[Religion and Revolution]: Unique Buildings

orlanth

Storm God. Yarr!
Joined
Nov 17, 2001
Messages
1,805
In all other Civilization games, each Civ has at least 1 unique Building or Unit which is a slightly modified version of a standard buildingclass or unitclass from the game. Currently, we have numerous civs with not much actual difference between them other than traits and artstyles. I think a nice addition would be to have one Unique Building for each colonial civ (a version of one of the existing buildings with an added bonus). This could set them apart and add some uniqueness and historicity while not requiring too much work. We likely have enough graphics to have one UB per colonial civ, though they could also reuse the standard graphics if desired.

I'm still thinking about it & would like to get others' input and suggestions; here are a few initial suggestions for UBs:

Portuguese Colonies:
Feitoria (replaces Custom House) : usual effects plus +10% to City Defense
Spoiler :
Portuguese Feitorias (c.1445)

During the territorial and economic expansion of the Age of Discovery the factory was adapted by the Portuguese and spread throughout from West Africa to Southeast Asia.[2] The Portuguese "feitorias" were mostly fortified trading posts settled in coastal areas, built to centralize and thus dominate the local trade of products with the Portuguese kingdom (and thence to Europe). They served simultaneously as market, warehouse, support to the navigation and customs and were governed by a "Feitor" (factor) responsible for managing the trade, buying and trading products on behalf of the king and collecting taxes (usually 20%).
Elmina Castle viewed from the sea in 1668. Notice European shipping in foreground and African houses/town shown in left hand corner and in various areas around the fort.

The first Portuguese feitoria overseas was established by Henry the Navigator in 1445 on the island of Arguin, off the coast of Mauritania. It was built to attract Muslim traders and monopolize the business in the routes traveled in North Africa. It served as a model for a chain of African feitorias, Elmina Castle being the most notorious.

Between the 15th and 16th centuries, a chain of about 50 Portuguese forts either housed or protected feitorias along the coasts of West and East Africa, the Indian Ocean, China, Japan, and South America. The main Portuguese factories were in Goa, Malacca, Ormuz, Ternate, and Macau. They were mainly driven by the trade of gold on the coast of Guinea, spices in the Indian Ocean, and slaves to the new world. They were also used for local triangular trade between several territories, like Goa-Macau-Nagasaki, trading products such as sugar, pepper, coconut, timber, horses, grain, feathers from exotic Indonesian birds, precious stones, silks and porcelain from the East, among many other products. In the Indian Ocean the trade in Portuguese factories was enforced and increased by a merchant ship licensing system: the cartazes.[3]

From the feitorias the products went to the main outpost in Goa, then to Portugal where they were traded in the Casa da Índia, which also managed exports to India.[4] There they were sold, or re-exported to the Royal Portuguese Factory in Antwerp, where they were distributed to the rest of Europe.

Easily supplied and defended by sea, the factories worked as independent colonial bases. They provided safety, both for the Portuguese, and at times for the territories in which they were built, protecting against constant rivalries and piracy. They allowed Portugal to dominate trade in the Atlantic and Indian Oceans, establishing a vast empire with scarce human and territorial resources. Over time, the feitorias were sometimes licensed to private entrepreneurs, giving rise to some conflict between abusive private interests and local populations, such as in the Maldives.


Dutch Colonies:
Patroonschap (replaces Palace) : Usual effects plus +2 Trade Goods
Spoiler :
http://en.wikipedia.org/wiki/Patroonships
In the United States, a patroon (from Dutch patroon, owner or head of a company) was a landholder with manorial rights to large tracts of land in the 17th century Dutch colony of New Netherland in North America. Through the Charter of Freedoms and Exemptions of 1629, the Dutch West India Company first started to grant this title and land to some of its invested members. These inducements to foster colonization and settlement (also known as the "Rights and Exemptions"), are the basis for the patroon system.

The deeded tracts were called patroonships and could span 16 miles in length on one side of a major river, or 8 miles if spanning both sides. In 1640 the charter was revised to cut new plot sizes in half, and to allow any Dutch American in good standing to purchase an estate. The title of patroon came with powerful rights and privileges, similar to those of a lord in the feudal period. A patroon could create civil and criminal courts, appoint local officials and hold land in perpetuity. In return, he was commissioned by the Dutch West India Company to establish a settlement of at least 50 families within four years on the land. As tenants working for the patroon, these first settlers were relieved of the duty of public taxes for ten years, but were required to pay the patroon in money, goods, or services in kind. A patroonship had its own village and other infrastructure, including churches (which recorded births, baptisms, and marriages).

After the British takeover of New Netherland in 1664, the system continued with the granting of large tracts known as manors, and sometimes referred to as patroonships.
 
The UBs you mention, will sooner or later be replaced by the higher level of the SpecialBuilding ... :(
Thus, if we really think about intoducing UBs, they should be the highest level of the according Special Building.

Otherwise, I have no objections to the idea of introducing UBs. :thumbsup:
(As long as we find a good idea for each European Colony.)
 
Thus, if we really think about intoducing UBs, they should be the highest level of the according Special Building.
Yes, that's a good idea. Then the Patroonschap would be a UB for City Hall.
Here are a few more, any other ideas/suggestions?

French Colonies
Seigneury (replaces Palace) usual effects plus +2 Food
Spoiler :
The seigneurial system was introduced to New France in 1627 by Cardinal Richelieu. Under this system, the lands were arranged in long narrow strips, called seigneuries, along the banks of the St. Lawrence River. Each piece of land belonged to the king of France and was maintained by the landlord, or seigneur.

The seigneurial system was introduced because the St. Lawrence River was something like the "Highway of New France". The river provided water and a means of transportation, which enabled settlers with land along the St. Lawrence to be successful. Land along the river, therefore, was much in demand.

The seigneur divided the land further among his tenants, known as censitaires or habitants, who cleared the land, built houses and other buildings, and farmed the land. The habitants paid taxes to the seigneur called cens et rentes and another inheritance tax called lods and ventes, and were usually required to work for their seigneur for three days per year, often building roads. The habitants would also divide their land for their children once they had families of their own.

Unlike the French feudalism from which it was derived, the lord of the manor was not granted the "haut" or "bas" jurisdiction to impose fines and penalties as in Europe; those powers were given to the Intendant of New France, a commissioner sent by the King.

Seigneuries were often divided into a number of areas. There was a common area on the shore of the St. Lawrence river, behind which was the best land and the seigneur's estate itself. There were also one or more sets of farmland, not adjacent to the river, immediately behind the first set.

In France, seigneurs were vassals to the king, who granted them the deeds to the seigneuries. The seigneurial system differed somewhat from its counterpart in France; the seigneurs of New France were not always nobles. Seigneuries in North America were granted to military officers, some were owned by the Catholic clergy and even by unions of local inhabitants. In 1663, half of the seigneuries of New France were managed by women. This situation came to be because a woman could inherit her husband's property after his death. In New France, the king was represented by his intendant; the first intendant of New France was Jean Talon, who made it a requirement that seigneurs actually live on their estates. It also allowed for increased control over settlement by a central authority.

The seigneurs were never the real owners of their lands; the lands were concessions by the King in exchange for services. The seigneurs were responsible for building a mill, chapel and roads for the censitaires, who were then responsible for working a number of days per year for the seigneur.



Danish Colonies
Handelskompagni (replaces Customs House) : usual effects, ? plus +20% to Whale Oil and Leather production
Spoiler :
The General Trade Company (Danish: Det almindelige Handelskompagni) was a Dano-Norwegian trading company charged with administering the realm's settlements and trade in Greenland. The company managed the government of Greenland from 1749 until its bankruptcy in 1774.

Learning from the mistakes of the earlier Bergen Greenland Company and the relative success of Jacob Severin's operation on the island, the General Trade Company received a full monopoly on trade around its settlements and armed ships flying the Danebrog to prevent better-armed, lower-priced, and better-quality Dutch goods from bankrupting the enterprise. It focused its operations on getting seal skins and whale oil from the native hunters for resale in Europe.
 
English Colonies
Legislative Assembly (replaces Palace): usual effects plus +2 liberty
Spoiler :
http://en.wikipedia.org/wiki/Colonial_government_in_the_Thirteen_Colonies
The Assembly

The Assemblies had a variety of titles, such as: House of Delegates, House of Burgesses, or Assembly of Freemen. They had several features in common. Members were elected by the propertied citizens of the towns or counties annually, which usually meant for a single, brief session, although the council or governor could and sometimes did call for a special session.[6] Suffrage was restricted to free white men only, usually with property ownership restrictions. Since land ownership was widespread, most white men could vote.

Taxes and government budgets originated in the Assembly. The budget was also connected with the raising and equipping of the militia. As the American Revolution grew nearer, this contributed to the conflict between the assembly and the governor.


Spanish Colonies
Presidio (replaces Fortress): usual effects plus +1 hammers, +20% to Horses production
Spoiler :
http://en.wikipedia.org/wiki/Presidio
http://www.jstor.org/discover/10.23...2&uid=70&uid=4&uid=3739256&sid=21101245536923
A presidio is a fortified base established by the Spanish in North America between the sixteenth and nineteenth centuries. The fortresses were built to protect against pirates, hostile native Americans and enemy colonists. Other presidios were held by Spain in the sixteenth and seventeenth centuries, in Italy, on Elba and in North Africa. Later, with independence, the Mexicans garrisoned the Spanish presidios on the northern frontier and followed the same pattern in unsettled frontier regions like the Presidio de Sonoma, at Sonoma, California and the Presidio de Calabasas, in Arizona. A short distance outside a presidio, would be a rancho del rey, or king's farm, a tract of land assigned to it to furnish pasturage to the horses and other beasts of burden of the garrison.


There, that makes one per colonial civ.. If anyone else has other suggestions I'd be fine with those.
 
Portuguese Colonies:
Feitoria (replaces Warehouse Expansion) : usual effects plus +10% to City Defense

So this would also be "Custom House" instead of "Warehouse Expansion" ?

So we would be replacing

"Palace" in 3 cases
"Custom House" in 2 cases
"Fortress" in 1 case

Well yes, we could do it.
(I do not have any real objections.)

But it does not sound very exiting to me. :dunno:
(Just some additional work to create 6 more buildings for Schmiddie.)

Will think about this a bit. :think:

Edit:

Why do we need to replace at all ?
Why cannot each European Nation simply have a building that it can build alone ?
(... or an additional level of some SpecialBuilding ?)

Just thinking ...
 
I say have a building only one nation can build. Or two or three. But have it be something that specifically compliments their history. We don't need to affect yields.
 
Been thinking about this a bit, but I have not yet come to a really good concept. :think:
(Also, I am no specialist for historical aspects.)

This is just my current thoughts ...
(If somebody has better names for the buildings, go ahead.)

Spanish:

A 2nd Level to Citadel: Presidio -> +20% Defense.

Dutch:

An additional Level after Custom House: Great Custom House -> +400 Storage Capacity

Danish:

An additional Level after Whale Oil Factory: Whaling Harbour -> +2 Food, +20% Whale Oil

Portuguese:

An additional Level after Large Stable: Livestock Market -> +20% Horses, Cattle, Sheep

English:

A 2nd Level to Tavern: Saloon -> +1 Liberty Bell and +1 of Beer/Rum/Wine

France

A 2nd Level to Market: Trading Post -> +1 Cross and +2 Fur, +2 Expesive Fur (explanation: Trading With Natives)
 
That sounds interesting! I will think about the possibilities we already have (current buildings) and what I could do to improve these for the different nations.
 
That sounds interesting !

Thanks. :)

My thoughts are the following:

1. I think Unique Buildings (UBs) would be interesting.
2. UBs must match the general strategy intended for the Nation and still somehow be balanced.
3. UBs should be historical correct.
4. UBs should be the final stage of a Building Line (in order to not be replaced).
5. UBs should be buildings from a Building Line that is built very often.
6. I would rather add a new Level, than replace a building with UBs.
7. It is probably better to use existing Building Lines in order to save some place in CityScreen for later features.

---------------

But maybe somebody has better ideas for UBs. :dunno:
 
3. UBs should be historical correct.

I'm not sure about the meaning: The buildings should be historical correct or the usage by the different nations? :think:

I would be very difficult to find correct buildings and the nif-files for them. I would be easier just to focus on the correct usage of the buildings by the nations respectively their historic behavior/meaning.

========================================

Here are some examples of graphics I found here in the civfanatics forum we could use (only examples which aren't need changes)

Presidio:



Great Custom House or Saloon:



Other, maybe interesting for Orlanths approach:











I think Whaling Harbour, Livestock Market and Trading Post need to be (re)build. But this could be done on short notice. I have already some ideas how to build these buildings.
 

Attachments

  • patroonchap.png
    patroonchap.png
    130.6 KB · Views: 520
  • presidio.png
    presidio.png
    156.2 KB · Views: 566
  • Seigneury.png
    Seigneury.png
    140.8 KB · Views: 503
  • tavern2.png
    tavern2.png
    199 KB · Views: 538
I'm not sure about the meaning: The buildings should be historical correct or the usage by the different nations? :think:

I am not sure either.
I guess it simply should not feel fictional or unatmospheric.

Presidio:
Spoiler :



I don't know if I like that one. :(
It looks a little bit too medieval for my taste ...

I think it might be better to use the existing Citadel to create a bigger version from that. :think:

Great Custom House or Saloon:
Spoiler :



This one really looks nice. :goodjob:
 
I don't know if I like that one

Not really, it is just a suggestion.

I think it might be better to use the existing Citadel to create a bigger version from that

That is possible.

+ the existing and the new one would have a similar look (I would make the existing one bigger and maybe improve the colour style)
 
I like the suggestions of Ray for the UB effects; it's important that they have interesting strategic significance to provide some unique gameplay difference for each nation, which is a bit lacking in the vanilla game. My reasoning for preferring UBs that replace one of the existing advanced generic buildings is that there are already getting to be quite a lot of possible building choices and levels for each city, making it less likely that players will get the chance to complete their desired buildings in a significant number of their colonies, if the UBs create still another additional building level on top of multiple existing levels that are already advanced and take time to build. So I think it could work best to have these replace some of the top level buildings that are generic-sounding such as Palace or Custom House, so this can create a unique gameplay effect in a good number of developed colonies for each nation (and these buildings can also continue to receive the standard effects from planned Advances/Knowledge, which could otherwise create difficulty). But I'm ok with adding additional buildingclasses and levels if you really want it, I just think it may be starting to be too many, and the same effects are possible by helping a few of the existing top-level buildings become really unique.

To give more historic flavor, I'd like to try to have interesting historic names that are nation-specific (e.g. perhaps West India Company for the advanced Dutch building, or Handelskompagni for the Danish.) The proposed gameplay effects of the UBs are interesting, but it's also a good opportunity to include names that are historic or nation-specific.

I really like each of those building graphics and will let it be up to Schmiddie which ones to choose. :) (but I especially like the one for Great Custom House / Saloon.. :king:)
 
I like the suggestions of Ray for the UB effects; it's important that they have interesting strategic significance to provide some unique gameplay difference for each nation, which is a bit lacking in the vanilla game.

Great. :)

My reasoning for preferring UBs that replace one of the existing advanced generic buildings is that there are already getting to be quite a lot of possible building choices and levels for each city, making it less likely that players will get the chance to complete their desired buildings in a significant number of their colonies, if the UBs create still another additional building level on top of multiple existing levels that are already advanced and take time to build.

Actually that is a good argument and I think you are right. :thumbsup:

It is probably really better to have UBs replace highest level, than adding even one more.)
But I think this does not really make a big difference considering the graphics we create.

... but it's also a good opportunity to include names that are historic or nation-specific.

Sure. :)
(I simply did not know better names at that point.)
 
So should we go with this ?

Spanish:

Replace Citadel: +20% Defense.
(Presidio ?)

Dutch:

Replace Custom House: +400 Storage Capacity

Danish:

Replace Whale Oil Factory: +2 Food, +20% Whale Oil

Portuguese:

Replace Large Stable: +20% Horses, Cattle, Sheep
(Livestock Market ?)

English:

Replace Tavern: +1 Liberty Bell and +1 of Beer/Rum/Wine
(Saloon ? City Pub ?)

France

Replace Market: +1 Cross and +2 Fur, +2 Expesive Fur (explanation: Trading With Natives)

---------

The appropriate names for these UBs, I simply don't really know. :)
 
I'm going to be a proponent saying that the UB's should be unique buildings available on tier 3 or 4 that is SPECIFICALLY NOT AN ALREADY MADE BUILDING.

However the graphics have already been updated so I dont think this idea wil lbe taken seriously.

Dutch: National bank: instead of increasing storage capacity ( booring, who really wants to increase storage space, there's so much already ), +1%/turn Treasury upgrade from Custom House.

Spanish: Instead of more defense, how about unlock buildable Conquistidors? They ARE Spanish afterall...

France: The same, but unlocks Buildable Native Mercenaries, melee unit, or a french variant of the native mercenary that isn't quite as good.

English: The same, but unlocks Buildable Rangers.

Portugal: I agree with this, perhaps a bonus further to food production for cattle as well? Perhaps a bonus to fishing as well?

Danes: Too dependant on a rare and easily pirated resource. Perhaps unlcok a danish specific Unique Unit for whale fishing that increases farming production and can handle atleast one or two battles with a privateer ( 4 strength +25% defense against privateers )?


This way strategies are signicantly more varied.

Buildable unique units would require certain amounts of goods similar to cannons, but at significantly higher amounts and do not require a colonist to be made. PErhaps a food requirement as well.
 
Top Bottom