[FFH] - Miss Mahala and the Uncultured Boors

Hooray :hammer:!

I think, with the FotT - the GCommander should become a command post. That'd let the city it's in produce 10XP units right out of the gate.

Also...I notice that our Sons are still Str 5, despite us having iron. Someone should stop by a Doviello city and get that fixed ;)
 
Gah! The Dwarf dude is still around!

I like how the Elohim are the further away from us... We should send some units there so they pop their world spell now.

How about going for Sorcery? Let's go through divination and build the tower to get mithril weapons. How about that?

We need 4 mana nodes. I remember seeing 1 in our culture (the one near the iron city) and 1 that is out of reach of any possible city (near the south). There's one in ex-bannorland that I can see in the picures. Killing the Kurio's for that awesome Tomb of Sucellus city would be also pretty nice (we just need to raze Avelorn).

If Avelorn was settled 1NW, it'd be an incredible Kurio city... In the current placing, it's lacking.
 
Yeah there is a Settler that can settle the spot the units are near next turn, give 'em Iron Weapons, let 'em heal, then go to town on Kurio.

Divination is nice for Courage too, and Mithril Weapons should be fun.

Darrell
 
Well, Mithril Working needs Engineering now... So we'll need a lot of tech if we go that way.

I say we should go for WotE (is cheap and useful for the economy and for healing troops - no need for Arete, in my opinion) -> Sorcery through Divination (while settling for mana nodes) -> Engineering (while building the tower). We could also skip Sorcery, which probably is a better idea. Regeneration is awesome, but not indispensable. Courage + Thanes are good enough heal.

We need to keep attacking to fund a better research. We could go for some softer targets in the west or try to smash the Kurios now. We don't really need the Tomb of Sucellus to get the tower of divination, so we can skip the Kurios for now, if you guys choose to.

There's a GP coming in 3 turns in one of the cities (thanks to lower GPP rates from EitB). I say we go for another Golden Age.

We need to settle for some happiness. There's ivory, cotton and wine nearby. After that, let's grow some cities. Markets and Forges (Temples of Kilmorph after WotE) are good builds. Even if we end up working specialists, that's fine.

Hearts can build a Siege Workshop and pump some catapults, if needed. Iron chariots are nice too.
 
It does look like this will take long enough that we can plan some actual teching and expansion plans. I like the idea of KotE then up to Sorcery, but I think we ought to also pick up Elementalism en route. I want Fireballs! I like them much more than catapults. And if we don't have enough nodes, that's why we're Expansive with a bunch of Sons of Asena, isn't it :mischief:?

Engineering would enable the Guild of Hammers - quite a useful wonder, especially once we outgrow the 8 tiles/city. Would mean there's not much point in building Forges, though - spend those hammers on more Sons ;).
 
Engineering would enable the Guild of Hammers - quite a useful wonder, especially once we outgrow the 8 tiles/city. Would mean there's not much point in building Forges, though - spend those hammers on more Sons ;).

But we can't have the GoH due to the variant. We already captured a city and built a wonder (although a cultureless one), so I think it's better if we keep more strict with it. It's so nice having a capital that is producing only 1,1 culture per turn. Ah, next player should post the culture graphs, just so we can have some fun!

I think we have quite a lot to play yet if we really want to win by conquest or domination. So, I don't mind making long term tech plans, even if we decide to leave after some more conquests. We could get the War Machine or the Mithril Golem (I'm surprised the AC is so low with all the razing going on... And the Ai don't seem to be going for AV), just for fun.
 
But we can't have the GoH due to the variant. We already captured a city and built a wonder (although a cultureless one), so I think it's better if we keep more strict with it.

Ah, I forgot that GoH produced culture. I don't think Titan was against the rules, though, since it doesn't.

War machine would be fun :devil: We've got just a few more techs to go to get there, though :).
 
War machine would be fun :devil: We've got just a few more techs to go to get there, though :).

I think it needs Machinery (which is the tech after Engineering in that particular part of the tech tree). So we can choose between "divinating" (like Oracling, but with the tower of divination) Mithril Working or Machinery.

By the way, it's a pity that BW obsoletes beastmen. It'd be way easier to just produce and upgrade them. I think this is something we could suggets to change in the mod.
 
By the way, if we want to play another SG after this one, I have a couple of suggestions.


1st. A standard game played on deity, just to show we can.


2nd. A High to Low game. I'm a big fan of high to low and if you guys don't know it, it'll be a lot of fun. The AI :smoke: will actually be a disadvantage to us, since we will be taking charge of the Ai civs. If we play this variant, city/tech gifting should be banned (I think it's too hard to win without tech trading being on and would require a lot of luck - maybe no tech brokering, though). Emperor difficulty, most likely.


3rd. The Intangible Sidar:

So, Sidar are ghosts, right? How the hell do they build mines, cottages, plantations if they are intangible?

So that leads us to the variant: no tile improvements (not even roads).

It was already done in this game by darrelljs and co.:

http://forums.civfanatics.com/showthread.php?t=270990

We can maybe make the difficult higher then this game, since we are playing the Sidar and shading will make things way easier.


4th. Ethne, cultural lady, version 2.0:

Play with the Cultural Extermination variant. We need to win by conquest without ever taking an enemy city by war. It's all about the culture.

Check this out: http://forums.civfanatics.com/showthread.php?t=210279&highlight=Cultural+Extermination&page=22

It'd be very, very difficult, I think. We'd need an edited pangea map with no offshore islands (to make things easier).
 
By the way, if we want to play another SG after this one, I have a couple of suggestions.
I know this one's probably in the bag, but the AI might surprise us yet. Might be a little early to be discussing ideas ;).

That said...'if'? This is a lot of fun! I'll be game to continue SG's for a long time.

1st. A standard game played on deity, just to show we can.
I've been convinced. No need for this, we can just put our next variant on diety.

2nd. A High to Low game. I'm a big fan of high to low and if you guys don't know it, it'll be a lot of fun. The AI :smoke: will actually be a disadvantage to us, since we will be taking charge of the Ai civs. If we play this variant, city/tech gifting should be banned (I think it's too hard to win without tech trading being on and would require a lot of luck - maybe no tech brokering, though). Emperor difficulty, most likely.
Hmm. Gotta think about this. My first reaction is that I don't like the idea, but I could perhaps be convinced.

3rd. The Intangible Sidar:

So, Sidar are ghosts, right? How the hell do they build mines, cottages, plantations if they are intangible?

So that leads us to the variant: no tile improvements (not even roads).

It was already done in this game by darrelljs and co.:

http://forums.civfanatics.com/showthread.php?t=270990

We can maybe make the difficult higher then this game, since we are playing the Sidar and shading will make things way easier.
I'm already sorta doing this one, thanks to Serdoa ;). Actually, I like the idea, with the caveat that we can't build any Altar pieces - I think Bob's right that combining Altar with Sidar is broken, once it's set up (and probably pretty boring until it is). Fortunately for that game - I don't think I'll ever have the chance to set up an Altar strategy.

It would definitely mess with the ideas of 'best practices' - coastal cities would be key, as would a specialist econ and wanes.

I think this one's my favorite of your proposals. Lots of turning previous ideas on their heads.

4th. Ethne, cultural lady, version 2.0:

Play with the Cultural Extermination variant. We need to win by conquest without ever taking an enemy city by war. It's all about the culture.

Check this out: http://forums.civfanatics.com/showthread.php?t=210279&highlight=Cultural+Extermination&page=22

It'd be very, very difficult, I think. We'd need an edited pangea map with no offshore islands (to make things easier).

I like your original culture idea better, but could get on board.

As a fifth idea...we could take a whack at some of the Adventures people have proposed. Just because I didn't manage to play a full one, I'd still be interested in playing 1/5 of one, and there have been some very interesting ideas. Like Tatan's Grigori atheist crusaders, for instance.
 
By the way, if we want to play another SG after this one, I have a couple of suggestions.

2nd. A High to Low game. I'm a big fan of high to low and if you guys don't know it, it'll be a lot of fun. The AI :smoke: will actually be a disadvantage to us, since we will be taking charge of the Ai civs. If we play this variant, city/tech gifting should be banned (I think it's too hard to win without tech trading being on and would require a lot of luck - maybe no tech brokering, though). Emperor difficulty, most likely.


Ooooh.....can you guys hold off for a bit on this one until I'm not quite so over committed...sounds like oodles of fun to play in. :)

(unfortunately, someone keeps getting drunk and volunteering for things he really shouldn't :rolleyes: ) ;)
 
Just got a rather tempting offer:
Mist said:
Mist: if you're looking for something interesting to play SG on CFC I can make an adventure for you
Mist: I have an idea for a rather amusing map, but since there's no obvious crew on RB that could play it ( everyone's up their neck with games ) I could use it for that :]
me: sounds interesting...tell me more :)
Mist: well, it'd be an adventure ;) There would be an objective, story background, a goal to reach and a quirky theme :] Anything more would spoil the surprise ;)

Mist: I'd have it ready for friday next week
possibly sooner if we want to risk no test games from my side
me: ah, so that'd be about perfect, then, just giving us time to finish up our current game
Mist: also, I think I can give you a choice of starting civ - Bannor, Elohim, Basium and Luchuirp. Depending on what you pick the objectives and opposition will be slightly different
well, maybe not slightly, just different ;]

I've seen enough of Mist's handiwork that I'm willing to jump in sight unseen! What about you guys?:yup:
 
Yeah, so is there any agreement over tech path?

I kind of like the War Machine idea, never saw that unit in the game.

Well, wether we go for the War Machine or Mithril weapons, our tech path will be the same during the next turnset. We need divination for the tower and we need engineering for both of the big techs. So, assuming everyone agrees on WotE, we should go WotE -> Dvination.

Then there's the question if we want sorcery. IMO, we don't need it, but I won't complain if we go for it.

Also, I think we should use the GPs for another golden age.
 
Well, whether we go for the War Machine or Mithril weapons, our tech path will be the same during the next turnset. We need divination for the tower and we need engineering for both of the big techs. So, assuming everyone agrees on WotE, we should go WotE -> Dvination.
Yes, I agree, we want the Temples to help out our economy, and some basic Arcane techs - divination to save one of the big research projects, and if we're going for Sorcery, then also elementalism. I like Sorcery, depending on how our Shamans are doing, if they're ready for upgrade, but don't bother if they're not. Otherwise head toward Machinery. Yeah, it probably won't be as effective to have the War machine as to have mithril - but it'd be more fun ;). It might also be worth heading up to the new, cheaper Iron Working to get a source that'll last past the Kurios. (unless someone already did?)

But...I haven't opened a recent save and I'm not 100% sure what our current tech situation is. If there's a big gap, particularly something economic, go ahead and grab it.
Here's a totally unrelated question. When you say "a couple weeks", do you mean 2 weeks or do you mean the same thing as "a few weeks", without being exact about the number?

The way I use it, it's a small few. 1-4 is a couple, while a few is more like 3-9.

So it can mean two weeks, but generally if I mean exactly two, I just say two. In this case, it's a couple, because there's always the chance that Mist is unexpectedly busy and it turns into three, or he's especially productive and has it ready in one.
 
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