chazzycat
Deity
- Joined
- Oct 13, 2010
- Messages
- 2,918
@ consentient
I think turn 100 is too early to be judging your games, as far as passing the AI. The power of tradition doesn't really kick in until a bit later, once you have civil service + free aqueducts for a while. It might be turn 150 before it really has taken hold.
A lot of the good strategy advice is also coming from deity players, like when they say education before turn 100. So take it with a grain of salt, and don't worry too much. Turn 110-120 is just fine on immortal.
Remember that the AI doesn't know how to use great scientists intelligently. So you don't necessarily have to be ahead of them all in tech all the time, since you'll catch up when you burn your GS in the late game. Just within striking distance is usually fine, unless their superior tech is threatening to you militarily.
To me, good scouting is one thing that is really key for succeeding on immortal compared to emperor. Like you said, sometimes you are surrounded by hostiles and diplomacy is difficult. The sooner you meet all the civs and understand the lay of the land, the sooner you can start planning. Like say for example you have Shaka next door. With poor scouting, you don't know if he will be bribable or not. You need to scout all around his land to find another poor soul that can distract his armies. If there aren't any, then you need to prepare yourself. With good scouting just maybe you will figure this out in time to throw an army together.
I think turn 100 is too early to be judging your games, as far as passing the AI. The power of tradition doesn't really kick in until a bit later, once you have civil service + free aqueducts for a while. It might be turn 150 before it really has taken hold.
A lot of the good strategy advice is also coming from deity players, like when they say education before turn 100. So take it with a grain of salt, and don't worry too much. Turn 110-120 is just fine on immortal.
Remember that the AI doesn't know how to use great scientists intelligently. So you don't necessarily have to be ahead of them all in tech all the time, since you'll catch up when you burn your GS in the late game. Just within striking distance is usually fine, unless their superior tech is threatening to you militarily.
To me, good scouting is one thing that is really key for succeeding on immortal compared to emperor. Like you said, sometimes you are surrounded by hostiles and diplomacy is difficult. The sooner you meet all the civs and understand the lay of the land, the sooner you can start planning. Like say for example you have Shaka next door. With poor scouting, you don't know if he will be bribable or not. You need to scout all around his land to find another poor soul that can distract his armies. If there aren't any, then you need to prepare yourself. With good scouting just maybe you will figure this out in time to throw an army together.