raystuttgart
Civ4Col Modder
I think we should clarify / agree on some basic aspects of "Inventions" and then get specific ?
The general ascpect I think we should all agree to:
1. Inventions is supposed to be an addition and not a feature that will totally dominate the mod.
-> Nothing that will cripple AI
-> Small Bonusses per Invention (Balancing !)
-> Unlocking things only in uncritical cases (e.g. with a few ships or buildings without production line or higher levels of building)
2. The focus is to implement this with reasonable efforts and risks.
-> Functionality will only be implemented if really needed (meaning with several inventions)
-> Do we really need graphical changes ? (I still feel very uncomfortable with this.)
-> Let us keep the bonusses that inventions give simple to implement
3. Balance of historical aspects and gameplay
-> Historical correctness creates atmosphere so we should not use fictional inventions
-> Inventions that are in the time frame of 15th to 18th (until year 1799) century are ok
-> "Commonness" should not totally limit us, since we are playing alternative history
-> Late inventions considering their actually "historical time" should be in the back of the tech-trees
Then let us get specific:
Let us collect max 15 Inventions for each of the 5 Categories with their according Bonus.
And let us do this here in the Forum.
Then we will start discussing these.
I think in the end we will get to a list that is
A) Historically ok
B) Balanced
C) Implementable with low risks and efforts
Before we get specific, we will only continue to have a lot of useless discussions ...
(We have wasted way too much time talking about technical aspect before even really knowing what we want to do.)
What we have done on this topic until now is still miles away from what I would consider a concept.
@orlanth:
Would you please try to create a list to start with ?
(Please include the Bonusses that should be given.)
@team and community:
Please let orlanth finish his first suggestion, before discussing / commenting the single inventions.
The general ascpect I think we should all agree to:
1. Inventions is supposed to be an addition and not a feature that will totally dominate the mod.
-> Nothing that will cripple AI
-> Small Bonusses per Invention (Balancing !)
-> Unlocking things only in uncritical cases (e.g. with a few ships or buildings without production line or higher levels of building)
2. The focus is to implement this with reasonable efforts and risks.
-> Functionality will only be implemented if really needed (meaning with several inventions)
-> Do we really need graphical changes ? (I still feel very uncomfortable with this.)
-> Let us keep the bonusses that inventions give simple to implement
3. Balance of historical aspects and gameplay
-> Historical correctness creates atmosphere so we should not use fictional inventions
-> Inventions that are in the time frame of 15th to 18th (until year 1799) century are ok
-> "Commonness" should not totally limit us, since we are playing alternative history
-> Late inventions considering their actually "historical time" should be in the back of the tech-trees
Then let us get specific:
Let us collect max 15 Inventions for each of the 5 Categories with their according Bonus.
And let us do this here in the Forum.
Then we will start discussing these.
I think in the end we will get to a list that is
A) Historically ok
B) Balanced
C) Implementable with low risks and efforts
Before we get specific, we will only continue to have a lot of useless discussions ...
(We have wasted way too much time talking about technical aspect before even really knowing what we want to do.)
What we have done on this topic until now is still miles away from what I would consider a concept.
@orlanth:
Would you please try to create a list to start with ?
(Please include the Bonusses that should be given.)
@team and community:
Please let orlanth finish his first suggestion, before discussing / commenting the single inventions.