How does # of city maintenance have much to do with having such a major deficit at game start? If some reasonable adjustments are proposed there I'm sure we'd be interested to hear them.
No, does not, look at the changes in WorldInfo for world size Maintenance percentages. I think SO changed them too, but without changing the Civics to reflect the increased city maintenance. Again I also need to point out that I with those percentages in WorldInfo had to reduce Anarchism maintenances drastically even when removing the increased maintenances costs from Civics.
@Joe
I am not "using" city limits. City limits is a Defautl Option when doing Play Now. I did not chose ANY options myself, as I started this game with the Play Now not Custom game start.
Also it is not "at one time", not in one turn setting 20 new cities, but without pause building and setting out 20 new cities in a growth wave.
We will see how it goes.
As for the game speed that has less to do with the test than the game size tbh. On larger size it is easier as maintenances are, in the original, less by distance and number of cities on larger maps and larger on smaller maps.
I was and still am under the impression that most games on C2C took place on Eon and Eternity, with the other speeds being used mainly for testing out things.
I might be wrong though, though that may presents other problems, or not as build v tech speeds will serve to make each speed a unique experience instead of just faster or slower game then.
Cheers