consentient
Domination!
- Joined
- Jul 7, 2014
- Messages
- 3,357
Brief history: I'd played Prince for the longest time, since I had read up on the advantages the AIs get on the higher levels, and didn't fancy starting out behind and 'catching up'. Obviously, as the months passed and I got better, I decided to try a different challenge.
On King, I found that the only difference was that I would fall behind if I let one civ become a 'runaway civ', so even if I was playing peaceful, and was safe from them if they attacked, that I would never be able to out produce them in the endgame (for spaceships) or overcome their culture with tourism. But I could still pretty much win most of the time, and it was definitely a more interesting game.
I settled on Emperor as a challenging but not crazy level, all the while watching Deity LPs, reading 100s of strategy threads, and the like.
I've now played about half a dozen games each on Immortal and Deity but find I can't get anywhere near close to winning, to say the least.
On Immortal, I can often survive and fend off attacks, but end up so far behind it's untrue.
On Deity, I tried using diplomacy to head off early, built on good maps according to the principles I'd learned in the threads, and built many more military units, but always, by T150 at the latest, I'd get overrun by the most aggressive civ in my area, and there was nothing I could do about it.
Case in point: My latest game on Deity I was Pocatello sandwiched between Genghis and Alexander, with Gandhi across a large lake, and I felt I was in a good position, and was building my military towards the inevitable showdown, when BOTH DoW'd me, Alexander's being a stone cold backstab, and I was toast, needless to say.
I am not one of these crackpots who say that the top players have a mod that allows them to make it LOOK like they're playing Deity in the LPs whilst actually being easier, but right now I am completely lost as to where I'm going wrong. I've read so many threads and watched videos that SHOW where a lot of people are going wrong, and I don't think that any of my actions are wasteful, or anything other than what I had to do at each point in the game. Gold and science were healthy, and I had caught up to 3rd in tech by turn 120-130ish in my last game, so I don't think I'm clueless, but I really could use some pointers so I can try to beat the game on Immortal and Deity.
Lastly, many of the LPs I watch are on old versions of the game, and so many of the strategies have no doubt changed. To reference a couple of examples, there is a Deity LP for the Mayans, using an ICS Piety empire, here:-
http://www.youtube.com/watch?v=adnfL3x2IGU
and a quite incredible 3 city culture victory with India, here:-
http://www.youtube.com/watch?v=q6kW8VzeW-U
and finally, one with Poland, here:-
http://www.youtube.com/watch?v=uR0zxOO2T18
In all of these, MadDjinn has far fewer units than me in comparable situations, and I can't understand why he isn't attacked a lot earlier. Particularly in the Poland one, he isn't DoW'd and he has less than 5 units I think.
EVERY Deity game I play one or more aggressive Civs come at me between turn 75 and turn 150 with an army so large I lose count. One time Askia had more than ten Mandelaku Cavalry and I held him off with 8 or 9 CB and some trebuchets, but couldn't catch my breath in a war that lasted over 40 turns, all on defines, and then pretty soon he'd gone so far ahead in tech that he came back with reinforcements that had me clicking 'Exit to Main Menu'.
Thanks to anyone who's read all this. Any pointers please?
[EDIT: Another thing that I feel is important is that quite a lot of the time in those LPs, MadDjinn is trading lux for gold with people he isn't friends with. I can't do that on my version, so I guess the game has changed. What would a Deity level player do instead?]
On King, I found that the only difference was that I would fall behind if I let one civ become a 'runaway civ', so even if I was playing peaceful, and was safe from them if they attacked, that I would never be able to out produce them in the endgame (for spaceships) or overcome their culture with tourism. But I could still pretty much win most of the time, and it was definitely a more interesting game.
I settled on Emperor as a challenging but not crazy level, all the while watching Deity LPs, reading 100s of strategy threads, and the like.
I've now played about half a dozen games each on Immortal and Deity but find I can't get anywhere near close to winning, to say the least.
On Immortal, I can often survive and fend off attacks, but end up so far behind it's untrue.
On Deity, I tried using diplomacy to head off early, built on good maps according to the principles I'd learned in the threads, and built many more military units, but always, by T150 at the latest, I'd get overrun by the most aggressive civ in my area, and there was nothing I could do about it.
Case in point: My latest game on Deity I was Pocatello sandwiched between Genghis and Alexander, with Gandhi across a large lake, and I felt I was in a good position, and was building my military towards the inevitable showdown, when BOTH DoW'd me, Alexander's being a stone cold backstab, and I was toast, needless to say.
I am not one of these crackpots who say that the top players have a mod that allows them to make it LOOK like they're playing Deity in the LPs whilst actually being easier, but right now I am completely lost as to where I'm going wrong. I've read so many threads and watched videos that SHOW where a lot of people are going wrong, and I don't think that any of my actions are wasteful, or anything other than what I had to do at each point in the game. Gold and science were healthy, and I had caught up to 3rd in tech by turn 120-130ish in my last game, so I don't think I'm clueless, but I really could use some pointers so I can try to beat the game on Immortal and Deity.
Lastly, many of the LPs I watch are on old versions of the game, and so many of the strategies have no doubt changed. To reference a couple of examples, there is a Deity LP for the Mayans, using an ICS Piety empire, here:-
http://www.youtube.com/watch?v=adnfL3x2IGU
and a quite incredible 3 city culture victory with India, here:-
http://www.youtube.com/watch?v=q6kW8VzeW-U
and finally, one with Poland, here:-
http://www.youtube.com/watch?v=uR0zxOO2T18
In all of these, MadDjinn has far fewer units than me in comparable situations, and I can't understand why he isn't attacked a lot earlier. Particularly in the Poland one, he isn't DoW'd and he has less than 5 units I think.
EVERY Deity game I play one or more aggressive Civs come at me between turn 75 and turn 150 with an army so large I lose count. One time Askia had more than ten Mandelaku Cavalry and I held him off with 8 or 9 CB and some trebuchets, but couldn't catch my breath in a war that lasted over 40 turns, all on defines, and then pretty soon he'd gone so far ahead in tech that he came back with reinforcements that had me clicking 'Exit to Main Menu'.
Thanks to anyone who's read all this. Any pointers please?
[EDIT: Another thing that I feel is important is that quite a lot of the time in those LPs, MadDjinn is trading lux for gold with people he isn't friends with. I can't do that on my version, so I guess the game has changed. What would a Deity level player do instead?]