_Atlas.dds,3,3</VarietyButton> </FeatureVariety> <FeatureVariety> <FeatureArtPieces> <FeatureArtPiece> <ModelFile>Art/Terrain/Features/TreeEvergreen/Evergreen_single_tree.nif</ModelFile> <Connections></Connections> </FeatureArtPiece> </FeatureArtPieces> <iModelCopies>60</iModelCopies> <VarietyButton>,Art/Interface/Buttons/BaseTerrain_TerrainFeatures_Atlas.dds,7,3</VarietyButton> </FeatureVariety>